membrilloamarillo.bsky.social
@membrilloamarillo.bsky.social
Computer Graphics
Spacecraft Operations

https://github.com/MembrilloAmarillo
Started custom UI + Custom Multi font rendering!
September 18, 2025 at 10:56 AM
Rewrote the vulkan render to 1.3 and tried to make it more friendly to use. Also happy to add microui support and the setup came really easy! Although struggled a little bit with the custom font rendering.
Now I want to have some fun with 3D
September 2, 2025 at 11:23 AM
Improving UI now with small hover animations.

To show all telemetry elements I metagenerated the xml schema into odin types then after validating the user file against the schema I just load them into their respective types
February 24, 2025 at 8:21 AM
I created a small theme inspired on Casey Muratori's 4coder theme but for the Helix editor

gist.github.com/MembrilloAma...
Handmade Hero inspired theme - Helix
Handmade Hero inspired theme - Helix. GitHub Gist: instantly share code, notes, and snippets.
gist.github.com
February 6, 2025 at 11:13 AM
The concept of writing a thesis of more than 100 pages just to be read and graded for 3 people and, after that, to be left into the forgotten, feels unreal.

Maybe in a distant future I can show my grandchilden my multiple one thousand line functions and smirk full of pride.
January 26, 2025 at 7:46 PM
Reposted
New dithering method dropped

I call it Surface-Stable Fractal Dithering and I've released it as open source along with this explainer video of how it works.

Explainer video:
www.youtube.com/watch?v=HPqG...

Source repository:
github.com/runevision/D...

#gamedev #vfx
January 23, 2025 at 3:28 PM
Keeping up with the ui though the colours are just not great. Ended up using a simple hash table with buckets and a general tree to store and lookup for xml values.
It does not seem to go bad as long as I dont try to render more than 2000 labels every frame, I should look into that
January 20, 2025 at 9:22 AM
Reposted
one of my favorite things in life is that sometimes there's a cat
January 17, 2025 at 9:00 PM
Reposted
Hey! **Happy New Year 2025!!!** 🎉

Will be 2025 the year of raylib??? 😉
December 31, 2024 at 6:54 PM
Reposted
Happy New Year from Siberia Everyone! Never let corporate mfs make you forget that Programming is Fun
December 31, 2024 at 7:10 PM
Reposted
handedness can be a little hard to wrap your head around - it's a very elusive concept as it's mostly perceptual/visual rather than being a property of the numbers/math itself

notably though, you can use it to figure out positive rotation directions, given an arbitrary axis!
November 13, 2024 at 10:52 AM
Reposted
Stop Forcing A.I. into Fucking EVERYTHING!
December 24, 2024 at 3:11 AM
Reposted
On enshittification and the rot economy (long, angry read - tho i agree we should be angry and try to contribute to dismantle this system)
www.wheresyoured.at/never-forgiv...
Never Forgive Them
In the last year, I’ve spent about 200,000 words on a kind of personal journey where I’ve tried again and again to work out why everything digital feels so broken, and why it seems to keep getting wor...
www.wheresyoured.at
December 23, 2024 at 8:37 AM
Custom UI + Custom XML Validator for XTCE files!!

I dont understand why someone would use xml out of joy.
December 12, 2024 at 9:38 PM
Reposted
Hey! Only 2 days left to start the **raylib NEXT gamejam**! 🚀

You are still on time to join! The theme will be decided in a public poll on Discord 24h before the start! 📊

A pre-configured project template is available on GitHub for the jam: github.com/raysan5/rayl... 😄

itch.io/jam/raylib-n...
raylib NEXT gamejam
A game jam from 2024-10-27 to 2024-11-09 hosted by Ray. Welcome to raylib NEXT gamejam! This is a unique gamejam to get ready for the upcoming raylib 5.5 NEXT release! To prepare for this NEXT release...
itch.io
October 25, 2024 at 5:41 PM