Acke
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ackehallgren.bsky.social
Acke
@ackehallgren.bsky.social
🎮 Lead Quest Designer on Star Wars Outlaws at UbiMassive
www.ackehalllgren.com

🎮 Solo developer of What Never Was + Chapter II
www.whatneverwas.se

Formerly: The Division | Rage 2 | Ravenbound

He/him.
Pinned
Hello, I'm Acke!
⭐ I'm Lead Quest Designer on Star Wars Outlaws at Ubisoft Massive.
⭐ Solo developer of short first person point+click game What Never Was.
⭐ Previously a level designer, worked on games like The Division and Rage 2.

Misc: I'm part of the 501st and I love The Legend of Zelda.
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i was going through my X archives and found this by @superpodsaga.com, which I qrt'd at some point years ago

so, let me bring the question back: what is the most useless piece of video game knowledge you know?
July 4, 2025 at 8:59 PM
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We’re just normal men
November 25, 2025 at 11:13 AM
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We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM
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I'm answering the question nobody has ever asked: What if Twilight Princess-styled remake of the original Zelda
November 22, 2025 at 9:37 AM
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November 24, 2025 at 2:56 PM
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HEAR HEAR
November 23, 2025 at 11:42 AM
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A lot of really good stuff about good procgen narrative in Stark Holborn's talk on the development of Shadows of Doubt, but lemme just focus on the "fuck AI"* slide:

* (my wording, not hers. Because, well, fuck LLMs)
November 23, 2025 at 11:40 AM
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Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
November 22, 2025 at 3:12 AM
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Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
Our game is for SPLINTER CELL and METAL GEAR FANS, algorithm PLEASE FIND THEM!
November 21, 2025 at 9:58 AM
This was a real treat.
November 20, 2025 at 10:21 PM
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This Christmas, give a gift that can change lives. ✨

Across the UK, thousands of trans+ people face years-long waitlists and barriers to the care they need.

We’re asking you to donate to our Christmas fundraiser. Even £5 can make a difference. anne.health/christmas/ #CareForXmas
November 3, 2025 at 1:01 PM
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the only good thing about genAI is that it got me to really love seeing bad art, because I know a person put in time and effort, made themselves vulnerable by showing it to others, and is trying to improve. I value that more than anything now
November 20, 2025 at 12:51 AM
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You need to understand that when studio heads and executives talk about how AI is going to streamline the process and make things cheaper, this is the process that they've been normalizing up until now.
November 19, 2025 at 7:51 PM
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Blender is struggling. it's the best piece of 3d software on the market, and it's free. I'm not going back to autodesk.
please donate if you can!
fund.blender.org
Blender Development Fund
Join the Development Fund and support Blender Foundation to work on core Blender development.
fund.blender.org
November 18, 2025 at 7:26 PM
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recent work, let's see how the video compression on here treats it😂
December 17, 2024 at 9:19 PM
Oof ow my bones, the accuracy.
November 19, 2025 at 1:06 PM
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Half-Life 2 is 21 today!

The Citadel in City 17, art by the late Viktor Antonov (1972-2025):
November 16, 2025 at 10:06 AM
What fictional creature/villain traumatized you as a kid?

Redeads.
November 15, 2025 at 9:21 PM
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Interactive computers are in!

WIP of our in-game operating system called FOBOS. These machines are going to be one of the primary ways of digging for dirty corporate secrets during missions.
Shoutout to @sanitytek for the work!

#gamedev #indiedev #screenshotsaturday #stealth
November 15, 2025 at 1:13 PM
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cloth physics magic #gamedev
November 14, 2025 at 1:23 PM
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It is the one thing that has baffled me the most throughout my career. All of these pitches, all of these pieces of concept art, all of these experienced people, yet higher ups are so often fully incapable of answering "What is the game and why is it fun?" in an adequate way.
November 13, 2025 at 1:56 PM
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When I encounter myself as a different colored cursor because I have the Google Doc open in two tabs
December 21, 2023 at 10:09 PM
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Remember when Howard Dean said "yeah" weird and it ended his primary campaign. Just thinking about this for no reason.
November 13, 2025 at 2:44 PM
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I rarely post my time lapses but i thought you folks might enjoy seeing one :>
October 21, 2025 at 5:01 PM
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It's cool how we keep proving over and over and over again that there's a significant market for narrative-heavy, character-driven, single-player experiences in video games and publishers just categorically refuse to believe us
November 4, 2025 at 1:57 PM