https://www.youtube.com/@_Caim
Finished refactoring ref calls throughout the project and HUD.
Can now cleanly possess and unpossess characters.
Can now make FAKE actors that will react to combat but do not share the logic.
Player currency now stored on the GM and can be shared between actors.
#CherubDev #UE5
Finished refactoring ref calls throughout the project and HUD.
Can now cleanly possess and unpossess characters.
Can now make FAKE actors that will react to combat but do not share the logic.
Player currency now stored on the GM and can be shared between actors.
#CherubDev #UE5
(In Angeline Era if you clear 3/6 of your first action levels with no deaths, it asks if you'd like to turn up the difficulty so as to try to fit players with a suitable difficulty!)
(In Angeline Era if you clear 3/6 of your first action levels with no deaths, it asks if you'd like to turn up the difficulty so as to try to fit players with a suitable difficulty!)
Here's the first! en.touhougarakuta.com/article/fant...
Here's the first! en.touhougarakuta.com/article/fant...
youtu.be/5oPEV2ozWmM
youtu.be/5oPEV2ozWmM
Completed 2025-10-21
Some of those joints were so tight my thumbs were sore for days afterwards. That kind of works in its favor in the end though - it's an absolute joy to pose. Kind of did my own thing with the decals since the MG Origin ones I had didn't quite fit.
Completed 2025-10-21
Some of those joints were so tight my thumbs were sore for days afterwards. That kind of works in its favor in the end though - it's an absolute joy to pose. Kind of did my own thing with the decals since the MG Origin ones I had didn't quite fit.
store.steampowered.com/app/3575980/...
store.steampowered.com/app/3575980/...
One thing I already like is that each of its unlockable BGMs in its jukebox (nearly 200 of them) all have unique comments about each track.
One thing I already like is that each of its unlockable BGMs in its jukebox (nearly 200 of them) all have unique comments about each track.