Alexei Pepers
@apepers.bsky.social
440 followers 88 following 150 posts
Technical system designer, proc gen ranger/druid, Roguelike Celebration MC, kaiju groupie (she/her)
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apepers.bsky.social
Speaking of Polaris - I’m giving a 60 minute lecture at GDC about system suspense, a topic from a previous year! I’ll be able to dig into some case studies that didn’t make the report - so if you’re into systemic games and designing for surprise, check it out 😊

schedule.gdconf.com/session/desi...
Designing for System Suspense | 2025 Schedule | Game Developers Conference (GDC)
Attend 750 sessions for game designers, programmers, artists, producers, audio, business, and marketing professionals over 5 days at GDC.
schedule.gdconf.com
Reposted by Alexei Pepers
jfg.land
I've called the process of designing a system from an inspiration set "story interpolation" (middling term, admittedly). I love to use this slide from a talk Tarn gave at Northwestern's Progression Mechanics to illustrate the concept
A slide from Tarn Adam's talk at Northwestern's Progression Mechanics, giving a systemic diagram to the sentence "A flock of sparrows landed and ate most of the pill bugs, but one managed to survive to lay some eggs."
Reposted by Alexei Pepers
li0ness.bsky.social
The salmon swim upstream! Inning 15 begins again. No runs are lost.
Reposted by Alexei Pepers
chrisberube.bsky.social
"Oh yeah? You like baseball? What if I make you smoke *an entire pack* of baseball?"
apepers.bsky.social
Of course when you compel me to tune in for a live baseball game, it’s for the Tigers
Reposted by Alexei Pepers
catacalypto.bsky.social
I think this is bang on, and gets at a sense of what I see in play with stuff from Dwarf Fortress and Qud to Rimworld to Crusader Kings and the Sims: a desire to understand the world, whether a familiar or an alien one, through play
lincolnhello.bsky.social
"'The more we try to understand what's going on in the world around us—the more we don't just withdraw into a hermitude of my family and I as a nuclear unit, the more we try to understand our society—I think the more these kinds of games speak to us,' Short said."
Founder of Dwarf Fortress and Caves of Qud publisher Kitfox Games says its procgen sims for sickos are 'giving storytelling tools back to the people when games and passive media took them away'
Streets of Fortuna, Kitfox's own in-development "megasim," is chasing that same systems-driven storytelling.
pcgamer.com
apepers.bsky.social
Canadians aren’t immune to this. When my American spouse and I were figuring out immigration, I had so many friends on both sides of the border be baffled I was talking about immigration because surely once you’re married you can just show up. The simplest case was still complex and stressful.
beijingpalmer.bsky.social
if you ask the average American to describe what they think a tougher immigration system should look like, they will describe something a degree of magnitude softer and more generous than the current reality.

The lesson here is that people are both better and dumber than they appear.
apepers.bsky.social
Completed a task today that had been bugging me for no joke, at least 8 years. It took one google search and less than five minutes. That’s gotta be a new record.
Reposted by Alexei Pepers
apepers.bsky.social
It did mean manually setting up the associations and what options to surface, but that was kinda nice since it let the end result be very cleanly labelled and suited to specific team asks. For the generic solution, these days I love doing as much as I can in Notion lol.
apepers.bsky.social
Absolutely. One visualization is mine from a UE project where we’d export JSON from data tables and I had JavaScript to parse it all, associate entries (for the creature grab the tags for drops, from the drops find what matches tags), and then easy to put filters and various views into static HTML.
apepers.bsky.social
This was my first topic to bring to Polaris and I was so pleased with the results! A quick run through the framework is so helpful when you’re getting a bit lost in the weeds on communicating complicated systems. The cherry on top is the appendix sharing real examples from super talented folks 👀
Reposted by Alexei Pepers
riningear.bsky.social
just learned the Baby Steps soundtrack is by an NYC-based hard techno artist who literally processed about 400 bird noises into ableton instruments, so that's neat
kilbourne2themax on Instagram: 

for the last year I've been part of the audio team for Baby Steps with my good sis @maxi_boch and @jackschlesinger and now now it's out today on ps5 and steam it's the first game I've worked on, it's been a bananas learning process, anywho the reviews are really positive and I feel happy about it!

The soundtrack is super bird-centric, I processed ~400 unique bird species into ableton instruments which eventually made me start birding. Lmk if you end up playing it, and the music will be all the places you find music soon!
Reposted by Alexei Pepers
fractrans.bsky.social
Excited to announce that I will be speaking at Roguelike Celebration @roguelike.club this year!

www.roguelike.club/event2025.ht...
A Mythopoetic Interface Reading of Caves of Qud

Caves of Qud renders a world where artifacts of the distant past present elaborate legends from the events of historic characters' lives. In the same way, the game's interface elaborates on the player character's abstracted interactions and experiences to present their own legend. This talk proposes a reading of Qud's interface as mythopoetic—representing the player's story as mythologized and metaphorical rather than directly literal. This interpretation of Caves of Qud's narrative and themes offers the play experience as one more myth-made layer to dig through.
apepers.bsky.social
Yeah same. I would go back to Zodiac/Diamond Age/Cryptonomicon/Snow Crash every few years and I grew up and got my comp sci degree and it was very cool to have them open up more every time.
apepers.bsky.social
Your summary there makes me feel better about yeah no, that was gonna be a lot to try and figure out when you’re 13 or whatever lol
apepers.bsky.social
I first read a lot of Neil Stephenson as a sheltered woodland preteen and man was Diamond Age one of the ones that washed over me in a totally confused vibes-based way, absolutely no context for 99% of what was occurring.
apepers.bsky.social
I’m currently taking a break from games to be a full-time student again. Last night instead of some dream about being late for an exam, I dreamt that two past studios I’ve had complicated experiences at had announced a merger. I woke up full of confused disgust, and *then* was late for lab IRL 😅
apepers.bsky.social
Shout out to @procgenkawa.bsky.social who had the long-term roguelike scene connections to do a lot of this kind of outreach this year, with great results ❤️🥳
apepers.bsky.social
We’re fixing an issue with our TSV file that is messing up Florence’s listing on the @roguelike.club schedule so please also know, Florence is gonna be there and it’s gonna be awesome!!!
florencesn.bsky.social
I'll be giving the talk "Roll for Reminiscence: Procedural Keepsake Games" at Roguelike Celebration! Super excited to share work I've been doing on this topic!
doougle.net
omg the talk/speaker lineup for Roguelike Celebration (@roguelike.club) 2025 looks sooo good:
www.roguelike.club/event2025.html

So obviously one of the most vital events in videogames right now, I really hope I can make the time to attend this year.
Reposted by Alexei Pepers
jfg.land
It's time for my annual ritual where I'm all agog at the speaker list for Roguelike Celebration, my favorite conference in games, now in its TENTH (!!?) year

www.roguelike.club/event2025.html
Roguelike Celebration - Event 2025
www.roguelike.club
apepers.bsky.social
Given the time I’ve spent talking about @roguelike.club and how calling it a “celebration” instead of a conference emphasizes that it’s less formal, less professional, and tries hard to big-name devs or non-professional enthusiasts or anyone in between on equal footing… the GDC rebrand is wild 😅
apepers.bsky.social
Move over “realistic gravity doesn’t feel good,” we have a new best example of why game designers have to temper the idea the realism is what the players want 🐐
tanyaxshort.bsky.social
goats, I love you, but I cannot inform my procedural concept database of your visual superiority right now, it would get reported as a bug unless I wrote a whole Thing in the lore about it and we don't have book tech yet so just, jump on a mountain or something, I don't have time for this right now.
Reposted by Alexei Pepers
Reposted by Alexei Pepers
dominictarason.com
I really want to write something about how some people have just developed really unhealthy relationships with videogames.

Like the gaming equivalent of people who drink Baijiu or buy those Challenge Hot Chips just so they can be part of the social zeitgeist even if it just causes them misery.
kayin.moe
Kayin @kayin.moe · Sep 8
I don't wanna blow any one particular person up but seeing some "Why did the dev of this hard game release another hard game this is unfair to unskilled players like me" going around and I'd just like to ask "why the fuck did you buy did you buy the game??????"

like you can make decisions!!