the game so sick the so-called 'algorithm' trembles--no--cowers in fear at its sheer unmarketability...
the game so sick the so-called 'algorithm' trembles--no--cowers in fear at its sheer unmarketability...
⬇️Link below ⬇️
⬇️Link below ⬇️
We'll be premiering it live, Nov. 17, 9 AM Pacific.
See you soon, Bumpslashers! ⚔️
youtu.be/VU9i_DK2kc4?...
We'll be premiering it live, Nov. 17, 9 AM Pacific.
See you soon, Bumpslashers! ⚔️
youtu.be/VU9i_DK2kc4?...
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
We are deeply saddened to share that Gimmick! composer Masashi Kageyama has passed away.
Also, yes, there's no background. I wasn't particularly fond of the old one, so I want to try something simpler.
Also, yes, there's no background. I wasn't particularly fond of the old one, so I want to try something simpler.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.
A lot of players want to trade time for in-game progress. It's purely transactional: 1 hour = 1 progress
But I want to feel like my actions matter i.e. what I do with time creates progress, not time itself.