Jason Lavoie
jasonlavoie.robotsgoboom.dev
Jason Lavoie
@jasonlavoie.robotsgoboom.dev
Principal Environment Artist @ Bit Reactor
Indie Fun @ Robots Go Boom!
Artstation.com/JasonLavoie
He/Him 🇨🇦
Pinned
Woo - so excited for our crew at @bitreactor.com - we've just released the announcment trailer for our new game, Star Wars Zero Company!

If you love Star Wars and XCOM - check this out!

Great work all!

www.youtube.com/watch?v=rcxn...
Star Wars Zero Company | Official Announce Trailer
YouTube video by EA Star Wars
www.youtube.com
Reposted by Jason Lavoie
If you're an artist coming over from Twitter because of this bullshit they added, first of all:

Really genuinely sorry they fucked you like this & I think it's extremely reasonable to be crashing out HARD right now

Second: I'm gonna offer Bluesky tips and encourage ppl to share starter packs here
Man its like just so invasive and gross feeling to see "Edit Image" appear over other people's images. Musk decided to give us the only kind of gift he can for christmas, sickening disappointment. Best of luck out there folks.
December 24, 2025 at 9:01 PM
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May start only posting these on IG/TT because Bsky video compression is ass.

But yeah! I want to make more things. I'm gonna make more things.

www.instagram.com/janjerome/
www.tiktok.com/@jan.ochoa
December 25, 2025 at 12:32 AM
Reposted by Jason Lavoie
🎄Merry Gunchmas to All! 🎄
🎁 and to all... a Gunch 🎁
December 24, 2025 at 11:05 PM
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Röki is a Christmas movie.
December 24, 2025 at 3:56 PM
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We don’t use generative AI at Strange Scaffold and I can confirm that a *lot* of other studios are not—whether indie or AAA.

Get outta here with this normalization bullshit.
November 12, 2025 at 3:25 AM
Reposted by Jason Lavoie
Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
December 19, 2025 at 7:11 AM
Reposted by Jason Lavoie
Manda somehow made entire mountains move with this project so you should try to make this one if you can ❤️
With the GDC schedule live, I can let you all know that I will be speaking for the second year in a row. I'll be breaking down how we made TMNT: Tactical Takedown happen in 18 months. I'll talk big stuff, little stuff, challenges, and celebrations! schedule.gdconf.com/session/buil...
December 20, 2025 at 6:09 AM
Reposted by Jason Lavoie
this is a Canadian petition to uphold charter rights for transgender and minority communities

if youre Canadian, please sign it. if youre not Canadian, please share it.

www.ourcommons.ca/petitions/en...
December 20, 2025 at 3:20 AM
Reposted by Jason Lavoie
Angeline Era is OUT NOW!!!
🔍Every level hidden in plain sight…
🗺️… chart your own path through the world!
⚔️Tons of thrilling combat, mysterious places…
👼… and a soul-shattering story!
GET IT HERE!!
store.steampowered.com/app/2393920/...
December 8, 2025 at 12:08 PM
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The newsletter has been sent!
If you missed it / don't want to subscribe, you can also read it here:
www.patreon.com/posts/buildi...
December 12, 2025 at 7:06 PM
Reposted by Jason Lavoie
since other people are doing it, here's a 50 indie game recommendation thread (entirely separate from the 50 indie games i have enjoyed thread i made a few days ago, which is here - bsky.app/profile/ella...). feel free to mute the thread if it's annoying
New rule this year: If you post "Play more indie games" during the game awards, you are required to make a thread recommending 50 of them.
December 12, 2025 at 8:11 PM
Reposted by Jason Lavoie
Sorry for using comics and art to vent and cope with the world changing around me. I will return to drawing whimsical and silly frog wizards and adventures.
December 11, 2025 at 3:20 PM
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Stains of tomatoes past.
Sometimes I just make comics for fun.
November 27, 2025 at 3:29 PM
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This year MinnMax is using our reaction stream for The Game Awards to raise money for the Somali Museum of Minnesota.

People aren't "garbage".

Please donate/share to help the museum's mission of connecting Minneapolis with the beauty of Somali art, dance, and history. www.givemn.org/story/12p1xe
December 10, 2025 at 7:54 PM
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more frog, again. seasonal frog
December 10, 2025 at 7:20 PM
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Angeline Era is out NOW!!! ^.^ here's a breakdown of some elements and techniques I used to create the HUGE visual world of Era. Ultra-dense action and secrets meant a bigger focus than ever on visual clarity and communication! ⚔️🔍

See it in action!!
store.steampowered.com/app/2393920/...
December 8, 2025 at 8:55 PM
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Starting UI integration with dialogues and interactions 💬
December 8, 2025 at 4:57 PM
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if you give a mouse a cookie
December 8, 2025 at 10:46 PM
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Surprise, we're getting pretty close to the final version of REALIS!

ICYMI: I've been making a TTRPG about mystical moons and living spaceships and sentences that can kill you. A preview is available now (see my pinned post), but the full version draws near!

www.kickstarter.com/projects/cru...
Coming soon: Realis
A new tabletop roleplaying game by Austin Walker
www.kickstarter.com
November 19, 2025 at 5:10 PM
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Realis is happening!!!
November 19, 2025 at 6:31 PM
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Autumn’s Waning 🍂
November 28, 2025 at 6:33 PM
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click the link, buy the pack, tell your friends, share the post: moonanagames.itch.io/80-songs-pack

#gamedev #musicsky #vtuber
July 10, 2025 at 10:45 PM
Reposted by Jason Lavoie
Credits are basically a free space. Players will watch them or not. Those who do will come to understand how each person participated. We also credit everyone who ever touched the game in any way. This means for a relatively small team our credits are long. But who cares? Why be stingy with it?
November 24, 2025 at 10:26 PM
Reposted by Jason Lavoie
We did something different with the credits for Demonschool. We used this format: name, title, lengthy description of what they did. Often you see credits in games where you don't know what the credited developer was actually responsible for. We wanted to give people proper, actual credit.
November 24, 2025 at 10:23 PM
Reposted by Jason Lavoie
Indie game developers have a new sales pitch: being ‘AI free’
Indie game developers have a new sales pitch: being ‘AI free’
“We can produce results that meet our quality standards without its assistance.”
buff.ly
November 24, 2025 at 6:30 PM