📍Paris 🔗 https://davidpicard.github.io/
The web was useful, but only for those who put in the effort to check that what they got was correct. The same is happening with LLMs.
The web was useful, but only for those who put in the effort to check that what they got was correct. The same is happening with LLMs.
The web was useful, but only for those who put in the effort to check that what they got was correct. The same is happening with LLMs.
🔗 www.digitalfutures.kth.se/call/up-to-t...
🔗 www.digitalfutures.kth.se/call/up-to-t...
📅 Mon, Feb 9th
🕓 16:00-17:00 CET
🔗 Registration: https://bit.ly/4rxevLX
ℹ️ More info: https://bit.ly/47Qclim
📅 Mon, Feb 9th
🕓 16:00-17:00 CET
🔗 Registration: https://bit.ly/4rxevLX
ℹ️ More info: https://bit.ly/47Qclim
Led by Ti Wang & w/ Xiaohang Yu #FMPose3D is SOTA on human & animal 3D benchmarks, & will be integrated into @deeplabcut.bsky.social ⬇️
📝 arxiv.org/abs/2602.05755
➡️ xiu-cs.github.io/FMPose3D/
Led by Ti Wang & w/ Xiaohang Yu #FMPose3D is SOTA on human & animal 3D benchmarks, & will be integrated into @deeplabcut.bsky.social ⬇️
📝 arxiv.org/abs/2602.05755
➡️ xiu-cs.github.io/FMPose3D/
I think this is not going to age well. Here is a prediction I feel confident about: in 10 years, most big title video game will rely on generative world models.
I think this is not going to age well. Here is a prediction I feel confident about: in 10 years, most big title video game will rely on generative world models.
(with uin8 overflow artifacts, will be fixed for the next iteration)
(with uin8 overflow artifacts, will be fixed for the next iteration)
doi.org/10.1016/j.jp...
doi.org/10.1016/j.jp...
Details at www.ens-lyon.fr/LIP/images/P...
Details at www.ens-lyon.fr/LIP/images/P...
Details at www.ens-lyon.fr/LIP/images/P...