https://procedural-generation.tumblr.com
#procgen #gamedev
www.nullpointer.co.uk/generating-c...
www.nullpointer.co.uk/generating-c...
www.youtube.com/watch?v=jhfX...
www.youtube.com/watch?v=jhfX...
tomnullpointer.itch.io/snowflakes
tomnullpointer.itch.io/snowflakes
www.nullpointer.co.uk/procjam-25-d...
www.nullpointer.co.uk/procjam-25-d...
www.youtube.com/watch?v=gvPJ...
www.youtube.com/watch?v=gvPJ...
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2803435
#p5js #javascript #Processing #generativeart #creativecoding #dailycoding
code : openprocessing.org/sketch/2803435
❄️ ☃️ COLD PLACES ☃️ ❄️
Brr! We selected this theme using a new method: I asked community members to send in theme suggestions, then we turned them into word vectors, found the average, and looked at the words nearest to that! A little bit of unpredictability. 🔮
❄️ ☃️ COLD PLACES ☃️ ❄️
Brr! We selected this theme using a new method: I asked community members to send in theme suggestions, then we turned them into word vectors, found the average, and looked at the words nearest to that! A little bit of unpredictability. 🔮
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
itch.io/jam/procjam
🗓️ Nov 21st - Dec 1st
🔮 itch.io/jam/procjam
itch.io/jam/procjam
For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.
#nodevember
For this, used the smart primitives, the smart mesh blend by proximity for displcement, then remeshed into volumes and used the new scatter asset on another smart primitive for the jewel shape.
#nodevember
Been busy but had a little time today to make this modular random cyberdeck generator :)
My favorite part is the screen shader!
(( #blender #nodevember #nodevember2025 #proceduralpanda #b3d #3dart ))
Been busy but had a little time today to make this modular random cyberdeck generator :)
My favorite part is the screen shader!
(( #blender #nodevember #nodevember2025 #proceduralpanda #b3d #3dart ))
A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -
#nodevember
A cab in a cabin - all procedural. Simliar to the monument, I used index selections to extrude elements, but this time booling. I also used material mask incides and colors set by the GN -
#nodevember
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.
#nodevember
This time I went with one of my favorite games, and made a slightly fun pixel art like procedural bee with GN and color attributes to shader.
#nodevember
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.
#nodevember #nodevember2025
Some lofted curves, mask selection and extrusions, remesh, then shaders with normal and edge and AO masking on different noises like simplex, with some trebol moss here and there, then lit. World is in shader. Then.. seed to drive mapped variations.
#nodevember #nodevember2025
So here is my take on it as well.
Character splines are generated in a random range of angles, so every seed produces a new silly pose.
#Nodevember #Nodevember2025 #b3d #geometrynodes
So here is my take on it as well.
Character splines are generated in a random range of angles, so every seed produces a new silly pose.
#Nodevember #Nodevember2025 #b3d #geometrynodes
This shows how the radius of the monument can be changed and the setup procedurally rebuilds it. 😊
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
This shows how the radius of the monument can be changed and the setup procedurally rebuilds it. 😊
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
Spent two evenings on this 'cabin' instead of one, but I think it was worth it in the end.
Quite happy with how it turned out!
A video with brief look over the nodes should follow soon.
#Nodevember #b3d #blender #geometrynodes #art #digitalart
Spent two evenings on this 'cabin' instead of one, but I think it was worth it in the end.
Quite happy with how it turned out!
A video with brief look over the nodes should follow soon.
#Nodevember #b3d #blender #geometrynodes #art #digitalart
Did some modeling and some hand tuned "rig" and animated it with one control, was fun to chain that in the tree.
#nodevember2025
Did some modeling and some hand tuned "rig" and animated it with one control, was fun to chain that in the tree.
#nodevember2025
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025
#blender #blender3d #b3d #geometrynodes #procedural #nodevember #nodevember2025