medinadev.bsky.social
@medinadev.bsky.social
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December 25, 2025 at 11:06 PM
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Team Cherry Holiday Sign-off! Hollow Knight: Silksong - Sea of Sorrow revealed, the original Hollow Knight refreshed, and more!

Read the blog post here: www.teamcherry.com.au/blog/holiday...
December 16, 2025 at 12:49 AM
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I love Venezuelan Godot
December 12, 2025 at 2:29 PM
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First test of the “deliver the fragile items” mission type 😬
December 8, 2025 at 3:29 PM
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he's plenty capable on his own, i'll have you know
December 4, 2025 at 2:56 AM
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More and more art will be coming into the game over the next few weeks 🤩
December 1, 2025 at 3:24 PM
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Some more cheeky #GodotEngine 'watch-dev'.

On the one hand, was an interesting challenge thinking of a game that made sense on the form factor. Only radial game I could think of was old school Tempest.

On the other, these devices clearly aren't made for it. I rinsed the battery in no time!
November 29, 2025 at 1:07 PM
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Bought myself a new watch on sales.

Took me no time at all to one click deploy a little game to it with #GodotEngine ^^

Now to not get distracted by this and rabbit hole into "watch-dev"
November 29, 2025 at 6:27 AM
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NEW: I spoke to Team Cherry about Silksong DLC, cut content, difficulty settings, storytelling, what they were thinking with Bilewater, the lack of signposting for Act 3, whether they'll do another Hollow Knight game, and much, much more www.bloomberg.com/news/newslet...
The Makers of ‘Silksong’ Aren’t Done Just Yet
The developers at Team Cherry tell us they’re working on new content for their popular action game
www.bloomberg.com
November 28, 2025 at 4:30 PM
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Shouldn’t every 4x4 have an emergency 🥊?
November 27, 2025 at 5:38 PM
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Made a little digital glyph rain effect, and couldn't resist going all the way. 🐧🕶️🔫
#GodotEngine #gamedev #indiedev
November 24, 2025 at 6:32 PM
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Update 7 Released for Mesh2Motion! 🎉

✨ 20+ new animations available
✨ Root motion support for animations
✨ New head/body separation option for human
✨ Mirror animations options

Release notes: mesh2motion.org/news
Try it out: app.mesh2motion.org

Would love feedback
November 22, 2025 at 1:43 PM
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Today's weapon of choice: the crossbow! You have a lot of options on how to use this one, and it flows nicely with the other weapons!

Game's name: Alabaster Dawn

#alabasterdawn #gamedev #indiegame #pixelart #indiedev
November 20, 2025 at 7:33 PM
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Interactive #Godot tween guide. If you need help with tweens, transitions or adding juice, it’s all here.

qaqelol.itch.io/tweens

#gamedev #indiedev
November 20, 2025 at 7:31 AM
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Robot Detour, my first Steam release and small puzzle magnum opus, turns 1 today! 🎉

store.steampowered.com/app/2666840/...

It's on -50% sale for a week (just 3 bucks), you literally have no excuse to try this game.

It's short (~3 hours) and inventive!
1 year in and we're still at 100% positive 💚
November 14, 2025 at 12:05 PM
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My #godotfest talk is online! Check it out to see how I do the lofi graphics style of Reconfigure and add juice by enabling all the effects in the post-processing system, and more.
www.youtube.com/watch?v=cfip...
Antti Tiihonen: Less is More: Modern Approaches to Low-Fi Visuals #GodotFest2025
YouTube video by GodotFest
www.youtube.com
November 12, 2025 at 6:58 AM
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I want to make an off-roading game, but I want to drive on furniture instead of nature
November 16, 2025 at 11:39 PM
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Oh my
November 14, 2025 at 9:50 PM
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November 15, 2025 at 11:44 PM
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ucupaint 2.4.0 is out with improved alpha workflow, better smart mask support, easier floater baking, decal constraints and more! ⭐
November 10, 2025 at 12:02 PM
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I don't have a proper video on hand for #PitchYaGame for a number of reasons, but Crop and Claw is a #JRPG with playable #dragons and #kobolds, and you can make your own to merc party members.

Wishlist on #Steam. I'm tired: store.steampowered.com/app/3065270/
November 7, 2025 at 5:37 PM
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#PitchYaGame Burn With Me is a game for those with an Inscryption-shaped hole in their heart.

🕯 Teacher who lures students into a dangerous ritual
🔥 Deckburner gameplay: sacrifice cards to fire
🖤 Find balance between desire and sanity

Playtest soon: s.team/a/2954010
November 7, 2025 at 2:29 PM
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[WIP] Missed my Halloween deadline, but it is what it is lol.

🎃Boss fight is effectively "done". definitely need to refine, it's not balanced at all rn + there are some bugs.

(also, recording in unity slows everything down, so it looks like I was mashing buttons at high speed lol)

#DeadmanReborn
November 3, 2025 at 4:14 AM
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Starting to code head correction controls for Mesh2Motion. This will help with models that have large head areas that get pulled by the shoulders and arms. A few people asked about how to easily improve this situation. #gamedev #threejs #opensource #characterart
November 2, 2025 at 2:09 PM
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patrons can play this literally right now on my discord btw
#vesna #dogNightmare #gamedev #indiegames
November 1, 2025 at 12:21 AM