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procgen.bsky.social
proc_gen
@procgen.bsky.social
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com

#procgen #gamedev
I like really deep dives into how a generator was developed, such as this city map generator by @tomnullpointer.bsky.social

www.nullpointer.co.uk/generating-c...
Generating City Maps
This post explains how I coded a city map generator for a…
www.nullpointer.co.uk
November 26, 2025 at 9:04 PM
Reposted by proc_gen
Part 3 of the #procjam series on making a text generator is out, and today we actually start looking at patterns and making things feel generative! Exciting!

www.youtube.com/watch?v=jhfX...
Make A Bot In Your Lunch Hour - Part 3/5
YouTube video by Ill Omens
www.youtube.com
November 26, 2025 at 3:15 PM
Reposted by proc_gen
Morning internet! IN a slight sidequest form my recent procjam blogging, I re-vamped another older pcg thing, mainly because it suited the theme of COLD PLACES so well. Anyway, here it is, a snowflake generator. You can play with it on itch.

tomnullpointer.itch.io/snowflakes
Snowflakes by tomnullpointer
Play in your browser
tomnullpointer.itch.io
November 26, 2025 at 9:59 AM
Reposted by proc_gen
Is "triplanar pseudonoise" a thing? I dunno, I sort of made it up when describing how i cheat in shaders when generating an SCP bunker..
www.nullpointer.co.uk/procjam-25-d...
ProcJam 25 Diary - p2 a 3D dungeon
This is the second part of my 2025 procjam diary. The previous…
www.nullpointer.co.uk
November 26, 2025 at 10:03 AM
Reposted by proc_gen
Alright, a little late for Monday's lunch hour in most parts of the world, but here's the first part of a five-part video series about making a text-generating bluesky bot. It's quick, assumes almost no knowledge, and is (hopefully) fun. #procjam

www.youtube.com/watch?v=gvPJ...
Make A Bot In Your Lunch Hour - Part 1/5
YouTube video by Ill Omens
www.youtube.com
November 24, 2025 at 7:17 PM
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November 22, 2025 at 10:35 PM
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so that i remember later, the link to the jam page itch.io/jam/procjam
November 22, 2025 at 12:23 AM
Reposted by proc_gen
The theme for #PROCJAM 2025 is:

❄️ ☃️ COLD PLACES ☃️ ❄️

Brr! We selected this theme using a new method: I asked community members to send in theme suggestions, then we turned them into word vectors, found the average, and looked at the words nearest to that! A little bit of unpredictability. 🔮
November 22, 2025 at 12:14 AM
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November 21, 2025 at 11:30 PM
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Another ping for this this week - later this month, why not make a procedural generator with us? It could be an RPG dice table, it could be some generative digital art with #p5js, it could be your first roguelike or a procedural dating sim. Join us for a laid back creative jam.

itch.io/jam/procjam
PROCJAM - the Procedural Generation Jam - is back for another year! Join us on itch.io this November for another week of making something that makes something - a bskybot, a videogame, a digital artwork, a dice table or something else!

🗓️ Nov 21st - Dec 1st
🔮 itch.io/jam/procjam
PROCJAM - The Procedural Generation Jam
A game jam from 2025-11-21 to 2025-12-01 hosted by PROCJAM. Let's Make Something! PROCJAM - the Procedural Generation Jam - is a creative coding jam about making things that make things. This normally...
itch.io
November 4, 2025 at 1:20 PM
Reposted by proc_gen
🎨 Nodevember - Day 8 - Bejewled

For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.

#nodevember
November 10, 2025 at 4:54 AM
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November 8, 2025 at 11:46 PM
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@redpandastudios.net #proceduralpanda2025 Day 9-10: Retro-Future Computer!

Been busy but had a little time today to make this modular random cyberdeck generator :)

My favorite part is the screen shader!

(( #blender #nodevember #nodevember2025 #proceduralpanda #b3d #3dart ))
November 12, 2025 at 12:14 AM
Reposted by proc_gen
🎨 Nodevember - Day 13 - Cabin

A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -

#nodevember
November 13, 2025 at 5:53 PM
Reposted by proc_gen
And here's the animated version of Nodevember #10: Zip!

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
November 11, 2025 at 3:34 AM
Reposted by proc_gen
🎨 Nodevember - Day 11 - Hive

This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.

#nodevember
November 12, 2025 at 2:45 AM
Reposted by proc_gen
🎨 Day 12 - Monument
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.

#nodevember #nodevember2025
November 13, 2025 at 12:37 PM
Reposted by proc_gen
Everyone's doing characters for nodevember these days :D
So here is my take on it as well.
Character splines are generated in a random range of angles, so every seed produces a new silly pose.

#Nodevember #Nodevember2025 #b3d #geometrynodes
November 12, 2025 at 9:19 PM
Reposted by proc_gen
Here's a little animation of today's Nodevember, for the prompt "monument".

This shows how the radius of the monument can be changed and the setup procedurally rebuilds it. 😊

#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
November 12, 2025 at 10:35 PM
Reposted by proc_gen
#nodevember Day 20 - Mask

It may not be pretty but they sure can dance. <3
November 20, 2025 at 7:59 PM
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#Nodevember2025 Day 13. Cabin

Spent two evenings on this 'cabin' instead of one, but I think it was worth it in the end.
Quite happy with how it turned out!

A video with brief look over the nodes should follow soon.

#Nodevember #b3d #blender #geometrynodes #art #digitalart
November 14, 2025 at 7:15 PM
Reposted by proc_gen
🎨Nodevember - Day 19 - Tool

Did some modeling and some hand tuned "rig" and animated it with one control, was fun to chain that in the tree.

#nodevember2025
November 20, 2025 at 5:32 AM
Reposted by proc_gen
November 17, 2025 at 11:46 PM
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procedural material wip #b3d #nodevember
November 15, 2025 at 9:04 PM
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5 days and 4000 nodes later, Bejewelled is complete
#Nodevember #Nodevember2025 #B3D #GeometryNodes
November 20, 2025 at 4:50 PM