Rocky Thomas Pierce
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rthomaspierce.bsky.social
Rocky Thomas Pierce
@rthomaspierce.bsky.social
Fighting Games and Super-Heroes

Champion Design @ Kabam, thoughts and opinions are my own
Reposted by Rocky Thomas Pierce
We’re deeply honored that HADES II is in the running for Game of the Year and more at #TheGameAwards tonight, especially since we’re in the company of such an amazing group of wildly different and beautiful games.

Congratulations to all our fellow nominees — we salute you!! 🙏👏
December 11, 2025 at 3:51 PM
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leon’s back, baby
December 9, 2025 at 5:49 PM
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Katsuhiro Harada to leave Bandai Namco at end of the year
December 8, 2025 at 9:04 AM
Reposted by Rocky Thomas Pierce
🔵 Post blue art? It's all Sin!
December 6, 2025 at 10:17 PM
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This is such a powerful image
November 8, 2023 at 5:16 PM
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💪"Head of the Kum family, Haehyun... Let us fight fair."💪

Join us in wishing a very Happy Birthday to Kum Haehyun!
#GuiltyGear
December 5, 2025 at 6:59 PM
Reposted by Rocky Thomas Pierce
person of the year
November 28, 2025 at 1:00 AM
Reposted by Rocky Thomas Pierce
I wrote a proposed GDC talk about my views on this but never got to give it. Id like to turn it into a youtube video or something someday.
November 25, 2025 at 3:18 AM
Reposted by Rocky Thomas Pierce
I believe that if a design team pursues balance, in the traditional meaning of the word, the game will end up with less variety, less fun, and lower retention.

Reducing frustrators and enabling a lot of thoughtful player expression and fantasy fulfillment are the ways you achieve those goals.
November 25, 2025 at 3:17 AM
Reposted by Rocky Thomas Pierce
While it's true you can't fully trust player opinions on balance for this reason, devs in charge of game tuning must also realize that data lies too.

Balance isnt real. Only the perception of balance is. It's all vibes. Balance isnt a viable OR desirable goal. You want fun, variety, and retention.
One of the producers on Guilty Gear Strive said it was basically impossible to source player feedback on balance changes online because nobody had original opinions and would just parrot what the most popular content creators said and so they had to rely on data and I think about that every day.
November 25, 2025 at 3:14 AM
Real
November 21 2000, Sin & Punishment debuted on the N64 in Japan!

In a GIT GUD moment, Panel de Pon creator Hitoshi Yamagami directed the game for Nintendo...
When he expressed concerns about difficulty, Treasure responded that he shouldn't be supervising the game if he wasn't good enough to play it!
November 21, 2025 at 6:23 PM
Reposted by Rocky Thomas Pierce
Toonami Abridged | Sailor Moon (PART 1)
YouTube video by TeamFourStar
www.youtube.com
November 19, 2025 at 9:32 PM
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got some stuff off my chest

www.vulture.com/article/penu...
Death to the Penultimate Flashback Episode
Why do so many shows keep making episodes that feel like unnecessary homework?
www.vulture.com
November 19, 2025 at 2:59 PM
Reposted by Rocky Thomas Pierce
incredible that for big companies, this is gonna be considered the 'uncompromising take'
November 17, 2025 at 7:25 PM
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November 15, 2025 at 5:12 AM
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November 14, 2025 at 1:14 PM
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You can disagree and argue as much as you like but the point of evaluating something scientifically is that not every statement should be given equal credence because evidence matters
JD Vance: "Science as practiced in its best form is that if you disagree with it, then you ought to criticize it and you ought to argue against it."
November 13, 2025 at 7:36 PM
Hahaha

Beat Rivals by like a month?
November 12, 2025 at 1:28 AM
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Tomorrow on UltraChen

[email protected] @tuboware.bsky.social & i have a heartwarming Tuesday Show reunion... IN PERSON??
-how's everybody been goin
-we talk about the latest important bsky controversy we're all talking about it's important & it'll be important to talk about

breaking news
Hey so I know I don't nearly have the following on here that I did on Twitter and such when I was active in the FGC, but I used to be on a little live podcast called The Tuesday Show with @jchensor.bsky.social and @ultradavid.bsky.social. You should tune into that show tomorrow night. No reason.
November 11, 2025 at 3:23 AM
Dear fighting game devs (sparked by 2xko but universally applicable)

PLEASE

Let me reduce the frequency of character quips/barks/guds in sound options

I can't be the only person who finds "facethewindfacethewindthewindthewind" annoying. I don't notice this as much in other games but come on.
November 4, 2025 at 5:45 PM
Reposted by Rocky Thomas Pierce
FROM MASHER TO MASTER 2 IS OUT!

If you want to get into fighting games but don't know where to begin, this book will guide your journey.

Featuring art by @koh.money and a foreword by Gerald Lee of Core-A Gaming!

patrickmiller.itch.io/from-masher-...
November 3, 2025 at 7:33 PM
Mandatory Risk

Major player actions ALWAYS come with a component of risk, and it is up to the player to either accept or mitigate it to reap the associated reward

My preference for risk comes from being a Roy main in Melee back in the day, and is reflected in all the MCOC characters I've worked on
October 22, 2025 at 4:16 PM
Franken-Castle!

He was a treat to work on, and a character I've been pitching for MCOC twice as long as I've worked on MCOC.

I adored the Franken-Castle run by @remender.bsky.social and co. back in the day, and I declared a hard DIBS as soon as I saw him on the roadmap ha

youtu.be/M4tAofCQDcY?...
October 12, 2025 at 10:39 PM
Genuinely shocked by this, and also funny how this game seems to get a little something every year despit everyone thinking it's done. It's had more "final" things than Futurama.

Now I don't wanna be greedy ... but Beat Gohan too please? Maybe a little Orange Piccolo?

Please no Gomah though ha
October 11, 2025 at 8:16 PM
Reposted by Rocky Thomas Pierce
10 year 2XKO dev excited to play 2XKO for the first time

twitch.tv/pattheflip
October 9, 2025 at 3:40 AM