mauve
@mauvecow.bsky.social
350 followers 110 following 430 posts
// Game designer / Pixel artist / Linux // // Currently: Addlemoth // // Previously: Them's Fightin' Herds, Defender's Quest 2 // // Personal: https://icosahedron.website/@mauve // // 日本語でも話せる〜 //
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mauvecow.bsky.social
Hello, is mauve.

I'm a game developer and artist, currently working on a puzzle game called Addlemoth, you can play a demo! mauve.itch.io/addlemoth

I'll be using this account for posting updates and art exclusively, if you wish for my personal you can find it on my profile. Thank you! #gamedev
Reposted by mauve
letitmelo.bsky.social
Small Brain: Bob Ross is a great artist

Big Brain: Bob Ross' art style is basic, rudimentary, and prescriptive to the point that anyone can copy it

Large brain: if anyone can copy it then everyone can make art

Galaxy Brain: Bob Ross is a great artist
pbsnews.org
Thirty paintings created by the bushy-haired, soft-spoken Bob Ross will soon be up for auction to defray the costs of programming for small and rural public television stations suffering under cuts in federal funding. https://to.pbs.org/4nEQMrw
Bob Ross paintings to be auctioned to support public TV stations after federal funding cuts
All profits will help public TV stations with licensing fees for popular programs that include "The Best of Joy of Painting" and "America's Test Kitchen."
www.pbs.org
mauvecow.bsky.social
just because it made a lot of money doesn't mean it had a lot of cultural sway either

enduring art is such a different, and more niche, beast than commercialized art. even some of the most profitable games of our times will be forgotten in a few years.
mauvecow.bsky.social
if you only ever look for inspiration from the games people cheer on at all times, you will never see the decisions made, the processes performed, the markets they were releasing to, or the pressures they were under to get them to that point

it is all more complicated and human than at first glance
mauvecow.bsky.social
videogame history is fascinating because of all the weird and experimental stuff, the things that had ideas but maybe not the followthrough

for a designer, it's much more instructive and educational to look at the ones that didn't quite get it than the beloved classics
mauvecow.bsky.social
Do this with the code I write too. I'm writing it, the code's doing it, together we are making bugs for future me to solve.
mauvecow.bsky.social
I know people get really invested in their avatars or player characters in games, but I always tend to refer to me and the character as a team of sorts. We're doing the thing, we're going to do xyz, etc. It's never me.

I'm just the intrusive voices in their head telling them to do stupid things.
mauvecow.bsky.social
my current forever project was meant to be done in a few months lol
Reposted by mauve
yuzuki.cc
new release

"Song of the Nymphs" for Project Phantasia II ~Blinding Dawn~

www.youtube.com/watch?v=9cGT...
mauvecow.bsky.social
yeah, there's a lot of "well, i'll go read/watch/etc this after it finishes" which, ouch.
mauvecow.bsky.social
as i am an Internet Oldbie i refuse to get involved in watching the mods flame out yet again but i will make popcorn for it
mauvecow.bsky.social
i appreciate the wide variety of manga out there these days but, man, the axe is brutal.

have to steel yourself for the abrupt axing in the third volume which wraps things up and has an apologetic note from the author like "I wish i could have shown you more of this story" is a mite depressing
mauvecow.bsky.social
bsky is having a normal one right now. i made a post, i can see it on the timeline, but if i click it, it says it doesn't exist.
mauvecow.bsky.social
like, in modern games, rpg mechanics are pervasive and everywhere because they are one of the most effective systems of automatically tuning difficulty sliders to ever be conceived, not because they are actually engaging or fun on their own
mauvecow.bsky.social
looking over the steam sale i'm feeling like, as a designer, if i'm going to pick up something new, i want to broaden my genre literacy more than i want to pick up comfort food that i know i'd play.

like, I have had enough Number Go Up games in my lifetime to know how those go.
Reposted by mauve
alannamode.bsky.social
Give folks their flowers

No, I mean right now. Go tell someone you loved their work right now. They're on social media just say it, it has never been easier

"They know how much people love--" no they don't go say it right now to a composer or artist or game dev or writer or anyone AAAAAAAHHHHHHHHH
mauvecow.bsky.social
we fire the people who learn things is the problem
mauvecow.bsky.social
love to be in gamesdev, an industry that has no issues whatsoever
mauvecow.bsky.social
I treasure the struggles I've had, the games I never completed.

There's this... sense of inevitability when I pick up something new, that I know I'm going to see the end of it. It's had me going back to older stuff a lot more lately, where such things were not really guaranteed.
mauvecow.bsky.social
It's fine to not complete something, it's fine to go "yeah, I'm good", it's fine to look at the game asking something unreasonable of you and deciding the correct answer is to turn it off.

Entertainment ain't sacred.
mauvecow.bsky.social
sakimoto's work before he became The Ivalice Soundfont Person is a treasure
mauvecow.bsky.social
one thing that drives me nuts in Game Design Discourse is the unstated assumption that the goal of a game is to complete it, and anything that gets in the way of that is a problem in need of being addressed.

I feel like the focus on Consuming Content does a real disservice to the medium as a whole.
mauvecow.bsky.social
Some of the timing ones are a little stricter than I'd have expected tbh ahaha. I find those to be the least interesting since it's just drilling it into my hands until i do it right... I'm not much one for action games these days as much though.

Still, overall been good.
mauvecow.bsky.social
That wouldn't surprise me in the slightest, to be honest. Even the battle encounters are fairly puzzley, for better or worse. (Sometimes a bit irritatingly so)

Appreciate that it's not letting me just walk through it, and respect the boldness of that choice.
mauvecow.bsky.social
The dungeon puzzles are especially interesting to me since I"m used to action rpg puzzles being fairly trivial, but, no, I've actually had to stop and look and think on some of these.

In that way, and how the exploration plays out, it kinda reminds me of Alundra.
mauvecow.bsky.social
The Alabaster Dawn demo interested me enough that I felt that I should check out CrossCode... only to find out i've owned it for years and completely forgot about it.

oops.

It's been a good time.