Hendrik ten Napel checked into the Genziana Hotel
@napel.itch.io
830 followers 360 following 950 posts
I design tabletop games from my apartment in the Netherlands. (he/them) Subscribe to my newsletter: https://buttondown.email/hendriktennapel
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napel.itch.io
playing my zombie potato mausritter dungeon again tonight 🫶
A title card reading: 'The Blighted Sack'. It's designed to look like white stenciled letters on dubiously stained burlap.
napel.itch.io
It's almost noon here but I kept the curtains closed while playing silksong
napel.itch.io
Good morning everyone 👋🏻☺️
sicksad.games
Some freaks are just waking up
Reposted by Hendrik ten Napel checked into the Genziana Hotel
hntdove.bsky.social
Here's your daily dose of weirdness for today!
Altered Calvin and Hobbes cartoon.

First panel. Calvin's dad says, "what story would you like to read tonight? Anything except..."

Calvin: "The Voynich Manuscript?"

Second panel. Calvin's dad, exasperated: "No! No Voynich Manuscript tonight!"

Calvin: "I want the Voynich Manuscript !"

Third panel. Calvin's sad: "Look, you know how the story goes! You've memorized the whole thing! It's completely unreadable!"

Calvin: "I want mysterious glyphs and symbols!"

Fourth panel. Calvin: "Wow! The story was different thatvtime!"

Hobbes: indecipherable squiggles
Reposted by Hendrik ten Napel checked into the Genziana Hotel
ema-acosta.com
My tabletop fantasy dyad, Crescent and Exile, is now available for preorder at the Mythworks store. 🖤 www.myth.works/pages/cresce...

All orders (along with crowdfunding rewards) will be shipping in November. Stay tuned. 🌜💫⚔️
Two hardcover books. Left book reads "CRESCENT 2E: Feelings-Delving Role-Playing" and depicts five children running away from a dinosaur. The mood in the picture is light-hearted, playful, and fantastic. The right book reads "EXILE: Dark Fantasy Role-Playing" and depicts a winged figure thrusting a blood-soaked blade out of a horned monster. The mood is mysterious, emotional, and fierce.
Reposted by Hendrik ten Napel checked into the Genziana Hotel
banditelli.org
When I posted this many folks said this likely isn't an injury, it's just something they do to stay warm, and OMG today over 100 sanderlings flew in right next to me and almost all of them were hopping on one foot. See thread for more 😭🪶
Reposted by Hendrik ten Napel checked into the Genziana Hotel
Reposted by Hendrik ten Napel checked into the Genziana Hotel
sicksad.games
Feels good to do game design again
napel.itch.io
Wasn't even the Choral Chambers, even though it had Choral Chambers enemies and a literal choral soundtrack!
napel.itch.io
I don't think saying there's a gauntlet in the Choral Chambers is a spoiler because they're fucking everywhere
napel.itch.io
My partner, who is much more tenacious than I am, is doing a murderous gauntlet in the Choral Chambers that looks suspiciously like it'll be my breaking point
Reposted by Hendrik ten Napel checked into the Genziana Hotel
wilkiescandylab.com
The brilliant new twinned game project by illustrator/designer Em Acosta.

Crescent is about kids who go to the dream world. Then Exile is about them as teenagers in the nightmare world. So rad lol

Pre-order here www.myth.works/pages/cresce...
Reposted by Hendrik ten Napel checked into the Genziana Hotel
Reposted by Hendrik ten Napel checked into the Genziana Hotel
jdragsky.bsky.social
an interesting challenge i sometimes run up against is the tension between the anti-canon quality of RPG as game-objects and the benefits of a single consistent visual style / canonical set of appearances in a game-book
Reposted by Hendrik ten Napel checked into the Genziana Hotel
clearkeep.bsky.social
Do you like fun simple games that are deceptively deep art, luring you to the brink of losing yourself in the listless void before summoning you home with the sticky smells of dried Coke and fry oil?

Me too!
The ttrpg book Tourist Hole in hand. The author on the cover seems to be labeled “Escape,” which is a little weird. The printed edition of Tourist Hole opened to its introductory page, where a family of toy figures strolls under the shadow of a hanging skeleton.
Reposted by Hendrik ten Napel checked into the Genziana Hotel
ultrabrilliant.xyz
The Japanese Mario 64 official strategy guide is an incredible thing. "Can we make little hand-made dioramas of all the levels?" "Sure, why the hell not."
A model of the first level from Mario 64. A model of a snowy level from Mario 64.
Reposted by Hendrik ten Napel checked into the Genziana Hotel
napel.itch.io
I'm biased. I played these games during the playtest and I had an amazing time. Ema Acosta tinkered until only the smoothest running role-playing machine remained, a blend of osr freedom and storygame richness. A real vision.

So, my advice? Pre-order them right now: www.myth.works/pages/cresce...
A digital mock up of Crescent 2e. The cover has been done in a cartoonish, painterly style: centered around a large T-rex is a cast of pre-teens involved in various anticts. One has caught the other with a fishing pole. There's a boomerang flying around. Another is diving into the water, their feet turned into a fish's tail. And while the dinosaur roars, another child is deeply immersed in the ancient tome they're reading at the monster's feet. A digital mock up of EXILE. The cover has been done in a dark, high contrast, painterly style: an older teen, their eyes glowing red, stands atop the head of a dragon, sprouting their own bat-like wings, holding a sword dripping with blood and charging magical energy with their other hand.
napel.itch.io
I'm biased. I played these games during the playtest and I had an amazing time. Ema Acosta tinkered until only the smoothest running role-playing machine remained, a blend of osr freedom and storygame richness. A real vision.

So, my advice? Pre-order them right now: www.myth.works/pages/cresce...
A digital mock up of Crescent 2e. The cover has been done in a cartoonish, painterly style: centered around a large T-rex is a cast of pre-teens involved in various anticts. One has caught the other with a fishing pole. There's a boomerang flying around. Another is diving into the water, their feet turned into a fish's tail. And while the dinosaur roars, another child is deeply immersed in the ancient tome they're reading at the monster's feet. A digital mock up of EXILE. The cover has been done in a dark, high contrast, painterly style: an older teen, their eyes glowing red, stands atop the head of a dragon, sprouting their own bat-like wings, holding a sword dripping with blood and charging magical energy with their other hand.
Reposted by Hendrik ten Napel checked into the Genziana Hotel
Reposted by Hendrik ten Napel checked into the Genziana Hotel
napel.itch.io
Each token can be exchanged for an extra die (or a useful item, or increased damage). Tokens are earned through narrating actions that are archetypal for your playbook. Below is an example from the Bandage, 'an insightful friend and caretaker'.
A screenshot of part of a The Last Caravan character sheet, showing a tracker and bullet points:

HEROISM
Spend HEROISM to:
▶ Find a useful item
▶ Gain +1d to any gambit roll
▶ Increase harm (limit 2/gambit roll)
Gain HEROISM when you:
▶ Delve deeply into another traveler’s feelings
▶ Suggest an alternate viewpoint
▶ Create a moment for care
▶ Aid a faction
▶ Make things worse because of your inadequacy
napel.itch.io
The Last Caravan could qualify, with the incorporation of Belonging Outside Belonging's token economy to replace FitD's stress.