LibreQuake
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queer.sh
LibreQuake
@queer.sh
The LibreQuake project aims to create a complete, free content first-person shooter game

[Website] librequake.queer.sh
[GitHub] github.com/lavenderdotpet/LibreQuake
[Discord] discord.com/invite/nsr6DTF6RX
[Email] [email protected]

ran by @lavender.pet
Pinned
Welcome to LibreQuake
a free and open source fps game on the quake engine

currently the game is in beta but you can still check it out
you can grab it from the GitHub Releases page
github.com/lavenderdotp...

or if you are on Linux you can grab it from the Flathub store
flathub.org/apps/io.gith...
event in about 20 min you can join via the guide in the post below or via your web browser with the frag-net arcade
arcade.frag-net.com/games/libreq...
November 8, 2025 at 7:39 PM
Reposted by LibreQuake
deathmatch/release event
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org

the event will take place at
Sat Nov 8
10 pm EET
3 pm EST

type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
Release v0.09-beta · lavenderdotpet/LibreQuake
Installation: To play LibreQuake, you will need to download an engine to run the game. For LibreQuake, we have two different engines we recommend: Ironwail Ironwail is our go-to option if you only ...
github.com
November 7, 2025 at 12:57 AM
deathmatch/release event
we are having another deathmatch event
grab LQ 0.09-beta here github.com/lavenderdotp...
and fteqw here fteqw.org

the event will take place at
Sat Nov 8
10 pm EET
3 pm EST

type connect frag-net.com in console to join
or find LibreQuake DM NQ/QW in the fte server browser
Release v0.09-beta · lavenderdotpet/LibreQuake
Installation: To play LibreQuake, you will need to download an engine to run the game. For LibreQuake, we have two different engines we recommend: Ironwail Ironwail is our go-to option if you only ...
github.com
November 7, 2025 at 12:57 AM
we are going to be cutting a new release soon just a few things left to do

we should end up doing another deathmatch event shortly after the new release like we did last time
sorry this one took so long
October 7, 2025 at 10:57 AM
Reposted by LibreQuake
When the player changes to another time period, entities in the previous time period stay "paused" and cannot be interacted with. When switching back to the previous time period, they will now resume from where they left off. There is currently a bug where they will drop items in a seperate time.
September 23, 2025 at 10:54 AM
Reposted by LibreQuake
back again on polishing up the #librequake enforcer texture, trying to get it all done (or more likely, done enough - haha is art ever finished really) for the next update
September 22, 2025 at 11:04 PM
Reposted by LibreQuake
And not just FreeDoom. There's a lot of "we have game at home" alternatives in the FOSS space that you yourself can contribute to. LibreQuake is in early stages but is already really solid.
LibreQuake
Free and open-source Quake
librequake.queer.sh
August 27, 2025 at 4:57 PM
Reposted by LibreQuake
I love Quake and Doom but Quake and Doom is owned by id Software which is is owned by Bethesda which is owned by Microsoft, and that kind of sucks.

I'm more than okay with people sailing the high seas, but also you should know that projects like FreeDoom exist.
Freedoom
Freedoom's website
freedoom.github.io
August 27, 2025 at 4:57 PM
Reposted by LibreQuake
Been a while since I made some commission work, so here's Nasica's OC succubus mouse Nyx in a military-ish attire for a role-playing game c:

#adayaarts #oc #furry #commission
June 13, 2025 at 1:43 PM
#librequake Barrel Fang
· model by @lavender.pet
· texture by @lavender.pet & @millenia3d.net
· rig by Mr.M & @kebbyquake.bsky.social
· animation by @nolcoz.bsky.social
Finished animating the Librequake ogre replacement.
I didnt make the texture or model, just animated it.

#quake #retrofps #lowpoly
June 12, 2025 at 2:14 PM
new #librequake bone eel/spine eel in game
June 9, 2025 at 6:27 PM
May 16, 2025 at 7:16 PM
Reposted by LibreQuake
ingame
May 13, 2025 at 1:20 PM
Reposted by LibreQuake
[WIP] Final Boss for LibreQuake

I need to fix the topology of the tendril
and I am likely gonna do another pass on the texture

#LibreQuake #Quake #Lowpoly
May 9, 2025 at 11:24 AM
Reposted by LibreQuake
160 triangles
April 17, 2025 at 9:32 AM
Reposted by LibreQuake
quick texture polish pass for the #librequake Ogre weapon, collab w/ @lavender.pet
April 17, 2025 at 9:27 AM
Reposted by LibreQuake
really liking where this is going despite taking a whiiiiile
November 1, 2023 at 1:46 PM
Reposted by LibreQuake
did another pass on the librequake BarrelFang grenade launcher

size was way to big before (over compensated for what i was worried was to small for the animations)

re-worked the handle designs
and fixed some weirdly non mirrored verts

#librequake #quake

(Music RUSH HOUR - RATTAXI by Louie Zong)
February 4, 2025 at 11:37 AM
If you see this, post something toothy

librequake shalrath replacement
February 4, 2025 at 11:22 AM
Reposted by LibreQuake
The ko-fi link to commission prices for 3D low poly models. My DMs are open!
ko-fi.com/adaya99801/c...
aDaya's Ko-fi Commissions
Ko-fi Commissions Open! Click to see aDaya's commission menu.
ko-fi.com
December 15, 2024 at 10:21 AM
Reposted by LibreQuake
here's the two textures for those y-beams i just whipped up, needs some polish still
December 10, 2024 at 12:24 PM
Reposted by LibreQuake
some progress on, and new textures for #LibreQuake E1M1 starting area
December 10, 2024 at 12:19 PM
Reposted by LibreQuake
polishing up this wall texture for #librequake - original one by @lavender.pet is based on a FreeDoom texture. needs some more love still but i'm quite happy with it already

Quake 1 palette, 64x128px. done with Photoshop & Pro Motion Ng

#quake #pixelart #gameart
November 17, 2024 at 7:44 PM
Reposted by LibreQuake
nice example of some of the pretty subtle polish stuff i'm doing - a lot of people would probably consider the "before" more than good enough, and it is, but I felt the rivets were too cartoonish at 8x8 and on the panel itself, breaking up the larger colour clusters with a 1px brush helps also.
November 15, 2024 at 3:43 PM