Pilchard
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ps1ape.bsky.social
Pilchard
@ps1ape.bsky.social
Fine, I'll try it.
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thanks for the tip
January 3, 2026 at 4:35 AM
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When the seagulls cried again, none were left alive.

#umineko #うみねこFA #cigart
April 7, 2025 at 4:57 PM
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January 1, 2026 at 12:00 AM
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Give yourself something to look forward to next year. Something less substantial than a resolution which can carry regret if you can't stick to it. Think of a book you want to read, a genre of music you'd like to learn more about, a curiosity to chase no matter how trivial. Keep your spark lit.
December 31, 2025 at 11:59 PM
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The team that formed Treasure left Konami cause they felt stifled by the reliance on developing licensed IP games but after creating a whole new company they immediately made a Ronald McDonald game for cash. We are allowed to say this is funny cause the game whipped ass and it worked out in the end.
December 30, 2025 at 2:09 PM
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wait he might be the funniest man alive.
tl (it didn't fit the word count so here's an image)
December 28, 2025 at 5:09 PM
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early test #sandwichdev
December 28, 2025 at 2:38 AM
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Frustrated by the fact that nobody's making Elevator Action/Rolling Bird style games I spent the past week+ making a tiny game like this myself, the main bulk of it is done just gotta do some finishing touches & release
December 26, 2025 at 11:11 PM
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The medium where mtx,gacha,live service,survivorlikes have become normalized and accepted. The medium where scale is worshipped like nothing else. The medium where important history is lost and tech upgrades are treated as artistic upgrades. The fans of this medium is for sure going to resist genAI
December 23, 2025 at 12:18 AM
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men only want one thing
August 26, 2025 at 7:05 PM
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i love it so fucking much
December 18, 2025 at 11:42 PM
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while we're on the topic of what's the correct way to implement placeholders in your game, here is an excerpt of unfinished dialogue from the april 2000 prototype of spyro 3
December 17, 2025 at 6:20 PM
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Polar nights and the endless darkness not enough for you?
Try Void Stranger/ZeroRanger as well, now on sale.
December 18, 2025 at 7:40 PM
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December 18, 2025 at 11:07 AM
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imagining a world where movie watchers had the same weird obsession as gamers about filling the screen with border art
December 17, 2025 at 11:39 PM
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Everyone's always talking about Flipnic for PS2
December 8, 2025 at 7:55 AM
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was like a, primetime sitcom credit sequence or something. idk why the bean one keeps cracking me up. yu suzuki, is an odd man
August 14, 2025 at 1:09 AM
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VIRTUA FIGHTER 5 R.E.V.O.

Available at the official EVO store
LINK: sega.link/4ldIJjq
August 7, 2025 at 8:14 PM
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Raced to get this done ASAP: an EXHAUSTIVE breakdown of the one minute of new #virtuafighter footage we were blessed with at Evo. Beautiful game even via the 1080p blurry Youtube rip. Forty seconds action, 2500 words, you know how it is with me.
August 4, 2025 at 5:44 PM
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New VIRTUA FIGHTER Project | Combat Gameplay First Look - Training Stage (more details at TGS) www.youtube.com/watch?v=dfG8...
August 3, 2025 at 11:24 PM
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you're gonna wanna make sure your game is as friendly to payment processors as possible, something like an online casino that connects 10 year olds to 45 year old roleplaying partners
July 28, 2025 at 5:17 PM
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I can't tell you anything don't look anything up just play it
July 27, 2025 at 3:53 PM
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An interview about Ikaruga, one of my favourite games ever. It covers the early prototyping stages, design influences, and more.
shmuplations.com/ikaruga/

Make sure to support @shmuplations.bsky.social, they do incredible work.

#gamedev #retro #shmup
Ikaruga – 2001/2002 Developer Interviews - shmuplations.com
These two Ikaruga interviews (slightly edited to read as one) follow the evolution of Ikaruga’s design and gameplay. Iuchi also talks about its connection to Radiant Silvergun and Ikaruga’s reception ...
shmuplations.com
July 19, 2025 at 1:54 PM
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Everything is a WIP, sound effects are placeholders. Working on an arena game mode for a demo, trying to get enemy behaviors right between evasive/aggressive, gonna be adding more nuance to them soon. More playable characters are coming along nicely too.
July 20, 2025 at 3:41 AM