#OpenCommissions #Artist
I worked on 3DTV at Discovery. I followed VR very closely for several years. I know a supply-driven phenomenon when I see one. This ain’t that.
1) Identifying what is going to be big and capitalizing on it effectively
2) Running a successful thing into the ground so no one ever wants to touch it except a small but dedicated base
So maybe this is Gen AI’s poor prognosis
1) Identifying what is going to be big and capitalizing on it effectively
2) Running a successful thing into the ground so no one ever wants to touch it except a small but dedicated base
So maybe this is Gen AI’s poor prognosis
Quote post with an old piece that you still like!
(I really liked how I rendered Neilnail here)
Quote post with an old piece that you still like!
(I really liked how I rendered Neilnail here)
That explains a lot of the game’s clunky elements and gives me hope for Prime 5 cause now they’ll be able to start from ground zero with their own vision
That explains a lot of the game’s clunky elements and gives me hope for Prime 5 cause now they’ll be able to start from ground zero with their own vision
And like yeah we can make our own timelines here, it’s awesome
And like yeah we can make our own timelines here, it’s awesome