Keep thinking about this term "pre-digested" that Kojima used to describe art that's instantly gratifying. And how it's better when people grow to love something instead.
I've gravitated, as player and designer, toward the latter, but that term "pre-digested" is new and feels very strong.
December 17, 2025 at 7:32 PM
Keep thinking about this term "pre-digested" that Kojima used to describe art that's instantly gratifying. And how it's better when people grow to love something instead.
I've gravitated, as player and designer, toward the latter, but that term "pre-digested" is new and feels very strong.
It's our last Bananza episode of the year! On the next #Kongversation, @theogsxips.bsky.social and I will discuss Emerald Rush, including the events and unlockable statues from across DK history! We'll break down how Bananza's final, final ending is really just a bridge to Donkey Kong's future!
December 17, 2025 at 5:28 PM
It's our last Bananza episode of the year! On the next #Kongversation, @theogsxips.bsky.social and I will discuss Emerald Rush, including the events and unlockable statues from across DK history! We'll break down how Bananza's final, final ending is really just a bridge to Donkey Kong's future!
In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.
December 17, 2025 at 6:17 PM
In Super Mario Sunshine, each plank of the Pianta Village bridge has separate collision for an unknown reason. This causes microscopic invisible gaps to form between the planks that extremely unfortunate players can slip through and die. Below is a compilation of such cases.