Jason Miletta
@jasonmiletta.bsky.social
1.5K followers 780 following 95 posts
I make games! Working on a #3DPlatformer #GameDev #IndieDev #UnrealEngine 🎮 jasonmiletta.itch.io
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jasonmiletta.bsky.social
Cleaned up a lot of cruft with portals to make them perform way better, especially when theres multiple close by/in view. Not perfect but theyre useable! last thing to work in is to get audio to 'flow' through them.

#GameDev #IndieDev #3DPlatformer #ScreenshotSaturday
jasonmiletta.bsky.social
Really love this characters design!! Also gotta say I dig the look of the lighting you've hit with this!
Reposted by Jason Miletta
Reposted by Jason Miletta
moomanibe.bsky.social
inventing a unit like scovilles but for games, where instead of the pain you experience from eating a spicy chili it's the amount of mental anguish you are experiencing from a sense of being compelled to continue playing the game despite wishing you were doing literally anything else
Reposted by Jason Miletta
joewintergreen.com
last night somebody reminded me of a time many years ago when I got some game narrative insight from somebody at Valve, so I have now published it in a blog post

www.joewintergreen.com/dev-scoops-s...
Reposted by Jason Miletta
Reposted by Jason Miletta
Reposted by Jason Miletta
tianipixel.bsky.social
recovering from being very depressed these last few weeks, so progress has been slow (also working on stuff I can't show yet)

So here's an art repost from ABYSS X ZERO, with a few adjustments on models + animations since last time!

Music by @ironfairy.bsky.social

#gamedev #indiegame #lowpoly #axz
Reposted by Jason Miletta
lazyeti.bsky.social
proto ~3 weeks in:
Experiments with the scoring/reward system
Reposted by Jason Miletta
kronok.bsky.social
New update to Scythe, my Source 2 Hammer inspired level editor for Unreal Engine 5!

New features below! 🧵(1/6)
Reposted by Jason Miletta
spectra.bsky.social
im in the lab polishing metal surfaces
Reposted by Jason Miletta
polygoncherub.bsky.social
Hell yeah. Whole system now 100% functional.

The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!

I'm gonna go finally play some Silk Song.

#CherubDev #UE5 #GameDev
Reposted by Jason Miletta
ccharnul.bsky.social
Here comes #screenshotsaturday!
Been chipping away at the dressing of the different levels so here's a quick look along with some ambient music exploration!
#gamedev #indiedev
jasonmiletta.bsky.social
I was having the same thoughts in terms of the feel of it. Theres a bit of vibes/feelings i might be missing so far from the world of the original (might just be standard sequel stuff), but there's a lot they've packed into the combat/mechanics now!
Reposted by Jason Miletta
Reposted by Jason Miletta
polygoncherub.bsky.social
After a lot of time spent this weekend, the system is almost completely functional.

It calcs cap chance (based on LV, HP, Dist, Aware) & has a fail state.

In the future, needs more camera angles and animations. Also missing the part where you compare stats afterward.

#CherubDev #UE5 #GameDev
jasonmiletta.bsky.social
MGS 3 always felt slightly off to me, jumping into larger/open zones but still holding onto the older kinda isometric camera. The delta controls solve a lot of that for me and surprisingly works without any updates to those old levels! Really wanna go do a refresher on mgs 4 now soon
jasonmiletta.bsky.social
Wrapped up MGS delta and still just love that story so much. Went in expecting to be full curmudgeon about the new look (which ya, a lil miss for me but real clean!) and the new control scheme. But I feel like the new control style is darn near there for what i'd want in a modern stealth game!
Reposted by Jason Miletta
popstrikers.com
Hmmm...

#lowpoly #retro #ps1
jasonmiletta.bsky.social
Even with the remake not being my exact cup of tea with mgs delta, I hope it takes off enough to encourage them to port mgs 4 onto some playable hardware.

Too many cool bits in mgs 4 to lose to old hardware!
jasonmiletta.bsky.social
Got dialogue boxes all hooked back up for #ScreenshotSaturday. Also fixed that problem where words shift n wrap around as they appear while you're trying to read em.

#GameDev #IndieDev
jasonmiletta.bsky.social
Can only dream to be able to have the freedom to work on a passion project, no rush, just fun. Super happy for those folks that it sounds like it was just a lot of creating
jasonschreier.bsky.social
BREAKING: Silksong will be out on September 4. Two weeks from today. Really.

Often, games that take 7+ years to make are plagued by mismanagement and painful burnout. But for Silksong? Team Cherry was having a blast. They still are.

This is their story: www.bloomberg.com/news/newslet...
Why ‘Silksong’ Took Seven Years to Make
The highly anticipated indie game has been in production for so long that it’s become an internet meme
www.bloomberg.com
Reposted by Jason Miletta
Reposted by Jason Miletta
arthurmunoz.bsky.social
WIP: Spidey combo animation I’ve been working on in my free time 🕷️💥

Excited to combine it with the first move I did earlier — hoping to wrap it up soon !

Rig by Sahil Banik 🙌

#animation #gamedev #3d #3danimation #spiderman #spidey
jasonmiletta.bsky.social
They really do have the blueprint over there at valve. But really the biggest travesty of deadlock is it being a moba and so many folks are gonna miss out on some incredible work. I could gush for days about the characters alone!
burgeroise.bsky.social
new deadlock chars look great but also they really do still have the Secret Formula J at valve to create Jermas
Reposted by Jason Miletta
xavierck.com
A little character and shader work I did when I was at Hidden Path Entertainment working on Creature Crew