@tommyhanusa.bsky.social
47 followers 160 following 560 posts
Foremost expert on space vampires
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tommyhanusa.bsky.social
I'm a software developer by day; game developer (UE5) by night. [TODO: write a better pinned post]

TODO: personal-website/space-vampire page

I'm sincerely making a podcast as a joke. Nobody should listen to it.

www.youtube.com/playlist?lis...
THE TOMCAST - YouTube
Tomcast is a podcast featuring Tom talking about (or relating things to) videogames.
www.youtube.com
tommyhanusa.bsky.social
I just use etsy and I've never had a problem.
theneedling.com
Capitol Hill Commuters Hold Séance to Summon Next Bus: tinyurl.com/2s39kexw
Three people holding hands over table with candles and orca cards next to pentagram on ground beneath bus stop sign
tommyhanusa.bsky.social
"Torment: Nexus Deactivation Tutorial"

See you think it's about deactivating the nexus but instead its bizarre quests and conversations with pseudo-philosophical themes that subvert conventions in increasingly contrived ways. Also the fan favorite character is kinda 'yikes' when you think about it.
tommyhanusa.bsky.social
First of all, Utena is the anime that every other anime wants to be.

Second of all, whatever you think Utena is about, it's not actually about that.

Third, you can just watch it on YouTube, Nozomi just has it all there.

youtube.com/playlist?lis...
Revolutionary Girl Utena (Sub) - YouTube
Find out more about Nozomi Entertainment's release of Revolutionary Girl Utena at http://www.nozomient.com "Never lose that strength or nobility, even when y...
youtube.com
tommyhanusa.bsky.social
Finally some good game design advice!
mixolumia.com
found this in my notes, good advice for aspiring devs
Rules for Game Dev
1. The gamer is always gamer
2. Games aren't finished, only completed
3. Always keep at least one infinite loop in your game to trap malevolent spirits
4. Don't code the small stuff (it's all stuff)
5. Respect the seven axes of player motivation
6. A bad game is bad forever, but a broken game is right twice a day
7. It's not about who you know, it's about knowing who
8. Disregard the eighth axis of player motivation
9. You couldn't make Super Mario today. Try again tomorrow.
10. The game developer with the most victory points at the end is the winner
11. Do not acknowledge the howling skull
Reposted
lichjuliorra.bsky.social
🧡🎃QRP your Pumpkin Art!🎃🧡

#art #украрт #digitalart #draw #drawing #illustration #arttrain
Reposted
michaelbarclay.bsky.social
Awrite Bluesky folks. Mostly reposting on here this #Blocktober but still keeping an eye on the other place. Very cool seeing people kicking it off so strongly here already. ❤️ #gamedev #leveldesign
blocktober.bsky.social
!!
lizardmaps.bsky.social
Since its #blocktober already here are some blockout screens from de_grail @blocktober.bsky.social

#leveldesign @counter-strike.net
tommyhanusa.bsky.social
Bruh, you think I can remember where I put things? I'd be flippy flying all over the place looking for stuff.

(I also software engineer for my day job so I kinda prefer text based programming to flowgraphs; although blocky is probably my favorite visual scripting system)
tommyhanusa.bsky.social
I only have so much horizontal screen space... So I collapse things into functions... And then use a sequence node.

(Although I'd rather just use unrealscript I mean verse)
tommyhanusa.bsky.social
Finally, some GFAFO
osakanone.bsky.social
Easter-eggs are a thing I hide in everything I make.

Even in the prototype demos of my game, a lot of the test-documents and books on shelves are references, and even some of the core machine systems like TOMINOS (Torso Orientation & Motion in Operational Space) :3
Easter Eggs in Cars
YouTube video by corsicar
youtu.be
tommyhanusa.bsky.social
Anyway, I'm getting lost in the details. D&D and Shadowrun are incredibly different even though at first glance it seems they would be similar. In all but the broadest of ways they are practically opposites, and in ways I think most people would not expect.
tommyhanusa.bsky.social
Shadowrun throws you in the deep end from the beginning. And you kinda need a good understanding of the whole system to really make a run.

In my limited experience it felt like shadowrun wanted me to take a simulationist approach to run design. Being about verisimilitude rather than 'balance'.
tommyhanusa.bsky.social
D&D is easy to run. You don't have to know a lot to play at first level (only a few spells and maybe 2 class abilities?) The complexity doesn't kick in till later levels.

Also d&d is much easier for DMs; monster CR (flawed as it is) makes it easy to make an encounter that works, probably.
tommyhanusa.bsky.social
D&D strictly RAW is more complicated, just as Monopoly RAW is more complicated.

Shadowrun sixth world was so bad it could not be run RAW. You had to homebrew it for it to just be playable. They had to rewrite the book (not errata, rewrite).
tommyhanusa.bsky.social
I study the tools of my craft. If you are making a videogame its worth it to really understand the game engine you are working in and constantly be working to understand more of what it can do and how it wants you to do things.
tommyhanusa.bsky.social
I would argue that doing something because that's how other people do it is an efficient use of time especially of it's not what you want to focus on.

And/or I would argue that copying a control scheme as an homage is also fine.

Although that is subtlety different than what you are saying.
tommyhanusa.bsky.social
I think increasingly specific opinions about videogames is actually pretty common for designers and I don't think they should have to do the bizarre song and dance of justifying all their decisions with telemetry or metrics or facts and logic etc.

Just let them do some weird ass shit, as a treat.
tommyhanusa.bsky.social
Are these raccoons from the Green Lake Gaze or the West Seattle Masque?
tommyhanusa.bsky.social
I thought this was what videogames were supposed to teach the youth.
tommyhanusa.bsky.social
Aquinas spoke of the mythical City on the Hill. Soon that city will be a reality, and we will be crowned its kings. Or better than kings. Gods.
unormal.bsky.social
america is a city on a hill for america to aspire to
jurph.bsky.social
It's REALLY GOOD propaganda though. If we actually did what we said our ideals were, we'd be the most amazing country on earth, and SAYING we do it makes a double-digit percentage of us fight like hell to make it true. But yes, the pervasive racism & puritanical shit is in the water and the soil.
tommyhanusa.bsky.social
Yeah, I mean this is pretty much it. Maybe a burrito if its particularly bad (or you can just do multiple tacos).
tommyhanusa.bsky.social
Lol, this reminds me of a mod I made which started with some dialog and when I gave to one of my friends and he apologetically admitted that he "doesn't really like story in games".

I think narrative adds so much to framing a game but I guess for some people they would rather skip it and do stuff.
helabella.bsky.social
I don't get people who don't get invested in the stories of the games they play. Like, not telling folks they play games wrong, I just do not grok the mentality at all.

The very notion that a game might have a narrative, with characters, and arcs, and people want to skip it, is so very alien to me.
tommyhanusa.bsky.social
Wait, are we all going back to mastodon?

I'm @[email protected]
Reposted
pc2000s.bsky.social
For anyone picking up Deus Ex for the glory of its original aesthetic, Kentie's launcher has done me solid for many years for high resolution+fps+fov settings.

Too many ppl start with the Revision mod, which is like listening to a remix without hearing the original song.

kentie.net/article/dxgu...
Deus Exe - kentie.net
Marijn Kentie
kentie.net