Aizakku
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aizakkuzs.bsky.social
Aizakku
@aizakkuzs.bsky.social
21🎉. Game Developer / student SWE in Aerospace & Defense.
Personal Account.

Ik houd van NL, zo rijk aan schittering 🇳🇱
Reposted by Aizakku
Such a fan of how #Godot showcases new releases

There care taken into detailing features, the interactive widgets, in-depth explainers, it makes so much it easier to pick up what's personally useful while still appreciating the whole package

Amazing stuff @godotengine.org team!

#indiedev #gamedev
September 15, 2025 at 9:28 PM
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Doesn't look like much but this means I have figured out custom dynamic meshes + basic shaders in Raylib for my #FallingBlockJam entry :)
September 15, 2025 at 8:52 PM
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Finally made some time to start detailing map sketches.

#pixelart #wip #indiegamedev #godot
September 13, 2025 at 1:04 PM
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2/2 Normally, the basic rule is: wait a a day or more if there is uncertainty regarding motives. But if a horrible murder is used to create a moral panic, it is important, also for experts, to stress such an ambivalence and not cast blame too soon in a specific direction.
September 14, 2025 at 7:05 AM
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My game "Replicube":
Code, Logic, and Math never looked so TASTY🍉
25% off on Steam right now to celebrate back to school!
s.team/a/3401490
August 28, 2025 at 8:42 PM
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It's #portfolioday! I'm presently a senior narrative designer at Blizzard, but before that I was at Bungie and Arkane. I wrote for the Writer's Guild award-nominated Dishonored: Death of the Outsider, and a bunch of critically acclaimed seasons and expansions in Destiny 2.
July 8, 2025 at 7:39 PM
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🎓 Ten young UM researchers awarded Veni grants by NWO—up to €320K each!

Their projects span topics like 3D-printed meat, transnational siblinghood & smarter heart therapies. A proud moment for the Maastricht University community. 👏

More on their work here 👉 edu.nl/pntyb

#NWO #VeniGrants #Research
July 17, 2025 at 9:46 AM
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Was having trouble simulating realistic water in my @bevy.org game but one must endure the rain to see the rainbow!! Simplifying things for now by using the pipe method to move vertices up and down on the surface plane. I'm sure I made many mistakes but here's my code: github.com/wkwan/bevy-f...
June 22, 2025 at 8:47 PM
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🌱 What happens when 18 unis team up for nature under #HogerOnderwijsBloeit? A burst of biodiversity!

Together we logged 2,500+ species in 30 days—goal smashed. Knowledge = power to protect our ecosystems.

🔍 Discover what lives at UM: edu.nl/jyn74

#BioBlitz #biodiversity
June 26, 2025 at 11:05 AM
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New episode of the In Science Podcast! 🎧

Guest is @tamalika.bsky.social (FSE), She is a Prof. of Physics & Spintronics and founder of IMChip, a CogniGron startup and talks about creating faster, energy-efficient chips from new materials 👇
www.rug.nl/about-ug/lat...

@sciencenewsroom-ug.bsky.social
June 24, 2025 at 2:50 PM
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Discover the Feringa Building during our open house on Saturday 14 June! 🧪

Anyone is welcome! There will be guided tours, activities for kids and more. Have a look at the programme below 👀

Will we see you on 14 June? 🙌
www.rug.nl/about-ug/lat...

#Groningen #OpenHouse
June 3, 2025 at 9:26 AM
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🚀 INKOM 2025: The start of something new 👩‍🎓

From 18–21 Aug, new students in Maastricht can dive into culture, language, careers & workouts—plus parties at MECC and a 🎤 John Tana performance.🕺

Discover everything student life at UM has in store for you! Join us at INKOM 2025 👉 inkom.nl

#INKOM2025
May 28, 2025 at 2:55 PM
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Opruiming bij extreemrechtse coalitie.
Twee er uit.
Nog twee te gaan.
Wie is de volgende?
Dilan, de eerzuchtige?
June 3, 2025 at 9:53 AM
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hello again folks!

the CDs for the Deepwoken OST (Vol. I) have now all been printed! shipping shld begin soon - so these should be making their way to *your* hands in the coming weeks!

see the publisher at Virtually Nothing Records giving us an unboxing demonstration below:
May 31, 2025 at 10:17 PM
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no line lights in the engine?
I guess we prototype adding our own. I must have them!

my stylized transparent barriers catch a bit of the lighting + creates an interesting visualization when you look thru the glass
free stylized feature, not bug !

#gamedev #godotengine #wip
May 31, 2025 at 9:27 PM
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Input variation

Holds are more convient for branching an attack string using a single button than delaying timing press, I think

#pixelart #animation
December 13, 2024 at 5:07 PM
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guard breaker

#pixelart #animation
May 29, 2025 at 4:31 PM
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Made a utility to automatically turn any hole in any geometry into a "light hole", which makes it appear as though it is connected to a different space on the other side by communicating light/darkness coming through.
#GodotEngine #gamedev #indiedev
May 27, 2025 at 5:16 PM
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I'm looking for work! I specialize in gameplay programming and movement systems, but as a solo I've done it all. Unreal Engine.
Sharing appreciated 🙇
May 21, 2025 at 4:35 AM
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Its time to cook ( the #godotengine plushie ! )

#wip of a combination of several custom systems I've been working on for special particle emission + particle processing, occlusion + sdf + stylized materials + optimized local light

#gamedev #vfx #rtvfx
May 1, 2025 at 5:31 PM
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Another experimental custom vfx volume modifier for meshes + custom particle processor.

selective particle emission + light on any mesh shape by intersecting the modifier volume sdf w/ random ptx spawn points on geometry data fetched in particle processor

#gamedev #godotengine #vfx #rtvfx #wip
April 22, 2025 at 11:14 PM
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Liekuut | Is de VS wel zo democratisch als we denken? 🗽

Niet volgens universitair docent American Studies Tim Jelfs (@facultyofartsug.bsky.social): 'Trumps acties leggen de minder democratische elementen van Amerika bloot.' 👇
www.rug.nl/about-ug/lat... #Trump #Democratie #VS
April 22, 2025 at 1:05 PM
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Check out the progress in #FRESHAIR4Life in which we are working with academic partners to develop new strategies to reduce harm from air pollution and tobacco. Learn more at www.ipcrg.org/freshair4life and follow #FRESHAIR4Life for updates.
April 22, 2025 at 2:41 PM
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some custom mesh emission + attenuation + glow baking in particles at spawn time relative to custom effectors w/ a priority system, the 'ice' takes precedence over the 'fire' area if both the emission influences overlap.
if both are too distant, the particle is dark
#godotengine #gamedev #vfx #rtvfx
April 21, 2025 at 10:47 PM
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Some fanart I made back in 2023 from the Terraria ocean biome.

#terraria #fanart
April 21, 2025 at 6:09 PM