Mattie
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mattin3d.bsky.social
Mattie
@mattin3d.bsky.social
3D Environment Artist. Working on Rogue Point. Previously Black Mesa, Tower Unite. www.artstation.com/mattyoungwi
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Hey! I'm Matt, a 3D artist. I love creating hard surface props & environments! Hoping to get connected with the #gamedev #3dart #gameart community on here.
Reposted by Mattie
This composition had eluded me for nearly a decade, but yesterday I was finally able to capture it. A train rolled through just as the Duquesne Incline was crossing over the tracks in #Pittsburgh, creating a picture perfect winter scene. It was worth the hours and hours I've waited over the years.
December 3, 2025 at 2:06 PM
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Does anyone want a survivorship bias shortbread
November 29, 2025 at 4:50 AM
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Happy Thanksgiving! Sierra Division's Creative Director, Jacob Norris, made his ENTIRE GUMROAD STORE FREE!
Treat yourself to awesome ref packs, tutorials and assets: purepolygons.gumroad.com

#indiegames #gameartists #environmentart #free #blackfriday
November 27, 2025 at 7:13 PM
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bossrush.net/2025/11/14/f...

🚨TRASH DUNGEON AND @binaryclone.bsky.social's HYPER TYPER MENTIONED 🚨
Five Unique Indie Games from MDEV to Check Out
Interesting and unique indie games showcased in the MDEV 2025 Exhibitor Hall.
bossrush.net
November 17, 2025 at 4:37 PM
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Friendly tip for folks. My discord got hacked yesterday and my computer was acting funky ever since. Turns out it was malware installed through a blender file I bought as part of an asset pack on CG Trader. I didn’t know blender files were being used this way, but I figured I’d spread the word.
November 11, 2025 at 10:41 PM
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I hope everyone remembered to leave out 26,000 tons of iron ore last night on Edmund Fitzgerald Eve
November 10, 2025 at 7:39 PM
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My level editor for Unreal Engine called Scythe just got a new major update! Here's what's in it: 🧵 (1/)
November 8, 2025 at 6:53 PM
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October 15, 2025 at 5:16 AM
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Me When I Am Coming To Fucking Get You
October 23, 2025 at 4:05 PM
@redlettermedia.com for a mere $1000 and a tank of gas the headless bethooven animatronic could be yours
October 20, 2025 at 11:45 PM
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Getting back to writing blog posts! ✏️

It’s old content, a 4y.o twitter thread, lost when I fled the old place. I decided to bring it back to you.

Maybe you recall it? It was about stairs 🛕

charlesboury.fr/articles/tex... #gamedev #b3d
Texture first, model later
A reverse workflow to create props based on tiled textures
charlesboury.fr
October 9, 2025 at 8:42 PM
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cotton candy sky chicago
October 1, 2025 at 11:55 PM
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September 23, 2025 at 1:32 AM
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If you're on LinkedIn, here's the opt-out for LinkedIn's AI bullshit using your content.

www.linkedin.com/mypreference...
LinkedIn Login, Sign in | LinkedIn
Login to LinkedIn to keep in touch with people you know, share ideas, and build your career.
www.linkedin.com
September 22, 2025 at 5:08 PM
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The screws pack I made is now available on Artstation, Gumroad and FlippedNormals 😀

www.artstation.com/marketplace/...

ib3dart.gumroad.com/l/subdscrews...

flippednormals.com/product/scre...

If you're an indie dev/hobbyist, message me for a discount code 🙂

[ #resources #3d #hardsurface ]
September 16, 2025 at 4:36 PM
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It's been 1 year since we released the Shroom and Gloom prototype!🎉

Created over 3 months, the prototype was created to asses the viability of turning Shroom and Gloom into a full game.

Here's how it turned out, alongside the OG jam game made in 10 days:

#gamedev #indiedev #gamedevelopment
September 8, 2025 at 10:22 AM
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Are we really supposed to be able to concentrate on anything at this point. Like, are you shitting me, my liege
November 19, 2024 at 8:44 PM
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men only want one thing
August 26, 2025 at 7:05 PM
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August 11, 2025 at 5:10 PM
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godot 4.5 added stencil support
August 9, 2025 at 4:09 PM
behold. the F40PH
August 8, 2025 at 6:47 PM
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More translucent purple because it's so fun to look at 😍
July 31, 2025 at 1:40 AM
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I'm so happy to share that the stairs update is liiiiiive. This is by far our biggest update that we've been cooking since *checks calendar* omg, since March x_x Huge thanks to everyone who helped us test it while in beta <3

Now lemme walk you through some of the new shinies 🧵
July 29, 2025 at 12:02 PM
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I recently launched the scytheeditor.com site.

Making it easier to explain what Scythe is to people, but also for helping onboard new users with the Quick Start Guide and have it be a place to learn how to use its many features.
July 27, 2025 at 12:48 AM
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fyi: we finally got a good level design tool for Unreal and it is Scythe

many people are already using it in production. proper iterative level design is getting to happen in unreal for the first time in a long time. you are going to start noticing the difference soon
July 27, 2025 at 9:15 AM