Alghost
@alghost.bsky.social
2K followers 6K following 100 posts
Godot game dev, open source software dev, musician https://gruner.tech | https://sunriseglitch.games 🛠️ Working on Sunken Shadows, a retro FPS roguelike set in a ruined underwater city 🌊🪸 https://store.steampowered.com/app/2750120/Sunken_Shadows/
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Reposted by Alghost
lmichet.bsky.social
Learned that I am being laid off from Heart Machine, and will be leaving the studio later this month.

Do you need a contractor? I've got a track record of leading scope-friendly script revisions late in dev. I have also done a lot of consulting on new IPs and pitches/demos. Feel free to DM me!
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davis.social
For anyone who needs to hear it, the advice to "always do your best" does not necessarily mean "always be the best."

Our "best" can change from day to day. Every day is different.

Doing your best just means being kind with yourself—knowing what you want and having the courage to go after it.
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brunodias.bsky.social
I had to expunge my thoughts on Bluesky's current, uh, choppy waters into a proper blog post (which jay can't take down for being too mean or saying 'lol' in a threatening way)

azhdarchid.com/delusions-of...
Delusions of a Protocol
On vaporware as an ideological product.
azhdarchid.com
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maxo.bsky.social
hades 2 coming out amidst my silksong playthrough is wild… i have Things to Do !!!!!!
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lorenschmidt.bsky.social
could you have living things which derive energy from tides or wind?
alghost.bsky.social
That is mesmerizing ✨
I'm assuming you're using polar coordinates and either a combination of trig functions or an SDF?
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mixolumia.com
dipping a toe into shaders
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caaz.me
Pretty happy with how this palette building tool is going!

Just finishing up a feature for base colors, which are colors multiple ramps can use, updating one will update all ramps that use it!

#art #gamedev #godot #palette #colors
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goawayimcrabby.bsky.social
Hear that, #ScreenshotSaturday? Tis the siren's song of #Moonshell_Island that keeps this #indiedev sailing on. Respite won't come until I reach the destiny that calls me.
#gamemaker #pixelart 🔊🎵

Music by @queergermangirl.bsky.social 🧡
Captain's #gamedev log:
www.patreon.com/posts/mir-mi...
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nixxi.mohilchock.com
There is nothing wrong with being autistic.

I am autistic and I am f**king awesome. I've been designing levels and content for hit video games for over 20 years. I can build websites, I do graphic design, I can dress myself, and I can even cook my own food.

So, take as much Tylenol as you need. 💊💊
alghost.bsky.social
Bought it earlier today, I've only played around an hour so far but I could definitely see that it's very deserved.

Congrats on the launch! ✨
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nat-the-dev.bsky.social
After many years of NDA.... I'm proud to announce I FINALLY HAVE A PUBLIC PORTFOLIO!! I'm still looking for work, so please check it out, share, throw it at your studio leadership etc. Thanks for the support ❤️
nataliespitzel.myportfolio.com
Natalie Spitzel
nataliespitzel.myportfolio.com
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galacticjonah.bsky.social
To all freelance peers who are struggling to make ends meet this year: it's not you. It's been getting tougher and tougher to get any gigs and many private clients struggle to pay their own bills.
Whatever it takes for us to get through this, please don't doubt your skills and value as a creative ❤️
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ellaguro.bsky.social
i wish more of us could cherish the quality of bigger indie game releases that have come out even in just this past week because i promise it won't always be this way. even with everything happening in games world the quality of some of the best stuff stays incredibly high
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mixolumia.com
i cant explain it but gamemaker games feel kiki and godot games feel bouba
alghost.bsky.social
Now the question is: could we make a Godot template project (or disabled feature list for the editor) that makes the games made with it feel kiki by default? ⏹️
And for GameMaker, adding lots of tween helpers and built-in UI animations to a template project so the games made with it feel bouba? ⭕
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octodemy.bsky.social
Have you ever wonder how to draw textures in Godot?

I've just made a new tutorial on how to make your very own paint system. Check it out!

www.youtube.com/@octodemy

#Godot #GodotTips
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fortheview.bsky.social
WAHAHA! Helpful #godot tip: if you're spinning 3D objects using tweens, animate the ".quaternion" property rather than the ".rotation" property.

#GameDev
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backat50ft.bsky.social
Been working with the #GodotSteam addon for #GodotEngine and noticed that one of my very frequent tips regarding properly utilizing your project settings in Godot is particularly helpful. Here's a #GodotTips thread on how.
alghost.bsky.social
Godot Curve Spawner - Lock Rotation and Spiral Modifier 🔒🌀

You can now add an optional SpiralModifier to the CurveSpawner via the inspector UI and it will curl the spawned objects along the curve.

You can enable the Lock Rotation option to not have the objects follow the curve in rotation.

#Godot
Screenshot of the Godot Curve Spawner addon showing a 3D curve with gold coins coiled around set before a landscape that is white and partially white/ red striped. On the right there is the inspector of the CurveSpawner node showing the new options - lock rotation, only Y rotation and the new SpiralModifier that has settings for the radius and length scale of the spiral.
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gripfastgame.works
Updated to #Godot 4.5 tonight. Not. One. Single. Error. My sincere and genuine gratitude to every person who makes the @godotengine.org not just possible, but what it truly is: amazing! Back to #gamedev.👌👍🫡
Godot About dialog window showing version 4.5 stable.
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spex130.bsky.social
#Swordtember2025

Swordnik 19: Membrane

Making 2 swords yesterday means I had to do more with less. The modeling for this jellyfish guy was very simple, but the materials are where it *really* shines. The char shader is 2 matcaps on top of 2 fresnels, and the caustics are scrolling textures.

#b3d
alghost.bsky.social
Godot Curve Spawner - Index Patterns 🔤🔗

I implemented patterns that are created as alphabetical strings: AABB is treated as 0011 (repeating sequence). You can also optionally use the random seed to shuffle the objects in the list, so it's not always just the first and second element with each seed.