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halefall.net
hale
@halefall.net
✨🛠️🎨 vfx and tech art orb, gamedev
working at Don't Nod, here as myself

vfx on Banishers & Aphelion
any pronouns
linktr.ee/halefall
Pinned
hale @halefall.net · Nov 2
its horribly outdated but until I muster the energy to put together a new showcase of what I do this'll be a great pinned post #rtvfx #techart #vfx
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Cats are liquid

Especially on Halloween 🎃🐈‍⬛🎃
October 31, 2025 at 10:12 PM
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Are you an investor, journalist, showcase curator, interested in small-scopes and unique indie game titles? Let's get in touch!

Been working for 1.5 years as a solo game dev on Dungeon Tourists. I am so happy with how far I've got. There are still many things I want to do, but I am having a blast!
October 27, 2025 at 10:04 AM
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youtu.be/dVkGXoW4MLE

This week I've been working on an improved Starter Content pack for UE5 - better content and all organised the way I recommend! Available to buy on Gumroad:
tharlevfx.gumroad.com/l/starterpro...

#ue5 #vfxfriday #tutorials #gamedev #unreal #screenshotsaturday
Unreal 5 Improved Starter Content
YouTube video by tharlevfx
youtu.be
October 25, 2025 at 12:55 PM
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match stick cats
October 6, 2025 at 4:29 PM
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October 12, 2025 at 3:20 PM
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Hell yeah. Whole system now 100% functional.

The capture rate UI needs final art, and later I'd like to make MODs have a rarity value, but yeah, you can knock an enemy down and take their limbs!

I'm gonna go finally play some Silk Song.

#CherubDev #UE5 #GameDev
September 7, 2025 at 9:48 PM
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Finally got around to updating my #UnrealEngine reel! So here it is my 2025 Unreal Engine Showreel, The full length in 4k is avaliable here: www.youtube.com/watch?v=RZ5o...

#UE5 #GameDev #Cinematic #TechArt #FX #VFX #EnvironmentArt #Lighting #LookDev
August 30, 2025 at 12:09 AM
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August 30, 2025 at 8:52 PM
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Dungeon Tourists now has a Steam page!

I'm working super hard on that game. Please please please please go wishlist it here : s.team/a/3930480

#dungeontourists #indiegame #sologamedev #gamedev
August 21, 2025 at 4:23 PM
didn't realize i was already playing around with the razer hydra that far back, but yea the timelines align

beautiful piece of hardware
a shame i sold it long ago
August 15, 2025 at 10:37 AM
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On that note, let's also *dive* in another favorite subject of mine:

💧 Water shaders 💧

Here's another behind-the-scenes 🧵 on the tech-art behind our water visuals in HERDLING:
August 6, 2025 at 2:40 PM
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August 3, 2025 at 1:09 AM
I've been doing a giant refresh of my home server and Nextcloud install over the weekend

replacing a basic Ubuntu desktop with a proper Proxmox environment was a daunting task but it all feels sooooo much cleaner already
August 11, 2025 at 4:50 PM
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Been working on an FFT-influenced clock buffer in OBS for music visuals and it's been super fun! Added a spinning cube to test those clock values with rotation since it's a good & fun indicator of smoothness & responsiveness for the buffer.

Everything here is rendered/composited in realtime in OBS.
August 6, 2025 at 6:22 PM
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New at #SIGGRAPH2025:

Can we make Perlin Noise stretch along some underlying vector field? Well it turns out it's possible with two simple additions to the original method! No need for advection or convolutions.

Find the paper and implementations here:
github.com/jakericedesi...
July 29, 2025 at 12:16 AM
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Suite aux affiches en IA générative par la Mairie de Montpellier, nous publions une tribune, signée par plus de 150 artistes et travailleur•euses de l'art de la région.

@michaeldelafosse.bsky.social

En intégralité ici : framaforms.org/non-a-lutili...

1/4
July 11, 2025 at 9:12 AM
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Artfight revenge for @imalouart.bsky.social 's OC : Xolo.

Please hold on. The god is sniffing your vibe.

Made in a somewhat ENA's BBQ dream art style because Imalou loves it :)
July 7, 2025 at 4:00 PM
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I can’t begin to tell you how incredible localization teams are.

They don’t “just” translate - they rewrite jokes and idioms to recreate the same emotional (or funny) in a different culture and language style, and give invaluable advice on character, regional dialects, and cultural norms
Translation isn't expensive. In fact, it's frequently the biggest return on investment:

For the top 100 grossing movies of all time, 50% of their profits were made outside of English, and they spent less than 1% of their budget on localization.
July 1, 2025 at 9:49 PM
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9000 incomes gone. 9000 folks looking for jobs in the most competitive market. This is devastating.
July 2, 2025 at 2:55 PM
Working with Florian on Banishers was an absolute blast, and this is such a good showcase of the breadth and quality of his work

Go take a look at his reel! I can't stop thinking about those little critters in Bloom and Rage
Hi :3
One year. I had to start from scratch and capture everything I did since I work in the industry. But my portfolio is finally done with a new demo reel. You can see all of this on my ArtStation here :
www.artstation.com/florianguill...
Hope you'll like it ^w^
#VFX #rtvfx #realtimeVFX
Florian Guillaud
Senior VFX Artist | DON'T NOD
www.artstation.com
July 2, 2025 at 2:53 PM
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Texture sampling can be less expensive than you think it is because of the fact GPUs are able to hide a lot of the cost of sampling via parallel operations.

Most will sample multiple textures at the same time for no additional performance cost too.
June 25, 2025 at 4:41 PM
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Decided to check out how water is rendered in Counter-Strike 2.

Given how interactive water in CS2 is, I expected to see some cellular fluid simulation, but turns out they just use a low-resolution off-screen buffer with flat 2D decals used for various aspects of water. Reminds me of HL2 water :)
June 11, 2025 at 12:58 AM
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My testament to the fact that I need to stop spending 🍊💸
June 1, 2025 at 8:41 PM
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░S░H░A░D░E░R░ ░I░N░ ░B░I░O░
Sturdy is a unique, highly stylized procedural Blender painting shader that reacts with expressive colorful strokes to plain white lights.

Wild. Gestural. Not realistic at all.
#visdev #b3d #blender #eevee #shader #procedural #toonshader
April 24, 2025 at 10:57 AM
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I finally got some time to post some more of my PoE2 work. This time, the remaining cold and lightning spells for the Sorceress archetype! I'm hoping to post a lot more in the next few days so keep tuned. www.artstation.com/artwork/8BLe0O

#PathOfExile2 #realtimeVFX
April 10, 2025 at 10:52 PM