Game jams, homemade game engine dev.
Sometimes streaming on youtube:
🔴 https://www.youtube.com/@seb_degraff/streams
Also on mastodon:
🐘 http://mastodon.gamedev.place/@seb_degraff
It's very useful to quickly find and fix inefficiencies. I recently implemented zoom to cursor, and it's a joy to use now. Another handy feature is CTRL-click on a profiler marker to jump to the code location.
Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊
youtu.be/1OOfRTfMnx0
Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊
youtu.be/1OOfRTfMnx0
I’ve been improving the in-game ambient occlusion system - and ended up with something I call:
Blob-based Analytical Ambient Occlusion on Primitives
Here’s what it does to the final image:
(more examples later in the thread)
(1/16)
I’ve been improving the in-game ambient occlusion system - and ended up with something I call:
Blob-based Analytical Ambient Occlusion on Primitives
Here’s what it does to the final image:
(more examples later in the thread)
(1/16)
There is much to do still, but it is coming nicely along so far.
Steam wishlisting: store.steampowered.com/app/3959370/...
Playable demo on my website (a bit outdated): quakatoo.com/projects/cod...
Halloween is coming and there is so much left to do!
Like, for instance, wish listing 8-bitBot: store.steampowered.com/app/3959370/...
#gamedev #raylib #solodev
Halloween is coming and there is so much left to do!
Like, for instance, wish listing 8-bitBot: store.steampowered.com/app/3959370/...
#gamedev #raylib #solodev
zeux.io/2025/09/30/b...
zeux.io/2025/09/30/b...
github.com/rxi/sj.h
github.com/rxi/sj.h
Adding items that entities can drop when they die or are destroyed. This is yet another project – a game we're prototyping with my studio, Asteroid Lab.
Made in a custom engine, in C. #indiedev
www.youtube.com/watch?v=Y0Q5...
Adding items that entities can drop when they die or are destroyed. This is yet another project – a game we're prototyping with my studio, Asteroid Lab.
Made in a custom engine, in C. #indiedev
www.youtube.com/watch?v=Y0Q5...
Help us spread the word and write a review if you play it on Steam! 💜
OUT NOW
👃
🍎 Play as 250+ everyday objects
💌 Experience a wholesome life story
🧑🤝🧑 Join a friend in the local co-op mode!
Get it on Steam, EGS, PS5 and Switch!
Tell your friends, family and help us share this post!
Help us spread the word and write a review if you play it on Steam! 💜
This works on top of a custom build system that watches for file changes, then parses the structs in the file to generate reflection data.
Now it also inserts code in the source file. Feels kind of forbidden, but also feels nice!
This works on top of a custom build system that watches for file changes, then parses the structs in the file to generate reflection data.
Now it also inserts code in the source file. Feels kind of forbidden, but also feels nice!