Champion Design @ Kabam, thoughts and opinions are my own
Congratulations to all our fellow nominees — we salute you!! 🙏👏
Congratulations to all our fellow nominees — we salute you!! 🙏👏
Join us in wishing a very Happy Birthday to Kum Haehyun!
#GuiltyGear
Join us in wishing a very Happy Birthday to Kum Haehyun!
#GuiltyGear
Reducing frustrators and enabling a lot of thoughtful player expression and fantasy fulfillment are the ways you achieve those goals.
Reducing frustrators and enabling a lot of thoughtful player expression and fantasy fulfillment are the ways you achieve those goals.
Balance isnt real. Only the perception of balance is. It's all vibes. Balance isnt a viable OR desirable goal. You want fun, variety, and retention.
Balance isnt real. Only the perception of balance is. It's all vibes. Balance isnt a viable OR desirable goal. You want fun, variety, and retention.
In a GIT GUD moment, Panel de Pon creator Hitoshi Yamagami directed the game for Nintendo...
When he expressed concerns about difficulty, Treasure responded that he shouldn't be supervising the game if he wasn't good enough to play it!
Beat Rivals by like a month?
Beat Rivals by like a month?
[email protected] @tuboware.bsky.social & i have a heartwarming Tuesday Show reunion... IN PERSON??
-how's everybody been goin
-we talk about the latest important bsky controversy we're all talking about it's important & it'll be important to talk about
breaking news
[email protected] @tuboware.bsky.social & i have a heartwarming Tuesday Show reunion... IN PERSON??
-how's everybody been goin
-we talk about the latest important bsky controversy we're all talking about it's important & it'll be important to talk about
breaking news
PLEASE
Let me reduce the frequency of character quips/barks/guds in sound options
I can't be the only person who finds "facethewindfacethewindthewindthewind" annoying. I don't notice this as much in other games but come on.
PLEASE
Let me reduce the frequency of character quips/barks/guds in sound options
I can't be the only person who finds "facethewindfacethewindthewindthewind" annoying. I don't notice this as much in other games but come on.
If you want to get into fighting games but don't know where to begin, this book will guide your journey.
Featuring art by @koh.money and a foreword by Gerald Lee of Core-A Gaming!
patrickmiller.itch.io/from-masher-...
If you want to get into fighting games but don't know where to begin, this book will guide your journey.
Featuring art by @koh.money and a foreword by Gerald Lee of Core-A Gaming!
patrickmiller.itch.io/from-masher-...
Major player actions ALWAYS come with a component of risk, and it is up to the player to either accept or mitigate it to reap the associated reward
My preference for risk comes from being a Roy main in Melee back in the day, and is reflected in all the MCOC characters I've worked on
Major player actions ALWAYS come with a component of risk, and it is up to the player to either accept or mitigate it to reap the associated reward
My preference for risk comes from being a Roy main in Melee back in the day, and is reflected in all the MCOC characters I've worked on
He was a treat to work on, and a character I've been pitching for MCOC twice as long as I've worked on MCOC.
I adored the Franken-Castle run by @remender.bsky.social and co. back in the day, and I declared a hard DIBS as soon as I saw him on the roadmap ha
youtu.be/M4tAofCQDcY?...
He was a treat to work on, and a character I've been pitching for MCOC twice as long as I've worked on MCOC.
I adored the Franken-Castle run by @remender.bsky.social and co. back in the day, and I declared a hard DIBS as soon as I saw him on the roadmap ha
youtu.be/M4tAofCQDcY?...
Now I don't wanna be greedy ... but Beat Gohan too please? Maybe a little Orange Piccolo?
Please no Gomah though ha
Now I don't wanna be greedy ... but Beat Gohan too please? Maybe a little Orange Piccolo?
Please no Gomah though ha