Enemy Spotted Studios is doing a sale on #BLKOUT — their mil-spec sci-fi miniature 32mm wargame, which I have been eyeing for like a year.
But the cheapest shipping option to Japan, regardless of what's in my cart, is about ¥15,000 (about $100 USD). 🤬
Enemy Spotted Studios is doing a sale on #BLKOUT — their mil-spec sci-fi miniature 32mm wargame, which I have been eyeing for like a year.
But the cheapest shipping option to Japan, regardless of what's in my cart, is about ¥15,000 (about $100 USD). 🤬
Say you were playing a retro arcade game. The game has three stages, and in each stage the enemies get harder.
Which stage is longer?
The first stage with weaker enemies? Or the third stage with harder enemies?
Or are all three stages the same length?
Say you were playing a retro arcade game. The game has three stages, and in each stage the enemies get harder.
Which stage is longer?
The first stage with weaker enemies? Or the third stage with harder enemies?
Or are all three stages the same length?
It's slowly getting whipped into something resembling a decent state.
For example, instead of just 4/4, these Bombers could say "4/4 or 5/3.”
It's slowly getting whipped into something resembling a decent state.
It's £3 and includes a commercial license.
Enjoy!
queer-wizard.itch.io/handy-hex-ic...
For example, instead of just 4/4, these Bombers could say "4/4 or 5/3.”
For example, instead of just 4/4, these Bombers could say "4/4 or 5/3.”
So a ship that says "6 6 6" is no more difficult to hit than one that is "1 1 1."
Though I have to admit it does SEEM more difficult, because higher numbers look more impressive.
So a ship that says "6 6 6" is no more difficult to hit than one that is "1 1 1."
Though I have to admit it does SEEM more difficult, because higher numbers look more impressive.
Each enemy card shows a specific combination of dice, and you need to spend (discard) that exact combination to overcome it.
That does mean enemies with the same number of dice (2, 3, or 4) have the same difficulty.
Each enemy card shows a specific combination of dice, and you need to spend (discard) that exact combination to overcome it.
That does mean enemies with the same number of dice (2, 3, or 4) have the same difficulty.
I did a playtest last night, and it wasn't fun.
9 dice meant I rarely needed to manipulate them, and there was a bit too much math.
I did a playtest last night, and it wasn't fun.
9 dice meant I rarely needed to manipulate them, and there was a bit too much math.
www.backerkit.com/c/projects/l...
www.backerkit.com/c/projects/l...
I'm at the point in development where I'm sick of this game and think it sucks.
That means it's time to make a print-and-play version to release on itch in order to get other people's feedback.
I'm at the point in development where I'm sick of this game and think it sucks.
That means it's time to make a print-and-play version to release on itch in order to get other people's feedback.
loottheroom.itch.io
loottheroom.itch.io
Women made up most of paint though, so they were still involved
I don't think it's right to compare AI, which is actively powered by stealing, to this, though.
As they say the defining flaw of a technology will always become its aesthetic later
Women made up most of paint though, so they were still involved
I don't think it's right to compare AI, which is actively powered by stealing, to this, though.
As they say the defining flaw of a technology will always become its aesthetic later
Also?
I wish I could get my thoughts out even half as clearly as Amaranth does here.
OK. So. Let's get into it.
There's a couple of phrases in the TTRPG sphere which are discourse dogwhistles and I wanna talk about one of them, and all of them.
Also?
I wish I could get my thoughts out even half as clearly as Amaranth does here.
www.malwarebytes.com/blog/news/20...
www.malwarebytes.com/blog/news/20...
I might not actually need a rule about losing if there's above a certain number of enemy ships on the table.
Because if there are more than four active enemies on the table, they'll be doing a lot of damage and your ship won't last long.
I might not actually need a rule about losing if there's above a certain number of enemy ships on the table.
Because if there are more than four active enemies on the table, they'll be doing a lot of damage and your ship won't last long.
Nothing really clicked.
But I DID decide that defeated enemy cards don't need to stay on the table, which opens up another lose condition:
No more than 4 enemy cards on the table.
Nothing really clicked.
But I DID decide that defeated enemy cards don't need to stay on the table, which opens up another lose condition:
No more than 4 enemy cards on the table.