proc_gen
banner
procgen.bsky.social
proc_gen
@procgen.bsky.social
Procedural generation researcher. Currently making games.
https://procedural-generation.tumblr.com

#procgen #gamedev
Reposted by proc_gen
Another part done! All procedural, no modeling, no booleans, all geometry nodes and blender. Nodes are here: github.com/IRCSS/Blende...
February 15, 2026 at 4:33 PM
Reposted by proc_gen
Procedural support beams for the bridge. Again funny how there any thing from gothic, rococo, roman, elven to timur architecture in a single arc.

Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.
February 5, 2026 at 11:45 PM
Reposted by proc_gen
Drip
vec2 p=(FC.xy*2.-r)/r.y*vec2(10,1),
a=vec2(.5,.1),
f=fract(vec2(p.x,p.y+t*4./PI+sin(ceil(p.x)/.1+t)))-a,
m=1.-max(f/(1.-a),-f/a);
o+=tanh(.1/(1.-m.x))*m.x*m.y;
February 5, 2026 at 12:41 AM
Reposted by proc_gen
New Post: Magpie (Part One) 🐦‍⬛

Magpie is my tool for livecoding visuals, made inside #picotron! This post explains what livecoding is (briefly), what Picotron is (also briefly), and shows a bit of what Magpie can do.

www.possibilityspace.org/blog/posts/m...
December 14, 2025 at 12:45 PM
Reposted by proc_gen
Genuary 30: It's not a bug, it's a feature. In this sketch I tried RGB channel displacement, shifting red & blue channels horizontally.

#genuary30 #genuary #genuary2026 #p5js #genartclub #generativeart #glitch
January 30, 2026 at 6:31 PM
Reposted by proc_gen
A cool bay generated by my game's world generator. Always amazed how far you can get with just enough layers of Perlin noise 😆

#indiedev #gamedev #indiegames
January 30, 2026 at 5:11 PM
Reposted by proc_gen
Little church on the prairie 🌿
The procedural building generator can get different looks varying floorplans, material packs, warping, size, number of floors etc. I've exposed as many variable as possible.
nimianlegends.com
January 29, 2026 at 5:04 AM
Reposted by proc_gen
#Genuary29 Prompt: Genetic Evolution

White Entities eat green blobs to recharge& reproduce, Red entities eat white entities.

They die (turn green) when depleted. When eating, they turn the food into a copy with variations on their parameters governing energy houshold, behaviour, resources.
January 29, 2026 at 9:34 AM
Reposted by proc_gen
everywhere i scrolled on the internet today
January 29, 2026 at 7:40 PM
Reposted by proc_gen
vec2 p=(FC.xy*2.-r)/r.y,v;
o=tanh(.03*vec4(2,1,1.+p)
/(.05+max(v+=length(p)-.5,-v/.1)).x
/(.1+abs(p.x-p.y)));
January 29, 2026 at 4:21 PM
Reposted by proc_gen
Genuary 2026, day 29: Genetic evolution and mutation. 🧬

Quote from "Exercices de Style" by Raymond Queneau (1947)

#genuary #genuary2026 #genuary29
#generativeart #p5js #creativecoding
January 29, 2026 at 9:00 PM
Reposted by proc_gen
I'm currently doing consulting on procgen and generative projects.

As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
January 28, 2026 at 10:08 PM
Reposted by proc_gen
New creative coding sketch 2026-01-29: "Waves 03"
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding
https://ericof.com/en/sketches/2026-01-29?mtm_campaign=SN&mtm_kwd=bluesky
January 29, 2026 at 6:58 PM
I'm currently doing consulting on procgen and generative projects.

As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
January 28, 2026 at 10:08 PM
Reposted by proc_gen
Genuary 2026, day 27: Lifeform. A shape or structure that behaves as if it’s alive or growing. 🍎

#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
January 27, 2026 at 9:04 PM
Reposted by proc_gen
Rocaille

vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
January 26, 2026 at 3:30 PM
Reposted by proc_gen
In case you missed it, we recently released a new video where we break down how the buildings in Expedition 33 were created in a procedural way.

Sharing a small clip here 🙂
Let us know what you think!
January 26, 2026 at 3:50 PM
Reposted by proc_gen
#Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes.
January 25, 2026 at 8:32 PM
Reposted by proc_gen
"Space Filler D20"

Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes. (@manuellarino)

Made with p5.js

#genuary2026 #genuary #genuary25 #genartclub

See it in action on @editart_xyz link in thread 👇
January 25, 2026 at 4:28 PM
Reposted by proc_gen
Procedural building generator, fixed balconies spawning indoors, added porches, front steps, double doors, back railings for staircases.
NimianLegends.com
January 25, 2026 at 12:31 AM
Reposted by proc_gen
Put together a really minimal sim rig in Geometry Nodes just now, did some tracing of a noise field, and colored the results based on speed at time of capture. I optimized the tracer by periodically resampling previous points using a Catmull-Rom spline this time.
#Blender #GeometryNodes
January 23, 2026 at 8:48 PM
Reposted by proc_gen
Luminescent Growth

Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR

#ProcGen #Shaders #Shadertoy
January 23, 2026 at 10:53 AM
Reposted by proc_gen
The best thing about continuing to build Trek ships is since its all procedurally moidelled in Houdini, Im slowly building up a great toolset to get them done fairly fast :)
January 24, 2026 at 5:07 AM
Reposted by proc_gen
Ooh, this year's Polaris Reports are up. Probably at least one or two things there of interest to any game designer. polarisgamedesign.com/reports/
Reports
REPORTS 2022 2023 2023 Understanding Systems Suspense Why is it fun to learn the rules of a videogame? Not just to play the game, but to learn it; to travel from the state of unknowing to knowing, to ...
polarisgamedesign.com
January 22, 2026 at 7:42 PM
Reposted by proc_gen
New devlog about the dialogue system I've planned for my procedural NPCs that I just recently started working on: www.youtube.com/watch?v=sHXO...

#gamedev #indiegame #procgen
Dynamic Dialogue System for Procedural NPCs
YouTube video by Vuntra City
www.youtube.com
January 22, 2026 at 1:56 PM