Michael R. Underwood (Mike)
@mikerunderwood.bsky.social
4K followers 1.3K following 1.1K posts
They/he. Trans & non-binary Midwest Princex. Author (Annihilation Aria, Genrenauts, etc). Hugo & Stabby-Award finalist. Game designer (Daggerheart, Dungeons of Drakkenheim: Daggerheart, Candela Obscura, etc.) https://linktr.ee/mikerunderwood
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mikerunderwood.bsky.social
New introduction:

I write science fiction and fantasy as Michael R. Underwood (Genrenauts, Geekomancy, etc.) do game design as Mike Underwood (currently: Daggerheart), and I'm developing a new actual play show.

Previously, I was a cohost of @speculate.bsky.social and @skiffyandfanty.bsky.social.
Reposted by Michael R. Underwood (Mike)
manysidedmedia.bsky.social
COMING OCTOBER 20th!

Tune in for a TWO HOUR discussion about teaching games through actual play featuring an absolute POWERHOUSE panel.

Ft.
@friede.bsky.social
@itsquinns.bsky.social
@brennanleemulligan.bsky.social

Subscribe to Talk of the Table wherever you get your podcasts.
Talk of the Table Patreon w/ Dr. Emily Friedman, Quinns, & Brennan Lee Mulligan. 

Roundtable: Teaching Games Through Actual Play

Pictures of each guest are in circles on a yellow background. To each side are anthropomorphized dice, one with a mouth and one with an ear.
Reposted by Michael R. Underwood (Mike)
ttrpgifs.bsky.social
TOMORROW!

Join us for a day of TTRPGs and charity raising funds for Raices Texas!

I'M SO EXCITED!!

#HispanicHeritageMonth #ttrpg #charity
ttrpgifs.bsky.social
✨ DON'T FORGET ✨

Games For Raices starts this Saturday October 11th and it's going to be amazing!

We will have Kids on Brooms, Draw Steel and Daggerheart and we will be raising funds for @raicestexas.bsky.social

We will also have Giveaways thanks to the awesome folks at @hellomcdm.bsky.social
mikerunderwood.bsky.social
These videos are not associated with Darrington Press or Critical Role, they're just my individual perspectives on and preferences for how to run and play the game.

It's been an absolute honor getting to share these thoughts and have them so well received by players & GMs.
mikerunderwood.bsky.social
I was an Additional Designer on Daggerheart and I've got a playlist of over 20 videos sharing my thoughts on running & playing the game, plus new creations to use w/the Daggerheart rules. Topics include using Fear outside of combat to creating new adversaries & more.

www.youtube.com/playlist?lis...
Daggerheart - YouTube
Daggerheart co-designer Mike Underwood (credit: Additional Designer) shares their thoughts about the game, from design analysis to GMing advice to homebrewin...
www.youtube.com
mikerunderwood.bsky.social
This book was a great read: thoughtful, rich worldbuilding, strong pacing, and an extremely believable core relationship that evolves over the course of the book. Get this one for cheap so you're ready for number two next month!
kateelliottsff.bsky.social
THE WITCH ROADS ebook is currently on sale (US) for $2.99, so if you're curious & want to read a grimsweet tale of a humble deputy courier & her annoyed nephew, a possessed prince, & a ravenous fungal ghost plague, now's the time.
Bk 2 of the duology arrives Nov 4!

us.macmillan.com/books/978125...
The Witch Roads
Book 1 in the Witch Roads duology, the latest epic novel by fan favorite Kate Elliott.. Status is hereditary, class is bestowed, trust must be earned.When an...
us.macmillan.com
Reposted by Michael R. Underwood (Mike)
officialpax.bsky.social
Two days of Daggerheart await! Worldbuild with the devs Fri, Nov. 21, then witness the next big announcements, exclusive keepsakes, & more on Sat, Nov. 22 with Matt Mercer, Jeremy Crawford, Spenser Starke & special guests 🗡️❤️

See more details ➡️ PAXun25.com/Schedule

@criticalrole.bsky.social
Daggerheart Live: Building the Next Chapter.
See panelists Jeremy Crawford, Matthew Mercer, Spenser Starke, Elise Rezendes, Rowan Hall and some special guests. 
PAX Unplugged
Nov. 21 -  23, 2025
unplugged.paxsite.com
Reposted by Michael R. Underwood (Mike)
ttrpgifs.bsky.social
Daggerheart nerds are moving with swift speed to make Ribbit characters who fight fascism inspired by the Portland Frog.
Reposted by Michael R. Underwood (Mike)
spenserstarke.bsky.social
In case you haven't seen it yet, @dngnclub.itch.io released an AWESOME new horror game called "How's My Driving?" that uses some of the Daggerheart mechanics in a fun, new way! Go grab a copy!! dngnclub.itch.io/hows-my-driv...
HOW'S MY DRIVING? by DNGNCLUB
A Road Trip Gone Wrong for 2-6 players
dngnclub.itch.io
mikerunderwood.bsky.social
All of the Witherwild stuff I add in this is unofficial, but I think it's pretty cool. :)
mikerunderwood.bsky.social
The scheduled time for this to go live was later than my notes said, sorry. It's public now. :)
mikerunderwood.bsky.social
My video on designing adventures for Daggerheart is now live on YouTube! Featuring my thoughts about the challenges involved and a preview of material from a WIP adventure I am writing for the Witherwild setting:

youtu.be/WPeTom_GqhI
youtu.be
mikerunderwood.bsky.social
Huge congrats to Emanuele and Need Games for this staggering success!
needgames.bsky.social
Over 999.999! ✨💫
Not even our dreams reached this high! 🐦‍🔥
Thank you to every single one of you who supported Fabula Ultima in this incredible campaign. 💎

Discover the future of Fabula Ultima with the final stretch goal unlocked!
www.kickstarter.com/projects/ndg...
mikerunderwood.bsky.social
Thanks so much! It's so fun knowing that people have taken so fondly to the campaign frames.

Darrington has announced some new frames coming in the future, and I wrote an original frame that will be releasing later this year!
mikerunderwood.bsky.social
I dig how the glowing sword matches the cloak! Have a great time with the game. :)
Reposted by Michael R. Underwood (Mike)
olufemiotaiwo.bsky.social
repost this if an editor has ever saved you from yourself
blipstress.bsky.social
An actual hot take: Too many authors are afraid of editors watering down their voice or whatever and not afraid enough of editors letting you put any old slop on the page.
mikerunderwood.bsky.social
Live now! Settle in for a fun chat about adventure design for use with Daggerheart. What's the balance between structure and flexibility for a game built to support player agency and improvisation? Let's talk about it. <3
mikerunderwood.bsky.social
This afternoon I'll be streaming with my evolving thoughts about designing an adventure for use with Daggerheart, including a preview of a Witherwild module I am working on to be published down the road.

Twitch.tv/turbotango at 1pm EDT, on YouTube tomorrow morning.
Promotional graphic for a Twitch stream.

Image: A giant mutli-armed creature with glowing blue-green lines running around joints and glowing eyes looms over a figure with a staff and a cloak.

The Darrington Press Community Gaming License logo (a potion bottle with blue flames) at top left.

Text - in golden glowing yellow caps at top center says "How to Design Adventures"

Text - in glowing blue caps at bottom center says "For Daggerheart"
mikerunderwood.bsky.social
I'll be coming in hot, fresh off of lunch and a shower, but I have plenty to share from my WIP adventure.
mikerunderwood.bsky.social
This afternoon I'll be streaming with my evolving thoughts about designing an adventure for use with Daggerheart, including a preview of a Witherwild module I am working on to be published down the road.

Twitch.tv/turbotango at 1pm EDT, on YouTube tomorrow morning.
Promotional graphic for a Twitch stream.

Image: A giant mutli-armed creature with glowing blue-green lines running around joints and glowing eyes looms over a figure with a staff and a cloak.

The Darrington Press Community Gaming License logo (a potion bottle with blue flames) at top left.

Text - in golden glowing yellow caps at top center says "How to Design Adventures"

Text - in glowing blue caps at bottom center says "For Daggerheart"
mikerunderwood.bsky.social
Congrats on the speedy funding and here's to a great rest of the campaign!
mikerunderwood.bsky.social
This afternoon I'll be streaming with my evolving thoughts about designing an adventure for use with Daggerheart, including a preview of a Witherwild module I am working on to be published down the road.

Twitch.tv/turbotango at 1pm EDT, on YouTube tomorrow morning.
Promotional graphic for a Twitch stream.

Image: A giant mutli-armed creature with glowing blue-green lines running around joints and glowing eyes looms over a figure with a staff and a cloak.

The Darrington Press Community Gaming License logo (a potion bottle with blue flames) at top left.

Text - in golden glowing yellow caps at top center says "How to Design Adventures"

Text - in glowing blue caps at bottom center says "For Daggerheart"
Reposted by Michael R. Underwood (Mike)
mikerunderwood.bsky.social
I'm thrilled to share the news that I am Lead Designer for the new Dungeons of Drakkenheim Campaign Guide for Daggerheart!

An official collaboration b/w @dungeondudes.bsky.social, @ghostfiregaming.bsky.social, and Darrington Press.

More in my own words here: www.patreon.com/posts/140655...
Dungeons of Drakkenheim x Daggerheart | Michael R. Underwood
Get more from Michael R. Underwood on Patreon
www.patreon.com
mikerunderwood.bsky.social
Fortunately/unfortunately, it is the one I am most directly involved with!
Reposted by Michael R. Underwood (Mike)
demiplane.com
Together with @roll20.net, we are thrilled to release the FREE #Daggerheart Quickstart Package:

🗡️ Ready-to-play with exclusive maps from @mapdoctor.bsky.social (dynamic lighting + foreground layer!)
🗡️ 50+ tokens, portraits, and landscapes
🗡️ Handouts and more!

Play for free in the reply below! 👇
Daggerheart
Play for Free
New Maps, Quickstart Adventure on the VTT
mikerunderwood.bsky.social
I know that Darrington as a company pledged for at least one of the recent Daggerheart-compatible projects on KS but I am not privy to how they decide what to back/boost.
Reposted by Michael R. Underwood (Mike)
colorblindgames.bsky.social
I'll be joining @mpco.bsky.social later today (4pm PT) to chat about visual accessibility in tabletop games!
mpco.bsky.social
ACCESSIBILITY DESIGN TIP!
Accessible Player Counts Flexible player counts—solo, 2p, scalable—make your game accessible to more groups.

Attend my Design for Accessibility LIVE! on Oct 7th for more tips!
#graphicdesign #boardgames #accessibility