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Flatgub 🐝
@flatgub.dev
Emily -=- it/she -=- enjoyer of bugs both insect and computer -=- occasional game developer -=- 🏳️‍🌈✨

www.flatgub.dev
love godot very much but i remain bewildered that it still doesnt have a Line3D node built in yet
December 27, 2025 at 1:11 PM
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December 25, 2025 at 8:31 PM
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probably the funniest missing skybox texture i saw while compiling qbj3
December 25, 2025 at 3:16 PM
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December 26, 2025 at 2:27 AM
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have you downloaded the new package? it’s on a PPA. it’s literally on PyPI. it’s on npm with ads. it’s literally streaming on Flathub. it’s a pacman original. it’s on mavencentral. you can go to crates io and get it. Log onto nuget right now. Go to nuget. Dive into nuget. You can nuget it.
technology is approaching the optimum ratio of one entire package manage per package
December 25, 2025 at 3:13 AM
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this really sold me on the game lmao
December 25, 2025 at 3:21 AM
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I released "BREAK 10", my Flash and DSiWare inspired platformer where you only have 10 seconds to complete each level.
December 24, 2025 at 5:27 AM
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did you know? did you know? pc gamer's immersive sim of the year is on sale until the 6th of january and it is my wholly unbiased opinion that you should play it

store.steampowered.com/app/301280/S...
December 23, 2025 at 9:13 PM
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late day 1 progress for @scorespace.net gamejam

theme is "soccer" so how about playing it with a ton of shit trying to kill you

#gamedev #indiegame
December 21, 2025 at 2:46 AM
the majority of the func_godot entities i've defined for my current project are like, generally useful (triggers, logic entites, etc), i wanna pull them all out into a generic addon/submodule i can use between projects but also ougggh project specific config stuff...
December 20, 2025 at 11:27 AM
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In 2016 I released Strawberry Jam, a short but replayable platforming text adventure that not a lot of people have played. There's no challenging gameplay, but lots of little secrets and details to find. You can get it for free on my homepage:
www.remargames.se/strawberry.php
December 19, 2025 at 6:10 PM
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Pretty disappointed in both @humblebundle.com and especially in @girlswhocode.bsky.social. Please teach girls how to code, don't push them into generative AI. That won't build their skills. Prioritize foundational programming skills and awaken their interest. "Tired of long days writing code"???
December 19, 2025 at 7:11 AM
heartbreaking: local developer takes week-long break from current project, already feels like starting something new
December 16, 2025 at 1:31 PM
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Sangre. #memamorkin
December 15, 2025 at 7:07 PM
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Inverse Kinematics returns to Godot 4.6! 🕺

After a long wait, IK is back with significant improvements. Tokage breaks down the new implementation:
Inverse Kinematics Returns to Godot 4.6 – Godot Engine
Now Godot has Inverse Kinematics in 3D.
godotengine.org
December 16, 2025 at 9:49 AM
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December 12, 2025 at 8:45 PM
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Tips for Rekindling Your Gamer's Joy This Winter:
- buy skin deep
- play skin deep
- become nina pasadena
- as you finish the game you remember that games can be fun and joyful
- Like scrooge on christmas morning, spread the news to your fellow gamers. it's not too late for them!
- review skin deep
December 12, 2025 at 8:19 PM
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Nonolith demo tomorrow baybeee!!!
December 8, 2025 at 9:45 PM
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New blog post: "interest sources", contextual NPC interactions, as deployed by me in @sleightofhand.game and other things. Here is one way that you, too, can keep your code from ballooning while actively encouraging your design aspirations to balloon

www.joewintergreen.com/interest-sou...
December 8, 2025 at 5:33 AM
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#PitchYaGame

sillinder's somewhat uneventful tuesday is a pseudo3D platformer that follows a silly robot that can hit their head in very beneficial ways, bouncing and sliding
through a surreal and cheap landscape filled with unreasonable people (unlike sillinder)

sillinder does this every day.
November 7, 2025 at 8:40 PM
okay now we're getting somewhere

#godot #gamedev #indiedev
December 7, 2025 at 7:46 AM
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Half-Life inspired flashlight test 🔦

#indiegame
December 4, 2025 at 4:20 PM
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I can't provide further details due to NDAs, but have just been given the green light to confirm Godot runs on Steam Frame. There will be a PR soon to address controller support, hopefully in time for 4.6, but in the mean time Frame works with the touch profile.
December 4, 2025 at 12:06 AM
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The door maker for my level editor is working!

What kind of doors can it make?

Yes.
August 2, 2025 at 1:34 PM
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sorry to some folks, but if we want games to be viewed as consequential art and not products - eventually game development at large is going to have to move past the realm of linkedin, forbes 30 under 30, how to market your game, professional business conference stuff and into something else.
December 2, 2025 at 10:34 PM