Fernoir
fernoir.bsky.social
Fernoir
@fernoir.bsky.social
Level designer | Saudade Punk | Dreaming of space that doesn't exist | Games are for everybody | He/him
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🔁
November 20, 2025 at 9:31 PM
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This is an excellent analysis and matches my own thoughts. I was hoping someone with more development expertise could explain the use of ML/AI in Arc Raiders and unpack that both in terms of technical implementation and ethical impact on the broader industry.
The release of Arc Raiders has raised significant concerns about the ethics of utilising generative AI in a AAA game. It’s important we understand that for whatever gains AI delivers, who is losing out, and what impact does that have on the industry?

Read on!
www.aiandgames.com/p/arc-raider...
Arc Raiders and the Ethical Use of Generative AI | 19/11/25
We discuss the issues surrounding Embark's use of AI voices
www.aiandgames.com
November 19, 2025 at 9:22 PM
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I was just handed this puppy.
November 16, 2025 at 7:49 PM
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in the early 2000s Rebecca took the time to chat over IRC with a teenaged and gender-confused Me on the practicalities of transition - in a time where being out as trans online was something that could get you socially ostracized. I owe her a lot for that and only hope I can pay it forward.
My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 10:29 PM
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Rebecca was one of the founders of Interplay and programmed & designed for some of the most influential games of my youth, notably Bard's Tale I & III and Wasteland. She will be missed.
My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 10:18 PM
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Easy choice if you're a deer deciding where to buy a house
November 17, 2025 at 3:53 PM
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Working with @nicholasmc1.bsky.social on this fairly unusual game was an absolute joy! re-calibrating my concept work for first person was a pretty interesting challenge as well! ( everyone else wants top down) I made Key art, concepts and a few cheeky 3D characters as well!
November 17, 2025 at 10:12 PM
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Rebecca Heineman is a giant in the game industry. May she be long remembered.
My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 10:05 PM
Reposted by Fernoir
My trailblazing game industry bad-ass friend Rebecca Heineman has passed away.

Fuck cancer.

Friends, let’s not forget her: en.wikipedia.org/wiki/Rebecca...
Rebecca Heineman - Wikipedia
en.wikipedia.org
November 17, 2025 at 9:52 PM
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me asf rn
November 17, 2025 at 12:39 PM
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November 17, 2025 at 12:38 PM
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When you're writing a tabletop roleplaying game, the mechanics should evoke the atmosphere you want in your story.

A simple example: we're writing a cozy woodland mystery game. What are the combat mechanics like? Well, clearly there aren't any. Combat isn't part of our cozy woodland story.

But...
November 16, 2025 at 9:13 PM
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Canadian Vending Magazine (May 1961) has been scanned and archived. Weird to scan something older than my dad. Please enjoy a look at automats and cigarettes! archive.org/details/Cana...
November 16, 2025 at 11:19 PM
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November 16, 2025 at 7:18 AM
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Steve is feeling fabulous today!
November 15, 2025 at 9:55 PM
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Deux conseils de nouvelles sorties musicales ce matin, avec l'album Shiraz de Dhafer Youssef qui est plein de jazz tendre et un peu mélancolique, et de sa voix toujours solaire.
Dhafer Youssef - Shiraz
Choose your preferred music service
ffm.to
November 16, 2025 at 9:35 AM
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Some more recent stuff I've done.
August 26, 2025 at 11:59 AM
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I looked at an MGS book with my partner and it has resulted in me playing MGS1 again, mostly to take environmental pics....
November 15, 2025 at 2:51 AM
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Banjo-Tooie Ending E
November 14, 2025 at 8:31 PM
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friday soapbox: as a designer, if you want something to be a skillful action for players, and you want growth in this skill to be very deep/meaningful, then you need to also let players be bad at it. sometimes horrendously bad. players hate this pain, and designers often want to mitigate it away.
November 14, 2025 at 8:42 PM
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The "player felt a negative emotion for a moment in a playtest, that's now a Pri 1 problem" instinct in AAA prod is a huge tarpit for our industry
November 14, 2025 at 8:44 PM
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#xenovember day 13 - I’m noodling for longer and longer on these things. At this rate day 15 will arrive in a week.

#art #alien #xenomorph #horror #horrorart #hrgiger #creatureart #scifiart #artchallenge #bskyart
November 13, 2025 at 10:31 PM
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Reflektors MTL
November 2, 2025 at 7:48 PM
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Isolation MTL
November 12, 2025 at 4:42 PM
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Cet article paraît alors que je viens de perdre le projet que je gérais et traduisais en français quotidiennement depuis 8 ans, l'un des jeux les plus joués au monde au passage. Pour réduire les coûts (espère-t-il), l'éditeur passe à l'IA avec post-édition, que mes collègues et moi refusons.
Merci à @killylog1.bsky.social de m'avoir longuement laissé la parole dans le nouveau @jvlemag.com pour décrire la dégradation des conditions de travail dans la traduction de jeu vidéo à cause des délires autour de l'IA. J'ai pu placer ma meilleure punchline 🥊
November 12, 2025 at 4:26 PM