There is no pre-concept art. There is concept art. That's where the idea starts. With the concept.
You're using ai for concept art.
There is no pre-concept art. There is concept art. That's where the idea starts. With the concept.
You're using ai for concept art.
That long trek down the great hollow and then exiting out into ash lake and one of the only area themes in the game kicking in.... bro
Ultimately the area is kinda boring, but I will never forget that moment
That long trek down the great hollow and then exiting out into ash lake and one of the only area themes in the game kicking in.... bro
Ultimately the area is kinda boring, but I will never forget that moment
every couple years, newcomers to the movement think "THIS is finally it, the moment when the dam breaks and the whole system is overthrown"
and when it doesn't happen they lose patience and get disillusioned and drop out of movement work
gotta build for long term
every couple years, newcomers to the movement think "THIS is finally it, the moment when the dam breaks and the whole system is overthrown"
and when it doesn't happen they lose patience and get disillusioned and drop out of movement work
gotta build for long term
This is a chart from @colin-fraser.net