Netrunner player. he/him
nullsignal.games/blog/with-no...
nullsignal.games/blog/with-no...
learn to play #Netrunner in their most recent stream! Thanks for covering Netrunner, very fun watch!
www.twitch.tv/videos/26882...
learn to play #Netrunner in their most recent stream! Thanks for covering Netrunner, very fun watch!
www.twitch.tv/videos/26882...
Three members of the nonprofit behind Netrunner talk about balancing growth against an anti-corporate stance.
Three members of the nonprofit behind Netrunner talk about balancing growth against an anti-corporate stance.
nullsignal.games/blog/vantage...
#Netrunner #VantagePointNR
nullsignal.games/blog/vantage...
#Netrunner #VantagePointNR
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
Dying causes players to think about what they're doing.
An "impossible" situation causes players to learn how the game works and eventually achieve the impossible.
We need to be able to design *some* games around these fundamental ideas.
me: this must be the game's most hostile area... its blighttown analogue
[hours later]
Silksong: welcome to the vomit viaduct
me: this must be the game's most hostile area... its blighttown analogue
[hours later]
Sillksong: welcome to shit-eating canyon
me: this must be the game's most hostile area... its blighttown analogue
[hours later]
Silksong: welcome to the vomit viaduct
me: this must be the game's most hostile area... its blighttown analogue
[hours later]
Sillksong: welcome to shit-eating canyon