https://bwgamedesign.com /// https://linktr.ee/dynamicdonut
I've been designing games for years, 4 of those creating puzzles for the game Two Dots. I also have a huge passion for game design teaching!
I'm always willing to chat about any new indie releases and you can see my personal work over at bwgamedesign.com!
had the pleasure to work with the team for the past few years - not comprehensive at all but here's a small sampler of icons and small illustrations that can be found across the game
had the pleasure to work with the team for the past few years - not comprehensive at all but here's a small sampler of icons and small illustrations that can be found across the game
Read more from @scottmeslow.bsky.social in Minneapolis:
Actually pretty happy with how well I kept up with 2025 seeing as it was my first time, so we're back at it again this year
Actually pretty happy with how well I kept up with 2025 seeing as it was my first time, so we're back at it again this year
Actually pretty happy with how well I kept up with 2025 seeing as it was my first time, so we're back at it again this year
Actually pretty happy with how well I kept up with 2025 seeing as it was my first time, so we're back at it again this year
I can say on good authority that it takes 7 to 10 years to develop game development skills to “good enough” to produce commercial game content. 7-10 years plus the cost of a university education.
"see", which is to say that you, the person reading this, should aside an hour or so and play through these games.
A new online literary magazine dedicated to exploring the artistic and poetic potential of short-form videogames by publishing new games directly in a playable format.
Thanks for playing and sharing!
"see", which is to say that you, the person reading this, should aside an hour or so and play through these games.
www.streetfighter.com/6/buckler/en...
www.streetfighter.com/6/buckler/en...
My name is Sabaku, I'm a german based gamedev and artist, who worked on bangers like #Skellboy #Bubsy4D and #DemonTides . I feel familar in multiple mediums like Pixelart, 3D Asset Production and digital conceptart.
I'm planning to open commissions somewhat this year!
My name is Sabaku, I'm a german based gamedev and artist, who worked on bangers like #Skellboy #Bubsy4D and #DemonTides . I feel familar in multiple mediums like Pixelart, 3D Asset Production and digital conceptart.
I'm planning to open commissions somewhat this year!
their entire deal is grabbing hold of words & wrenching the sense out of them until they're flat, then filling it up with their own silly string & libels.
the term for it is epistemicide & it's a weapon they use deliberately, not a result of illiteracy or confusion.
their entire deal is grabbing hold of words & wrenching the sense out of them until they're flat, then filling it up with their own silly string & libels.
the term for it is epistemicide & it's a weapon they use deliberately, not a result of illiteracy or confusion.
That's (also) why preservation is important.
That's (also) why preservation is important.