@ Off-Leash Interactive
Stockholm, Sweden
I do not use and I urge you to not use:
Tesla, Temu, Shein, TikTok, X, Mondelez (Marabou, Tucs, etc.), Google, Amazon, Meta (Facebook, Instagram, Messenger, etc.)
PinKeep is a pinball deckbuilding roguelite – Master the ball and flippers to collect resources and defeat your enemies!
Demo coming in January, wishlist now! 👇
How we optimized Mannequin for Quest 2. Fighting draw calls, occlusion, instancing, CPD, LOD tuning, and a bunch of small tools to get the most out of the Q2.
If you’re into VR performance or technical art, you might like this.
real-mrbeam.github.io/2025/12/11/O...
How we optimized Mannequin for Quest 2. Fighting draw calls, occlusion, instancing, CPD, LOD tuning, and a bunch of small tools to get the most out of the Q2.
If you’re into VR performance or technical art, you might like this.
real-mrbeam.github.io/2025/12/11/O...
www.joewintergreen.com/interest-sou...
www.joewintergreen.com/interest-sou...
🦌 Single-player survival in the overgrown ruins of the 80s
🌿 Give and take life with your unique powers
🫀 Listen to your body, not a HUD
#Verdant #indiedev #gamedev
🦌 Single-player survival in the overgrown ruins of the 80s
🌿 Give and take life with your unique powers
🫀 Listen to your body, not a HUD
#Verdant #indiedev #gamedev
First post is about how we built the lighting workflow for Mannequin on Quest. Using Lumen and baking the result with GPU Lightmass. Fake bloom, reflections and creating tools. If you're into technical art, VR optimization, you might enjoy it.
real-mrbeam.github.io/2025/10/28/L...
First post is about how we built the lighting workflow for Mannequin on Quest. Using Lumen and baking the result with GPU Lightmass. Fake bloom, reflections and creating tools. If you're into technical art, VR optimization, you might enjoy it.
real-mrbeam.github.io/2025/10/28/L...
I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤
Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
I've poured so much love into this game and had so much fun making it. From the music to the animations to all the silly little mechanics, really hope you can feel it 🖤
Give it a retweet if you wanna support me, link to the game below! Cheers 🥂
#SplitFiction wins Best Sound Design in a Video Game at #MASAwards
#gameaudio #gamedev
#SplitFiction wins Best Sound Design in a Video Game at #MASAwards
#gameaudio #gamedev
#normalMagic
#normalMagic
Please don't hesitate to test it and report problems.
And maybe final will be ready for early October so we can finally get back to normal release schedule.🤞
rodzilla.itch.io/material-mak...
Please don't hesitate to test it and report problems.
And maybe final will be ready for early October so we can finally get back to normal release schedule.🤞
rodzilla.itch.io/material-mak...
Excited to bring this update just in time for #UnrealFestStockholm!
Excited to bring this update just in time for #UnrealFestStockholm!
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
Windows binaries for 5.4, 5.5 and 5.6 up in github github.com/rtm223/RTMSDF
#gamedev #UnrealEngine
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
If you press Ctrl-Shift-W, the Widget Reflector will open. That contains a global Application Scale setting as well, which will be discarded after you restart.
See you!
#gameaudio
See you!
#gameaudio
Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline?
That's me!
🎨 www.xavierck.com
📫 [email protected]
Do you need a highly technical character artist with almost 15 years of individual contributor and leadership experience? Looking for someone to wrangle your shaders? Or perhaps you need a person to assemble your character art pipeline?
That's me!
🎨 www.xavierck.com
📫 [email protected]
Mostly me moving meshes into each other. Still feels magical! 🧙♂️🪄
MeshBlend is coming to UE5 soon.
#gamedev #unrealengine #ue5
Mostly me moving meshes into each other. Still feels magical! 🧙♂️🪄
MeshBlend is coming to UE5 soon.
#gamedev #unrealengine #ue5
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!
I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅
youtube.com/watch?v=hC2_...
More detail in the🧵
🥳My 𝗚𝗮𝗺𝗲 𝗧𝗼𝗼𝗹𝘀 addon is finally complete and officially available as a Blender Extension!
I spent way too much time coding it + writing a 150-page manual and over 2 hours of video tutorials. 😅
youtube.com/watch?v=hC2_...
More detail in the🧵
Shoutout to the dev team for their great work!
Shoutout to the dev team for their great work!