justinpaver.bsky.social
@justinpaver.bsky.social
Gamedev hobbyist. Prior XP engineering at Bungie, Crystal Dynamics, NVIDIA, Climax
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NEW: Yacht Club Games needs a hit. In recent years the maker of Shovel Knight has had to lay off staff, pause a 3D project, and delay their next game indefinitely.

The good news is that Mina the Hollower could be special. For Businessweek, this is their story: www.bloomberg.com/news/article...
Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
www.bloomberg.com
December 2, 2025 at 1:10 PM
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Mina the Hollower, an action game reminiscent of Zelda: Link's Awakening, started off as a side project that the studio thought would take a year or two. It's now been in the works for nearly six years. This is the story of why it took so long and what it all means: www.bloomberg.com/news/article...
Creator of Hit Game Shovel Knight Is at a ‘Make or Break’ Moment
Yacht Club Games needs its next title, Mina the Hollower, to be a success.
www.bloomberg.com
December 2, 2025 at 1:30 PM
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League of Legends has been around for over 15 years. It's changed and evolved constantly, releasing new versions nearly every 2 weeks. This is a talk on the start of the refactoring process for our Particle System - how do we refactor something that is constantly shipping? Why would we even do that?
Refactoring League's Particle System: Part 1
YouTube video by GCAP
www.youtube.com
December 1, 2025 at 11:55 PM
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/noclip's YouTube discovery has dropped off a cliff in 2025 so just gonna keep posting this as it's one of our most anticipated projects in years. Also we're really proud of it. Check it out!

www.youtube.com/watch?v=eH6m...
The Making of Disco Elysium - Part One: Foundations
YouTube video by /noclip
www.youtube.com
November 29, 2025 at 7:24 PM
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New HomeGrown devlog video, showing how I implemented the new crafting machines in the game: youtu.be/lwF-iIysIMU
#gaemdev
Implementing Crafting Machines for my Farming Game
YouTube video by ThinMatrix
youtu.be
November 30, 2025 at 6:48 PM
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Absolutely gorgeous bookmail today, @ianmcque.bsky.social’s Mileships: a narrative art book of in-universe articles and journals, mixed with sketches and notes.
November 20, 2025 at 6:04 PM
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Been hoping for a book of Viktor Mácha’s work for years so this is all very 🤯 You’ll know that third image from The Internet although I don’t think Viktor ever gets a credit. Amazing. Hellish and beautiful at the same time.
November 26, 2025 at 11:49 AM
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Fifteen Years

xkcd.com/3172/
November 26, 2025 at 10:32 PM
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Hey folks! Hope everyone is gearing up for an enjoyable holiday season. Just dropped a new devlog, following part 2 of my refactor of Dauphin's combat system! This week I focused on new dodge, block and parry mechanics. Hope you dig it!

www.youtube.com/watch?v=KQSY...
Designing & Building Rewarding Combat for my 2D RPG | Part 2
YouTube video by DevDuck
www.youtube.com
November 25, 2025 at 3:47 PM
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Collage of bots from my game
November 17, 2025 at 7:22 PM
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November 22, 2025 at 2:21 PM
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Finally cracking open Doom Guy. Ready to dive into @johnromero.bsky.social ‘s life!
November 22, 2025 at 11:23 PM
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My third and final blog post on spectral rendering is out. This one compares results of RGB and spectral rendering under different illuminants and draws conclusions.
momentsingraphics.de/SpectralRend...
November 20, 2025 at 6:59 PM
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Accept Item? 💿
👉[Yes] [No]
🎶 fanlink.tv/glx
November 18, 2025 at 7:05 PM
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Prolific Indiedev - Making Games Faster (new public post)

www.patreon.com/posts/prolif...
Prolific Indiedev - Making Games Faster | Grey Alien Games
Get more from Grey Alien Games on Patreon
www.patreon.com
November 18, 2025 at 11:24 AM
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quick pop into the very unfinished backyard track. looking nice, very bumpy! #tinytires
November 17, 2025 at 10:54 PM
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Here's the breakdown for my absolute favourite personal project, Days Adrift, hope to jump back into something with these scifi vibes sometime!

First part covering Inspiration, Modelling & Lookdev

(multi-part thread)

#UnrealEngine #UE5 #GameDev #EnvironmentArt #LookDev #VFX #Cinematics
November 16, 2025 at 9:39 PM
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🚨 "The Making of Double Fine's Keeper" is now available! 🚨

Many of you have been asking for this one; we're happy to say the cameras continued to roll here at the studio during Keeper's development. Come see how this very special game came to be, from the team themselves! 😊

youtu.be/1OOfRTfMnx0
The Making Of Double Fine's Keeper
HEADLINE - Double Fine shocks with unprecedented development transparency! Wait, what do you mean we do this all the time? ....33 episodes? Who has time for that in this day and age!? Thankfully,…
youtu.be
November 12, 2025 at 8:23 PM
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To reduce the number of ray-marching steps needed to find the surface of our morphs we generate a proxy from the constituent meshes. It must fully enclose the morphed surfaces while remaining as tight as possible to maximize throughput. We want to minimize the red and blue regions in the debug view.
November 14, 2025 at 7:16 PM
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If you're using DearIMGui for some code stuff I highly recommend this node editor! Wow, I'm never going back... github.com/thedmd/imgui...
November 13, 2025 at 9:37 PM
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If you love the Games From The Black Hole blog, please can you share and let people know why.

It's time to get this account a following comparable to X so I can move on! When this account gets to 1000 followers I will not only stop posting on X, I will nuke it from orbit and delete it forever.
November 7, 2025 at 2:00 PM
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the 'rib' primitive in strudel/tidal and now ginkgo is such a nice example of 'just enough randomness' and 'repetition makes it intentional'. basically, rib says 'take whats to the left of me, cut & loop a given chunk of tape of it (start time & loop length) and feed it onwards'.
November 14, 2025 at 7:13 PM
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Shit shit shit.

Difficult realization that we're financially at our limit. I need work yesterday to support my wife and I. At this point, anything goes. Full time, part time, you pay and I code for you.

I'm a 20+ year pro software/gamedev in "Fake London" Canada

mikekasprzak.com/Resume-MikeK...
November 14, 2025 at 8:52 PM
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I just posted my little intro to the Advent of Compiler Optimisation #AoCO that I announced yesterday. Check it out (and laugh at my terrible editing) at youtu.be/j-BwR-Cw0Gk?... @!4 if you want to watch the series, subscribe! :)
Intro to the Advent of Compiler Optimisations
YouTube video by Matt Godbolt
youtu.be
November 15, 2025 at 1:52 AM
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Some amazing designs made by the #MakeRoom community! A new (free) update will release next week adding an unrestricted camera, advanced movement/rotation/scaling and 40 new items!

store.steampowered.com/app/2212670/...
November 13, 2025 at 12:11 PM