Drew Harry
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drewwww.bsky.social
Drew Harry
@drewwww.bsky.social
research & data @work, phd @medialab, engineer @olincollege. he/him.

socio-technical systems, computer-mediated communication, online communities, data visualization

playing: card games, roguelikes, mobas, wargames, 18xx

making: https://drewww.itch.io
Pinned
RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev
This rings true to me. The massive user numbers on consumer LLMS mean SOMETHING. We have to be curious about what value people are getting and why they keep coming back week on week.
I think this is an underrated source of the extent to which Bluesky is in a false consensus about public AI hatred. If you are a power user on a microblogging site you are basically by definition not going to see the "take the effort out of reading and writing" machine as being useful
I think more than anything else AI feels like a miracle to people with questionable literacy because it can read and write for you, and a lot of us who are highly literate underestimate how many of our society's leaders, esp in business, struggle with literacy.
November 26, 2025 at 8:02 PM
Playing with diffusion systems. Spawning in a bunch of Smoke entities that slowly spread out and then fade. When it's a harder white, you can't see through. But as it dissipates it turns grey and becomes transparent to the FOV system.
November 26, 2025 at 8:01 PM
I'm such a big Prism fan. All the fundamentals for a roguelike or other turn-based, grid-based game just WORK -- tiles, rendering, animation, LOS, inventory, scheduling, world generation. Even if you haven't used Lua before, I highly recommend it!

github.com/PrismRL/prism
November 17, 2025 at 5:59 PM
Shrinking Circles: Declining Max Squad Size in Multiplayer Video Games as an Indicator of Rising Social Isolation
November 2, 2025 at 8:50 PM
NEW COLORS!!
October 8, 2025 at 5:51 AM
Reposted by Drew Harry
the thing about asking for a worker owned anything on the web is that the pitch has to account for the fact that the website is going to - innately - be slower to add features, slower to respond to issues, have financial struggles, etc
October 6, 2025 at 10:59 PM
At new parent class they taught us "No good babies, just unobservant babies. It makes sense to cry, what they're going through."

I think about that a lot these days.
September 29, 2025 at 2:23 AM
what are we doing here folks
September 25, 2025 at 11:28 PM
Reposted by Drew Harry
RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev
September 15, 2025 at 5:04 PM
RECLAIMER — gameplay and tactics guide

www.youtube.com/watch?v=A19R...

There are some cool spatial mechanics at work in RECLAIMER that can really improve your efficiency and boost your score.
September 16, 2025 at 4:51 PM
I have a weird love for UI elements like this, where it implies an exhaustive list of kinds of things you might want to do, but it's only two things.

Anything, and a very specific thing.

Then I wonder ... what else was on the team's list before they stopped working on the product entirely?
September 16, 2025 at 5:06 AM
RECLAIMER
a tactical roguelike

drewww.itch.io/reclaimer

Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.

Escape with as much loot as you can!

@roguetemple.bsky.social #14drl #gamedev
September 15, 2025 at 5:04 PM
I've got a playable build of my #14drl game available here if anyone wants to give it a go and share some feedback! drewww.itch.io/reclaimer

#gamedev
September 13, 2025 at 11:51 PM
Changing a ton of stuff at once and it's ... kinda working. Level gen is a mess. There ARE little moments that now start to feel fun / interesting / game-y. But the systems are also pretty baroque and I'm not sure how intelligible I can make it in time for the end of the jam.

#14drl #gamedev
September 8, 2025 at 6:30 AM
Combat starting to feel like something here. I think maybe bots need to have more time between shots but it does feel like something.

Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.

#gamedev #14drl
September 7, 2025 at 2:46 PM
Added a ton of weapon juice. Animations, UI notifications when you are empty, when you reload, push animations, damage indicators, the works!
September 6, 2025 at 8:15 PM
Reposted by Drew Harry
This action is looking to be vital to drive pressure. Monday's at 9am are hard, but if you can be there, please do. Spread the word to other who might be interested.
This next Monday (the 8th), 9am, come to the emergency rally to save the state budget deal around Bay Area public transit. Civic Center Plaza, SF.

Governor Newsom needs to make good on his promise to the Bay Area.
Emergency Rally to Save Bay Area Transit
Alert alert! The transit agencies the Bay Area depends on – BART, Muni, AC Transit, and Caltrain – face massive service cuts unless Governor Gavin Newsom follows through on his promise of a $750M emer...
actionnetwork.org
September 6, 2025 at 6:03 PM
Making good progress on AOE weapons. This is demonstrating that it properly highlights cells that will be hit by the attack, respecting LOS from the target space.

#14drl
September 6, 2025 at 4:32 AM
Made some progress on new weapon types. Targeting highlighting for lasers and shotguns.

#14drl
September 5, 2025 at 5:54 AM
V1 world generation is in, a simple block-based prefab approach.

Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.

#14drl
September 4, 2025 at 4:45 AM
Reposted by Drew Harry
I am so so so proud to have been part of this effort.

Climate change is already a major threat to human life, health, and thriving. It is important that we get the most accurate science on the record to delineate that threat, so we can build a better future.

www.npr.org/2025/09/02/n...
Dozens of scientists find errors in a new Energy Department climate report
More than 85 scientists say that a recent U.S. Department of Energy report is full of errors and misrepresents climate science.
www.npr.org
September 2, 2025 at 1:37 PM
Day 1 #14drl is done. Here's basic gameplay at this point. You can move around and click on enemies to shoot them.

You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.

Oh, and watch your ammo and reload when you can!
September 2, 2025 at 5:12 AM
Kicking off a game jam today! I'm taking part in the #14drl event. It's a 14 day game jam, focused on "traditional" roguelikes. itch.io/jam/roguetem...

Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.

Stay tuned! Or mute!
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
September 1, 2025 at 3:00 PM
Reposted by Drew Harry
It's getting harder and harder to deny that AGI is a near certainty. This kind of rapid expansion, this level of investment and infrastructural shift, this amount of *risk* - it doesn't happen without astronomical reward. The other day I saw a big barn, which can only mean one thing: giant horses
August 27, 2025 at 9:14 AM
Reposted by Drew Harry
Roguetemple's Fortnight Jam (14DRL, itch.io/jam/roguetem...) starts in 10 days. Dedicated to the classic roguelike experience, as 7DRL in spring increasingly explores broader 'system game' interpretations of the term 'roguelike'.
roguetemple's Fortnight
A game jam from 2025-09-01 to 2025-10-15 hosted by slashie. Create a traditional roguelike in two weeks! A traditional roguelike? For this jam it is specifically desired to create games that retain so...
itch.io
August 21, 2025 at 9:12 PM