I make weird games that play with your mind.
Current project: Absolution — three oddballs vs. a reality-warping mountain.
Devlog: https://persistent-dreamer-games.itch.io/absolution
We poured years of our lives into this game and only worked with real human artists on everything: From the writing to the coding, all work was done by human hands. We do not endorse generative AI and will never use it.
We poured years of our lives into this game and only worked with real human artists on everything: From the writing to the coding, all work was done by human hands. We do not endorse generative AI and will never use it.
We poured years of our lives into this game and only worked with real human artists on everything: From the writing to the coding, all work was done by human hands. We do not endorse generative AI and will never use it.
The game is officially funded! Thanks to everyone who has supported the project so far! This wouldn't have been possible without your help!
The game is officially funded! Thanks to everyone who has supported the project so far! This wouldn't have been possible without your help!
Wishlist here: bit.ly/4bf4lZi
#gamedev #indiedev #indiegame #gamer #gamergirl #game #games #steam #unrealengine
“Designing With an Unhinged Brain (And Why I Stopped Fighting It)”
Turns out my best method for #gamedesign isn't to tame the chaos, but to bloom first and prune later.
If your brain works like mine (god help you), you might relate.
persistent-dreamer-games.itch.io/persistentdr...
“Designing With an Unhinged Brain (And Why I Stopped Fighting It)”
Turns out my best method for #gamedesign isn't to tame the chaos, but to bloom first and prune later.
If your brain works like mine (god help you), you might relate.
persistent-dreamer-games.itch.io/persistentdr...
“Designing With an Unhinged Brain (And Why I Stopped Fighting It)”
Turns out my best method for #gamedesign isn't to tame the chaos, but to bloom first and prune later.
If your brain works like mine (god help you), you might relate.
persistent-dreamer-games.itch.io/persistentdr...
“Designing With an Unhinged Brain (And Why I Stopped Fighting It)”
Turns out my best method for #gamedesign isn't to tame the chaos, but to bloom first and prune later.
If your brain works like mine (god help you), you might relate.
persistent-dreamer-games.itch.io/persistentdr...
www.youtube.com/watch?v=W6X9...
www.youtube.com/watch?v=W6X9...
www.gamesindustry.biz/hideo-kojima...