Daniel Podgorski
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thegemsbok.bsky.social
Daniel Podgorski
@thegemsbok.bsky.social
Reposted by Daniel Podgorski
Dark Souls 1 datamining: a random collection of changes between the original PS3 release and current version of PTDE

To start, Egg Carriers used to not drop Egg Vermifuges, making removing egghead MUCH trickier.
December 24, 2025 at 12:59 AM
Reposted by Daniel Podgorski
Twilight Princess is now 100% decompiled!!
December 22, 2025 at 1:23 PM
Reposted by Daniel Podgorski
NEW VIDEO:

To round out the year, just a quick review-style video comparing the functioning of the primary mechanics in Spiritfarer to the functioning of the primary mechanics in fellow indie management sim Stardew Valley.

Enjoy; Happy Holidays! See you in January!
www.youtube.com/watch?v=3BlC...
Comparing Spiritfarer to Stardew Valley
YouTube video by The Gemsbok
www.youtube.com
December 17, 2025 at 10:12 PM
Reposted by Daniel Podgorski
The Steam Winter Sale is here! From now until January 5th, grab deals on thousands of games, check out new art, and vote in the Steam Awards 🏆

store.steampowered.com
store.steampowered.com
December 18, 2025 at 6:24 PM
NEW VIDEO:

To round out the year, just a quick review-style video comparing the functioning of the primary mechanics in Spiritfarer to the functioning of the primary mechanics in fellow indie management sim Stardew Valley.

Enjoy; Happy Holidays! See you in January!
www.youtube.com/watch?v=3BlC...
Comparing Spiritfarer to Stardew Valley
YouTube video by The Gemsbok
www.youtube.com
December 17, 2025 at 10:12 PM
Reposted by Daniel Podgorski
Team Cherry Holiday Sign-off! Hollow Knight: Silksong - Sea of Sorrow revealed, the original Hollow Knight refreshed, and more!

Read the blog post here: www.teamcherry.com.au/blog/holiday...
December 16, 2025 at 12:49 AM
Reposted by Daniel Podgorski
idk if this has been found but it seems like the infested ghouls from ds1 were made with the unused hyena warrior from demon's souls as a base, down to their skeleton being able to load their animations and the textures kinda working
December 15, 2025 at 2:07 AM
Reposted by Daniel Podgorski
#pixelart #aseprite
Late Night Desert Factory (2023)
December 14, 2025 at 9:22 PM
Reposted by Daniel Podgorski
The caves of Vrükdaen

#pixelart #aseprite #art
December 6, 2025 at 2:05 PM
Reposted by Daniel Podgorski
December 10, 2025 at 5:46 AM
Reposted by Daniel Podgorski
This video takes interpretation of Hollow Knight about 4 steps further than I've seen elsewhere. It's the first work to really get at what I find so compelling about the game's writing. Highly recommend!
NEW VIDEO & ARTICLE

For over a year, I've been focusing my analytical efforts on Team Cherry's dense and engrossing world of Hallownest.

The result is this feature-length philosophical analysis of Hollow Knight, drawing especially on philosophy of mind:

www.youtube.com/watch?v=89bJ...
Philosophical Analysis of Hollow Knight
YouTube video by The Gemsbok
www.youtube.com
December 9, 2025 at 8:47 PM
Reposted by Daniel Podgorski
December 8, 2025 at 4:52 PM
Reposted by Daniel Podgorski
TOMORROW: Nuclear Throne 10th anniversary, update 100, 10am Pacific Time. store.steampowered.com/app/242680/N...
December 4, 2025 at 4:51 PM
Reposted by Daniel Podgorski
NEW: Yacht Club Games needs a hit. In recent years the maker of Shovel Knight has had to lay off staff, pause a 3D project, and delay their next game indefinitely.

The good news is that Mina the Hollower could be special. For Businessweek, this is their story: www.bloomberg.com/news/article...
Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
www.bloomberg.com
December 2, 2025 at 1:10 PM
Reposted by Daniel Podgorski
December 2, 2025 at 6:01 PM
Reposted by Daniel Podgorski
NEW: I spoke to Team Cherry about Silksong DLC, cut content, difficulty settings, storytelling, what they were thinking with Bilewater, the lack of signposting for Act 3, whether they'll do another Hollow Knight game, and much, much more www.bloomberg.com/news/newslet...
The Makers of ‘Silksong’ Aren’t Done Just Yet
The developers at Team Cherry tell us they’re working on new content for their popular action game
www.bloomberg.com
November 28, 2025 at 4:30 PM
NEW VIDEO & ARTICLE

For over a year, I've been focusing my analytical efforts on Team Cherry's dense and engrossing world of Hallownest.

The result is this feature-length philosophical analysis of Hollow Knight, drawing especially on philosophy of mind:

www.youtube.com/watch?v=89bJ...
Philosophical Analysis of Hollow Knight
YouTube video by The Gemsbok
www.youtube.com
November 26, 2025 at 6:36 PM
One of the most useful things Steam has ever done is append an 'hours played' figure to user reviews.

Along the same lines, I think YouTube comments should be publicly tagged with the percentage of the video viewed at the time of commenting.
November 22, 2025 at 4:15 AM
I'm delaying the release of the new Hollow Knight video by 1 week. It will now launch on Wednesday Nov. 26. Sorry.

I tried hard to have it ready today, but it isn't quite there. With the many months of work that have gone into it, I see no reason to rush it out the door tonight.
November 20, 2025 at 2:02 AM
Reposted by Daniel Podgorski
Felt like adding to my Mario Bros. 1 redraw. Fixed Mario, added Luigi and Wario for fun. Peach, Toad and Bowser only work on black backgrounds like the original game. Allowed Koopa Troopa a sprite overaly to get an extra color like in SM3. NES accurate, but probably not optimized.
#pixelart #ドット絵
November 17, 2025 at 8:58 PM
Reposted by Daniel Podgorski
November 17, 2025 at 5:33 PM
After over a year of work, I am nearly done with a new long-form philosophical analysis of a game.

It will be released this coming Wednesday, and it is focused on Team Cherry's Hollow Knight:
November 14, 2025 at 8:41 PM
Reposted by Daniel Podgorski
November 13, 2025 at 3:51 PM
Just finished my 2nd playthrough of Silksong, aiming for the speedrun achievements.

Considering the clumsy, slow, self-routed path I took here still clocked in 100% under 20 hours, I feel like 30 hours being the cut-off for the achievement is extremely generous.
November 13, 2025 at 4:41 AM
Reposted by Daniel Podgorski
Super Mario World has an extremely eclectic art style whereby many enemies are drawn in completely different ways. Development files reveal Mario went through many stylistic changes; it is possible that all the enemies were made to fit Mario, but at different points in time.
November 12, 2025 at 2:55 PM