HyveMynd
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hyvemynd.bsky.social
HyveMynd
@hyvemynd.bsky.social
Philly migrant | Corporate drone / struggling TTRPG creator | Monsterhearts fan | Netrunner player | pixel art lover | 🏳️‍⚧ rights | fuck AI 🚫
Shit. Completely forgot it was US Thanksgiving tomorrow.
November 26, 2025 at 2:00 PM
God damn international shipping sucks ass.

Enemy Spotted Studios is doing a sale on #BLKOUT — their mil-spec sci-fi miniature 32mm wargame, which I have been eyeing for like a year.

But the cheapest shipping option to Japan, regardless of what's in my cart, is about ¥15,000 (about $100 USD). 🤬
November 26, 2025 at 1:54 PM
Reposted by HyveMynd
Many men feel the stripper really likes them. Scientists say it's time to consider whether they're onto something
can’t fucking catch a breath

make it stop
November 26, 2025 at 7:27 AM
A question for everyone:

Say you were playing a retro arcade game. The game has three stages, and in each stage the enemies get harder.

Which stage is longer?

The first stage with weaker enemies? Or the third stage with harder enemies?

Or are all three stages the same length?
a woman is holding a yellow sticky note with help written on it
Alt: a woman is holding a yellow sticky note with "help" written on it
media.tenor.com
November 26, 2025 at 6:59 AM
Shit. I somehow left my prototype cards at home (yet remembered my dice), so there's no ASTROLITH playtesting today.

It's slowly getting whipped into something resembling a decent state.
Something I _could_ do to adjust the difficulty of ships is provide multiple sets of matching dice.

For example, instead of just 4/4, these Bombers could say "4/4 or 5/3.”
November 26, 2025 at 5:12 AM
Reposted by HyveMynd
I think it’s pretty clear at this point that one of the main impacts of LLMs is to disrupt thinking: to make it so that far too many people never properly learn how to do it, and then to control the output so there are thoughts that people never learn how to think.
November 24, 2025 at 5:18 PM
Reposted by HyveMynd
I’ve recently received a small uptick in interest for my hex icons for RPG maps - if you want to make my day and can spare £3 please consider adding to that interest! Thanks!
Hello everyone - I've just launched my 78 icon hex map icon pack!

It's £3 and includes a commercial license.

Enjoy!

queer-wizard.itch.io/handy-hex-ic...
Handy Hex Icons by Queer Wizard
A Commercial Asset Pack for Designing Hex Maps
queer-wizard.itch.io
November 26, 2025 at 4:30 AM
Reposted by HyveMynd
this is what it's like, yeah.
November 25, 2025 at 8:09 AM
Something I _could_ do to adjust the difficulty of ships is provide multiple sets of matching dice.

For example, instead of just 4/4, these Bombers could say "4/4 or 5/3.”
November 25, 2025 at 7:08 AM
Because there's an even chance of getting any specific number on a d6, rolling a 6 is just as likely as rolling a 1.

So a ship that says "6 6 6" is no more difficult to hit than one that is "1 1 1."

Though I have to admit it does SEEM more difficult, because higher numbers look more impressive.
November 25, 2025 at 1:56 AM
So, I'm going back to dice matching on ASTROLITH.

Each enemy card shows a specific combination of dice, and you need to spend (discard) that exact combination to overcome it.

That does mean enemies with the same number of dice (2, 3, or 4) have the same difficulty.
November 25, 2025 at 1:47 AM
On the train ride home yesterday I figured out the numbers for the "hard mode" of ASTROLITH — ships have higher armor and the player rolls 9 dice.

I did a playtest last night, and it wasn't fun.

9 dice meant I rarely needed to manipulate them, and there was a bit too much math.
November 24, 2025 at 11:19 PM
Reposted by HyveMynd
This was Conan
Margaret Brundage, 1935
November 24, 2025 at 1:09 AM
Reposted by HyveMynd
More playtests of ASTROLITH this afternoon.

I'm at the point in development where I'm sick of this game and think it sucks.

That means it's time to make a print-and-play version to release on itch in order to get other people's feedback.
November 23, 2025 at 9:07 AM
Reposted by HyveMynd
I wrote some notes on pitching games at Skeleton Code Machine after the last Feedback Frenzy I watched: www.skeletoncodemachine.com/p/how-to-pit...
How to pitch your game at Unpub
10 things you can do to improve your game pitch whether it is for a publisher, retailer, customer, or player. Lessons learned from Feedback Frenzy at Unpub 2025.
www.skeletoncodemachine.com
November 23, 2025 at 3:04 AM
Reposted by HyveMynd
It's that time of year where I have to book travel to Dragonmeet but it's going to cost well over £100 so I'm posting links to my games to try and help me pay for it

loottheroom.itch.io
Chris Bissette
loottheroom.itch.io
November 23, 2025 at 1:10 AM
Reposted by HyveMynd
Damn, I guess that's probably true
Women made up most of paint though, so they were still involved

I don't think it's right to compare AI, which is actively powered by stealing, to this, though.

As they say the defining flaw of a technology will always become its aesthetic later
the reason 101 dalmations looks like that is because disney incorporated xerography (ie early photocopying technology) into the animation process. rough pencils (by mostly male animators) were copied onto the cels so that disney could fire the (mostly female) inkers. remember that art can lie to you
November 23, 2025 at 12:10 AM
A really good TTRPG thread on the phrase "we didn't even touch the dice" and the three ways it's used.

Also?

I wish I could get my thoughts out even half as clearly as Amaranth does here.
Yesterday I vagued about whether or not to do a weird TTRPG thread. Then I slept on it. And it's still rattling around in my brain.

OK. So. Let's get into it.

There's a couple of phrases in the TTRPG sphere which are discourse dogwhistles and I wanna talk about one of them, and all of them.
November 23, 2025 at 12:06 AM
Reposted by HyveMynd
If you have been sharing that Malwarebytes article on the Gmail thing, you should note the giant correction up top.

www.malwarebytes.com/blog/news/20...
November 22, 2025 at 9:44 PM
Reposted by HyveMynd
Is that a promise
November 21, 2025 at 6:07 PM
Reposted by HyveMynd
Soon Marjorie Taylor Greene will be a nobody, and then when people type MTG we'll know they're talking about Magic the Gathering again and the world will start to heal
November 22, 2025 at 3:30 AM
Although...

I might not actually need a rule about losing if there's above a certain number of enemy ships on the table.

Because if there are more than four active enemies on the table, they'll be doing a lot of damage and your ship won't last long.
November 22, 2025 at 11:33 AM
Reposted by HyveMynd
let this be the beginning
#pixel #pixelart
October 31, 2024 at 12:34 PM
More playtest games of ASTROLITH this afternoon, each with small tweaks to see what it did to the difficulty.

Nothing really clicked.

But I DID decide that defeated enemy cards don't need to stay on the table, which opens up another lose condition:

No more than 4 enemy cards on the table.
November 22, 2025 at 9:38 AM