Jesse B. Miller
@jessebmiller.bsky.social
18 followers 67 following 25 posts
Writer, game designer, software product developer, entrepreneur. I write at jesse.works and squad.games about work and play respectively
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jessebmiller.bsky.social
The cheap copies are here!

Still working on the handmade ones 😬
Pile of 25 black and white booklets "Cyphernoided2600 A cyberpunk game of paranoia and cybernetics. Conspiracy theory and desperation"
jessebmiller.bsky.social
A bunch of us at Asheville High played ratscrew this way in the late 1900s. You'd join by figuring out the rules and slapping your way in.
lumpley.bsky.social
Hey, there's this genre of games that should have a name but I don't know what to call it. Do you have a name for it?

They're casual social/party games. You can play them easily in a dorm room or on a train.

At the start, one or two people know the trick. The object is to figure it out —
jessebmiller.bsky.social
Apollo 47 Technical Handbook coming in clutch gluing the Cyphernoided2600 covers

#ttrpg #bookbinding #maker
Bookbinding supplies scattered on a table in front of a copy of Apollo 47 Technical Handbook.
jessebmiller.bsky.social
And if you appreciate the rediculous at all you really do want the book.

It's a favorite of my collection
timhutchings.bsky.social
The Apollo 47 print book is only available at drivethrurpg.com/en/product/246241

I share because the article links to the PDF which ain't the same at all.
jessebmiller.bsky.social
Making nine copies of my small and brutal cyberpunk game Cyphernoided2600 by hand.

Hopefully they'll be ready in time for Game Hole Con.

Check in with Storygames Chicago (@storygameschicago.bsky.social) at the con to see if I finished in time!
A spread of handwritten pages and two fountain pens A grid of nine bright orange, black, white, and red unique handmade covers
jessebmiller.bsky.social
People who disagree have different goals or different assumptions
Reposted by Jesse B. Miller
oneshotrpg.bsky.social
I am not interested in art that isn't made by perverts.

I applaud Steve Jackson Games for making art worth my attention.
jdragsky.bsky.social
heavens no, surely this cannot be
trans leftist is now lead game designer of steve jackson games! steve jackson games has hired a self-admitted pervert as their lead game designer
jessebmiller.bsky.social
Chess, but queens, rooks, and bishops can be taken en passant.
jessebmiller.bsky.social
I had a great time on Game Storm. I'm excited for where the show is going!
chkurk.bsky.social
We've had @collinjryan.bsky.social, @jessebmiller.bsky.social, @scenefour.bsky.social and @clockquark9.bsky.social on so far!

In the next episodes we have @ericabridgesphd.bsky.social, Kat Hannigan, and Charles Huth!

I'm excited to wrap up the games for the next episodes and get them out!!
Reposted by Jesse B. Miller
cyborgurl.bsky.social
just got a payout from itch that i requested a week ago. there's a lot of misinformation going around about itch, so i want to be clear that itch is currently allowing me to:

- sell my porn work
- display it on my profile page
- receive money for it
jessebmiller.bsky.social
This looks fantastic! Thanks @jesseross.com
jesseross.com
Before you make your next #TTRPG, check out my free font Polymath, which lets you create a bunch of different dice types in an accessible way:
hedgemazepress.itch.io/polymath-dic...
Polymath by Hedgemaze Press
Polyhedral dice font
hedgemazepress.itch.io
jessebmiller.bsky.social
This is unfortunately more important than it seems.
sac-rad-edu.bsky.social
Clean up your links before you share them with others. It's a small and simple piece of operational security that anyone can integrate into their practice.
HEY YOU! YES YOU! TAKE THIS SHIT OUT OF LINKS!

example.com/article?utm_source=newsletter&utm_medium=emai

/youtu.be/dQw4w9WgXcQ?si=Aa1Uc_fRHXC0ay85

The portion following the question marks are source identifiers.

Source identifiers are used to track your activity on a site. Where you came from, what device you use, and even who you talk to. Whether it's written clearly in the url or tied to a random string of characters, it's assigned to your activity.

When you send a link containing a source identifier to somebody and they click it, it signals to the website that you two are connected. And that data goes right back to the website operators, and thus their advertisers.

Whenever you select "share" or "copy link" on a social app or website, it creates a link like this. If you give even the smallest shit about online privacy, it's important to remove them. Everything after the "?" symbol can be removed without issue, especially sections starting with "si=" or "utm_source="
jessebmiller.bsky.social
Hey I'm on a podcast where we designed a game #ttrpg in about an hour based on a random prompt.

This was a fun challenge
jessebmiller.bsky.social
Now from "science of storytelling"

Every story is "something has changed"

Brains are built to notice and ad meaning to unexpected change

#oldnotes #ttrpg #gamedesign
jessebmiller.bsky.social
I'm gonna start going through old notebooks and post interesting ideas for #ttrpg #gamedesign that I want to remember and talk about.
jessebmiller.bsky.social
We've been having a similar conversation at @storygameschicago.bsky.social

I generally like this approach
plusoneexp.bsky.social
Generally speaking, let your game cost what it costs.

I’ve rarely paid more than a game was worth. I’ve never needed a discount for a game I was excited about.

Protect your title from folks who think it needs to cost less.

Be generous with free copies for accessibility.

Support creative teams
jessebmiller.bsky.social
I was in on the first play test of this. It was a simple idea but just sparked and caught fire at the table immediately.

Showed me that games are ready for a play test way earlier than you might think

#ttrpg #gamedesign
chkurk.bsky.social
Check out Diabolic Dialect now on Itch!

A game about weird, frail wizards and freeform spellcasting!
Take a look if you're into playing around with words and getting creative with our shared languages!

storygameschicago.itch.io/diabolic-dia...
Diabolic Dialect by Storygames Chicago
A game of frail wizards, over-reliant on their magic, twisting langauge to cast freeform spells.
storygameschicago.itch.io
jessebmiller.bsky.social
We complaining to visa and MasterCard too?
Reposted by Jesse B. Miller
timhutchings.bsky.social
I just wrote an email to itch.io voicing my concerns about their recent announcements. I sell enough there that I hope they pay at least a little attention.

Write 'em at [email protected]
jessebmiller.bsky.social
This is a feeling I want my fantasy games to produce.

How do we do this with a conversation?

#ttrpg #fantasy
Reposted by Jesse B. Miller
cyborgurl.bsky.social
time for a hard pivot to print i guess
jessebmiller.bsky.social
Interesting article considering how #literary techniques relate to #ttrpgs

I'm looking forward to more on this. Literary Epic Fantasy is a primary design goal of my game Treacherous Winds and I could use the help thinking that through!
jessebmiller.bsky.social
I wrote another post for the Chicago Storygames newsletter!

Hope you like it
storygameschicago.bsky.social
Check out our newest post on our substack from @jessebmiller.bsky.social about how games - at their core - are a conversation!