https://procedural-generation.tumblr.com
#procgen #gamedev
Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.
Made a bunch of geomtry nodes for this, a wrapper to wrap these shapes around cruves, spacing them perfectly etc.
vec2 p=(FC.xy*2.-r)/r.y*vec2(10,1),
a=vec2(.5,.1),
f=fract(vec2(p.x,p.y+t*4./PI+sin(ceil(p.x)/.1+t)))-a,
m=1.-max(f/(1.-a),-f/a);
o+=tanh(.1/(1.-m.x))*m.x*m.y;
vec2 p=(FC.xy*2.-r)/r.y*vec2(10,1),
a=vec2(.5,.1),
f=fract(vec2(p.x,p.y+t*4./PI+sin(ceil(p.x)/.1+t)))-a,
m=1.-max(f/(1.-a),-f/a);
o+=tanh(.1/(1.-m.x))*m.x*m.y;
Magpie is my tool for livecoding visuals, made inside #picotron! This post explains what livecoding is (briefly), what Picotron is (also briefly), and shows a bit of what Magpie can do.
www.possibilityspace.org/blog/posts/m...
Magpie is my tool for livecoding visuals, made inside #picotron! This post explains what livecoding is (briefly), what Picotron is (also briefly), and shows a bit of what Magpie can do.
www.possibilityspace.org/blog/posts/m...
#genuary30 #genuary #genuary2026 #p5js #genartclub #generativeart #glitch
#genuary30 #genuary #genuary2026 #p5js #genartclub #generativeart #glitch
#indiedev #gamedev #indiegames
#indiedev #gamedev #indiegames
The procedural building generator can get different looks varying floorplans, material packs, warping, size, number of floors etc. I've exposed as many variable as possible.
nimianlegends.com
The procedural building generator can get different looks varying floorplans, material packs, warping, size, number of floors etc. I've exposed as many variable as possible.
nimianlegends.com
White Entities eat green blobs to recharge& reproduce, Red entities eat white entities.
They die (turn green) when depleted. When eating, they turn the food into a copy with variations on their parameters governing energy houshold, behaviour, resources.
White Entities eat green blobs to recharge& reproduce, Red entities eat white entities.
They die (turn green) when depleted. When eating, they turn the food into a copy with variations on their parameters governing energy houshold, behaviour, resources.
o=tanh(.03*vec4(2,1,1.+p)
/(.05+max(v+=length(p)-.5,-v/.1)).x
/(.1+abs(p.x-p.y)));
o=tanh(.03*vec4(2,1,1.+p)
/(.05+max(v+=length(p)-.5,-v/.1)).x
/(.1+abs(p.x-p.y)));
Quote from "Exercices de Style" by Raymond Queneau (1947)
#genuary #genuary2026 #genuary29
#generativeart #p5js #creativecoding
Quote from "Exercices de Style" by Raymond Queneau (1947)
#genuary #genuary2026 #genuary29
#generativeart #p5js #creativecoding
As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding
https://ericof.com/en/sketches/2026-01-29?mtm_campaign=SN&mtm_kwd=bluesky
#desenhandocomcodigo #arte #processing #Sketch #py5 #CreativeCoding
https://ericof.com/en/sketches/2026-01-29?mtm_campaign=SN&mtm_kwd=bluesky
As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
As a way to give back to the community, I figured that it'd be nice to have procgen office hours on Friday, for asking questions or showing me your current project:
calendar.app.google/iDs53XCnescA...
#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
#genuary #genuary2026 #genuary27
#generativeart #p5js #creativecoding
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
vec2 p=(FC.xy*2.-r)/r.y/.3,v;for(float i,f;i++<1e1;o+=(cos(i+vec4(0,1,2,3))+1.)/6./length(v))for(v=p,f=0.;f++<9.;v+=sin(v.yx*f+i+r+t)/f);o=tanh(o*o);
Sharing a small clip here 🙂
Let us know what you think!
Sharing a small clip here 🙂
Let us know what you think!
Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes. (@manuellarino)
Made with p5.js
#genuary2026 #genuary #genuary25 #genartclub
See it in action on @editart_xyz link in thread 👇
Genuary Day 25: Organic Geometry. Forms that look or act organic but are constructed entirely from geometric shapes. (@manuellarino)
Made with p5.js
#genuary2026 #genuary #genuary25 #genartclub
See it in action on @editart_xyz link in thread 👇
NimianLegends.com
NimianLegends.com
#Blender #GeometryNodes
#Blender #GeometryNodes
Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR
#ProcGen #Shaders #Shadertoy
Stateless shader based on Phacelle Noise. Video compression makes it pale; it looks better in the Shadertoy: www.shadertoy.com/view/tXGcWR
#ProcGen #Shaders #Shadertoy
#gamedev #indiegame #procgen
#gamedev #indiegame #procgen