Dynamic wound masking. It was surprisingly trivial to set up.
Limiting it to one wound location as I'm using Primitive Mesh Data and it takes up 4 of my 32 total vars.
#CherubArt #UE5 #GameDev #Bunny
Moreover, ICE must be destroyed
Moreover, ICE must be destroyed
I saw the window tracery and immediately made my friends pause the film so I could tell them.
Second: my concern isn't that cool stuff won't get made, my concern is that cool stuff will get *pushed aside* in favor of what's most palatable to the general public, because investors don't like risks, nor do they understand why stuff works when it works.
Second: my concern isn't that cool stuff won't get made, my concern is that cool stuff will get *pushed aside* in favor of what's most palatable to the general public, because investors don't like risks, nor do they understand why stuff works when it works.