socio-technical systems, computer-mediated communication, online communities, data visualization
playing: card games, roguelikes, mobas, wargames, 18xx
making: https://drewww.itch.io
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
github.com/PrismRL/prism
github.com/PrismRL/prism
I think about that a lot these days.
I think about that a lot these days.
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
www.youtube.com/watch?v=A19R...
There are some cool spatial mechanics at work in RECLAIMER that can really improve your efficiency and boost your score.
www.youtube.com/watch?v=A19R...
There are some cool spatial mechanics at work in RECLAIMER that can really improve your efficiency and boost your score.
Anything, and a very specific thing.
Then I wonder ... what else was on the team's list before they stopped working on the product entirely?
Anything, and a very specific thing.
Then I wonder ... what else was on the team's list before they stopped working on the product entirely?
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
a tactical roguelike
drewww.itch.io/reclaimer
Use your dash to pause time and establish the perfect attack, pushing enemies into walls to conserve ammo.
Escape with as much loot as you can!
@roguetemple.bsky.social #14drl #gamedev
#gamedev
#gamedev
#14drl #gamedev
Main weirdness is that weapon switching takes a turn right now which makes it hard to set up perfect shots. May make it instant.
#gamedev #14drl
Governor Newsom needs to make good on his promise to the Bay Area.
#14drl
#14drl
Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.
#14drl
Modeling an encounter design idea. You start opening the chest and it takes some turns to unlock, and it activates nearby enemies.
#14drl
Climate change is already a major threat to human life, health, and thriving. It is important that we get the most accurate science on the record to delineate that threat, so we can build a better future.
www.npr.org/2025/09/02/n...
Climate change is already a major threat to human life, health, and thriving. It is important that we get the most accurate science on the record to delineate that threat, so we can build a better future.
www.npr.org/2025/09/02/n...
You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.
Oh, and watch your ammo and reload when you can!
You can swap weapons with number keys. It takes a turn, though, so don't let enemies get too close before you switch to your knife.
Oh, and watch your ammo and reload when you can!
Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.
Stay tuned! Or mute!
Staying "traditional" means combat, items, and progression -- elements I haven't explored in past games.
Stay tuned! Or mute!