Introduction thread - https://bsky.app/profile/x-pert74.bsky.social/post/3l6qr2lqjmr2h
#podcast #ExciteTruck #Wii
hardcoregaming101.libsyn.com/excite-truck...
I wanna hear about your fav dub. Your fav VA. Let’s celebrate these folks. 💜
Millium Orion (Trails of Cold Steel)💙
Updated, cleaner version~ (+ added details)
Makes me happy to draw her. I should draw her more often
Millium Orion (Trails of Cold Steel)💙
Updated, cleaner version~ (+ added details)
Makes me happy to draw her. I should draw her more often
I *think* the game is currently playable fully in English in some form. I'll need to do some testing on my end just to be sure.
It's incredible to finally see this game in English!
I *think* the game is currently playable fully in English in some form. I'll need to do some testing on my end just to be sure.
It's incredible to finally see this game in English!
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
Arcade games had a relatively granular difficulty option via credit feeding and it played a big part in them written off as "button mashers"/"quarter munchers".
like i expected it to HURT and it did not and.. yeah
like i expected it to HURT and it did not and.. yeah
Thank you @lynnsenpai.bsky.social for #15YearsOfRain!
Thank you @lynnsenpai.bsky.social for #15YearsOfRain!