MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
banner
peterstrahle.dev
MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
@peterstrahle.dev
Principal Technical Artist
@ Off-Leash Interactive
Stockholm, Sweden

I do not use and I urge you to not use:
Tesla, Temu, Shein, TikTok, X, Mondelez (Marabou, Tucs, etc.), Google, Amazon, Meta (Facebook, Instagram, Messenger, etc.)
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Not to toot my own bugle, but besides the addictive and awesome gameplay, the fixed camera of Pinkeep allows for some really cool tech art wizardry for some visuals that haven't been shown too much yet 👀
NEW GAME ANNOUNCEMENT 😍
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!

Demo coming in January, wishlist now! 👇
December 20, 2025 at 1:40 PM
Second blog post is up!

How we optimized Mannequin for Quest 2. Fighting draw calls, occlusion, instancing, CPD, LOD tuning, and a bunch of small tools to get the most out of the Q2.

If you’re into VR performance or technical art, you might like this.

real-mrbeam.github.io/2025/12/11/O...
This post is for the people who squeezed every last millisecond with me both on Vampire: The Masquerade - Justice and Mannequin. Special thanks to engineering for turning a dead end into the Snow Occlusion plugin.
real-mrbeam.github.io
December 12, 2025 at 10:10 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
New blog post: "interest sources", contextual NPC interactions, as deployed by me in @sleightofhand.game and other things. Here is one way that you, too, can keep your code from ballooning while actively encouraging your design aspirations to balloon

www.joewintergreen.com/interest-sou...
December 8, 2025 at 5:33 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
We just premiered the announcement trailer for Verdant at the @wholesomegames.com Wholesome Snack showcase! 🥳🌱🎮

🦌 Single-player survival in the overgrown ruins of the 80s
🌿 Give and take life with your unique powers
🫀 Listen to your body, not a HUD

#Verdant #indiedev #gamedev
December 9, 2025 at 8:18 PM
I started a blog!
First post is about how we built the lighting workflow for Mannequin on Quest. Using Lumen and baking the result with GPU Lightmass. Fake bloom, reflections and creating tools. If you're into technical art, VR optimization, you might enjoy it.

real-mrbeam.github.io/2025/10/28/L...
When we were developing the multiplayer VR title Mannequin for the Quest 2, we realized early in production that lighting design would play a crucial role in the project.
real-mrbeam.github.io
December 4, 2025 at 4:00 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Slots & Daggers is OUT NOW!!

I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤

Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
October 24, 2025 at 4:07 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
normalMagic now available on Superhive! 🐝
Link in thread 👇
#b3d #normalMagic
September 26, 2025 at 2:23 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Last chance to get normalMagic with the early access discount — It looks like the release might happen today 🫨
#normalMagic
September 22, 2025 at 4:20 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
We now have a new Release Candidate for Material Maker 1.4.
Please don't hesitate to test it and report problems.
And maybe final will be ready for early October so we can finally get back to normal release schedule.🤞
rodzilla.itch.io/material-mak...
Material Maker 1.4RC6
Here is a new Release Candidate for Material Maker 1.4, with a bunch of fixes (mostly for non critical problems). Thanks a lot to williamchange who contributed quite a few of them. As always, I would....
rodzilla.itch.io
September 21, 2025 at 12:11 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
MeshBlend 1.5 on Fab - Better noise, better controls, better setup and better blending!
Excited to bring this update just in time for #UnrealFestStockholm!
September 19, 2025 at 5:47 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
I've just released version 1.1.0 of my #UE5 SDF Plugin. Now featuring some extra material functions, some basic materials and this nifty interactive explainer / examples / tutorial window

Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF

#gamedev #UnrealEngine
September 19, 2025 at 4:31 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
It's also easy to do this just for the current session!
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
September 17, 2025 at 3:42 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
#UEFest is on in Stockholm next week, and I’d love to fill up my dance card as much as possible ahead of it! I have much to share about how the #Hazelight audio team merges #Reaper, #Wwise and #UnrealEngine, and of ”SoundDefs” - our custom audio implementation sandbox in UE.

See you!
#gameaudio
September 17, 2025 at 9:17 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Here is how to create this Wave UV distortion effect with dynamic parameters to control frequency, amplitude and speed on each axis #realtimeVFX #UnrealEngine #gamedev #VFX
August 28, 2025 at 6:00 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
📚 While it's hot, did you know you can use the Blend Normals by Proximity asset (in Bforartists) to also potentially blend shaders? I really think the Set Mesh Normal node in Geometry Nodes is.. a "normal" revolution!
August 4, 2025 at 5:19 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Stunning interactive waterfall shader's breakdown in 30sec by Josué Ortigoza Ramos, crafted with Unity and Shader Graph. #GameDev #ShaderGraph #Unity3D"
August 2, 2025 at 8:10 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Hey!

Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline?

That's me!

🎨 www.xavierck.com
📫 [email protected]
June 30, 2025 at 3:47 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
A little teaser trailer while I prep for launch!
Mostly me moving meshes into each other. Still feels magical! 🧙‍♂️🪄

MeshBlend is coming to UE5 soon.
#gamedev #unrealengine #ue5
July 28, 2025 at 3:49 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
#UE #Blender #UnrealEngine #tech #gamedev
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!

I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅

youtube.com/watch?v=hC2_...

More detail in the🧵
GameTools Blender Extension - Introduction
YouTube video by Ghislain Girardot
youtube.com
July 25, 2025 at 11:46 AM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Here's a new article I wrote in collaboration with Epic colleague Jason Nadro, highlighting the latest quality-of-life improvements for the Materials system in Unreal Engine 5.6! ✨ dev.epicgames.com/community/le...
Shoutout to the dev team for their great work!
Materials - Quality of Life Updates in Unreal Engine 5.6 | Knowledge base
This document highlights various quality-of-life improvements for Materials as of the 5.6 Unreal Engine release.
dev.epicgames.com
July 16, 2025 at 6:35 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
No Kings protest today in Gainesville, Florida:
June 14, 2025 at 6:08 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
In the face of murderous MAGA raiding our neighborhoods, killing our lawmakers, the people RISE. #3E #NOKINGSPROTEST #PhillyProtest
June 14, 2025 at 6:38 PM
Reposted by MrBeam 🇪🇺🇸🇪🇺🇦🏴🚩
Posted by my local Indivisible group. Over 1300 in Newton, North Carolina today.
June 14, 2025 at 6:00 PM