Aka Lady Bloom. ☀️🇫🇷
Principal Product Manager on Substance 3D Painter. Stay up at night to fiddle with shader stuff.
- https://www.froyok.fr/
- https://mastodon.gamedev.place/@froyok
I'm Froyok / Léna Piquet, and I'm a Principal Product Manager working on Substance Painter at Adobe since 2014.
In my spare time I used to play with the Unreal Engine, but now I work on own game engine called Ombre.
I also experiment with shaders and sometimes draw stuff.
https://www.froyok.fr/blog/2025-11-ombre-dev-blog-3/
https://www.froyok.fr/blog/2025-11-ombre-dev-blog-3/
https://www.youtube.com/watch?v=dsA2sQ-rThU
https://www.youtube.com/watch?v=dsA2sQ-rThU
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.
mmzala.github.io/blog/hair-ge...
This is nice work, in which he compares NVidia's hardware accelerated hair to several alternatives, including Reshetov's Phantom Ray Hair Intersector.
I have permission to talk about some of the technical process, so I'll post a bit about that below!
I have permission to talk about some of the technical process, so I'll post a bit about that below!
Since I installed this machine my audio levels have been quite low (sometimes roughly at 50% despite the system reporting 100%).
Finally fixed it today, I can blast my ears and ignore my colleagues again ! 😄
Since I installed this machine my audio levels have been quite low (sometimes roughly at 50% despite the system reporting 100%).
Finally fixed it today, I can blast my ears and ignore my colleagues again ! 😄
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
#UE5 #UnrealEngine #GameDev #Cinematics #Cinematography #VFX #TechArt #Rendering
graphicrants.blogspot.com/2026/02/nani...
graphicrants.blogspot.com/2026/02/nani...
Mount Kami awaits, unconquered.
This is what you trained for: fight for every meter of the climb and rise to the challenge.
Mount Kami awaits, unconquered.
This is what you trained for: fight for every meter of the climb and rise to the challenge.
I'm Shader Witch, with 16 years Unreal Engine experience and a deep understanding of shading models, engine customization. Please let me know <3
#unrealengine #gamedev
I'm Shader Witch, with 16 years Unreal Engine experience and a deep understanding of shading models, engine customization. Please let me know <3
#unrealengine #gamedev
They were annoying to remove, but it was worth it.
They were annoying to remove, but it was worth it.
The now ubiquitous Normal Map.
First described in 1998, and showed up in games around 2000 with Citizen Kabuto and Halo in 2001.
Except...
The now ubiquitous Normal Map.
First described in 1998, and showed up in games around 2000 with Citizen Kabuto and Halo in 2001.
Except...
#characterdesign #sketchbook
#characterdesign #sketchbook
Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...
#Graphics #Shaders #Shadertoy
Is it new or does something functionally identical already exist? I'm not sure! But I didn't come across one like this yet anyway, so here's my findings:
blog.runevision.com/2026/01/phac...
#Graphics #Shaders #Shadertoy