Tested my shiny new blur with some actual explosions. I'm all tech-arted out for now, gonna stop spamming the unreal default level clips and go play some videogames #vfx#rtvfx#ue5
November 11, 2025 at 4:58 AM
Tested my shiny new blur with some actual explosions. I'm all tech-arted out for now, gonna stop spamming the unreal default level clips and go play some videogames #vfx#rtvfx#ue5
Latest stop on the niagara research expedition, particle-based radial blur that supports multiple instances at once and works with translucency #vfx#rtvfx#ue5
November 8, 2025 at 6:15 AM
Latest stop on the niagara research expedition, particle-based radial blur that supports multiple instances at once and works with translucency #vfx#rtvfx#ue5
Oddly heartening to see Dead Static Drive come out. I remember going to my first NZGDC to see Mike talk about the game's custom shading model or something back when I was starting out as a student. Made no sense at the time, it seemed like magic, but here I am today playing with niagara sim stages
November 4, 2025 at 11:55 PM
Oddly heartening to see Dead Static Drive come out. I remember going to my first NZGDC to see Mike talk about the game's custom shading model or something back when I was starting out as a student. Made no sense at the time, it seemed like magic, but here I am today playing with niagara sim stages
Had a big unreal engine project come up at work so I'd suspended my own personal vfx stuff. Now I'm having to scroll down my posts to see where I left things off 😩
October 28, 2025 at 11:24 PM
Had a big unreal engine project come up at work so I'd suspended my own personal vfx stuff. Now I'm having to scroll down my posts to see where I left things off 😩
Had to learn about niagara simulation stages for work recently and I threw together this ghosting effect to see if I could freestyle with that knowledge #vfx#rtvfx#ue5
October 28, 2025 at 11:19 PM
Had to learn about niagara simulation stages for work recently and I threw together this ghosting effect to see if I could freestyle with that knowledge #vfx#rtvfx#ue5