oparisy
oparisy.bsky.social
oparisy
@oparisy.bsky.social
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Maybe you should try making music this year.
January 1, 2026 at 12:42 AM
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Freeing up a hand so I can drink mimosas while playing PS1 RPGs.
December 31, 2025 at 8:34 PM
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The final Calvin and Hobbes, which appeared in papers 30 years ago today.
December 31, 2025 at 5:00 PM
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Everyone waking up tomorrow morning...
January 1, 2026 at 12:27 AM
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Were 90s kids clamoring for a Batman cartoon with 1930s Art Deco aesthetics? Is that what the market demanded? Or did some really smart creative people have a vision and make a genre-defining hit that sustained 20 years of TV shows? If you want success look for vision, not just metrics.
January 1, 2026 at 12:54 AM
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Somewhere a song is trying to help you
and you’re arguing with a stranger instead.
December 31, 2025 at 8:37 AM
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J’adore ce jeu
December 30, 2025 at 1:04 PM
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Alright... a micro tease. This is brand new creation tech coming to the Falconeer Universe. My attempt at making the best ship designer possible for that naval design itch..

#indiedev #gamedev
December 29, 2025 at 10:09 AM
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I know how time works but I still don't like hearing Fallout 3 get called "one of the old Fallout games"
December 27, 2025 at 4:12 AM
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"Did you see what Mark Cuban posted? Oh did you see the clapb—"

You shake yourself awake in the cold North Atlantic water. You are not online. It is July of 1858. You are a baleen whale, and you have changed your mind. The future most not come to pass. The telegraph cable must break.
December 27, 2025 at 2:06 AM
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Röki is a Christmas movie.
December 24, 2025 at 3:56 PM
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there needs to be a dating app but for matching programmers and artists to make games and stuff
December 19, 2025 at 1:01 AM
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Retro FPS + Dynamic Physics Interactions

Dynamically created chains. Each link reacts to weapon fire. Can attachment any rigidbody to the end (light, explosive, enemy).
December 19, 2025 at 10:17 PM
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December 14, 2025 at 7:36 PM
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Happy to share that I've been a Titanium sponsor of @godotengine.org since 2023! It's a great way to help support and fund its ongoing development ✨
December 12, 2025 at 11:10 AM
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Valve has now rejected my complaint, confirming that "I don't like muslims" is a valid reason to leave a negative review on a game on Steam

This is where we're at now.
December 10, 2025 at 3:41 PM
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you should make placeholder graphics look incredibly shitty!! making a game is a long and complicated process and if you use ai to make placeholders that look finished at a glance you'll probably forget some of it, and then people will scour your whole game and you'll look like a fraud.
December 13, 2025 at 10:16 AM
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Even in the longest winter, there is light.
Holiday cards from the Banner Saga.
Save them, share them, spread some warmth and beauty this season.

#gameart #gamedev #indiedev
December 12, 2025 at 9:07 PM
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Godot 4.6 is nearing beta and we need feedback on the new UI theme!

A lot of issues have already been fixed and it's in a better shape than my external gdscript theme could ever be. Still I consider this only the first step towards better UI in godot

Let me know what you think about it so far!
December 9, 2025 at 3:15 PM
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Godot 4.6's tracy ↔ GDScript support will be incredible!!! using a few guides I compiled the engine, export templates, tracy, and I exported Rift Riff – tracy is showing everything in an extremely neat overview; see the video!

Links to all compile guides & PRs in thread 🧵👇🏼

#godotengine #gamedev
December 8, 2025 at 11:36 AM
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I am definitely not showing enough the Creation side of MindVenture as multiple people told me!

I am gonna try to change that next week! Do you want to see more ?

#gamedev #indiedev
December 5, 2025 at 5:16 PM
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Ever wondered what games are made with godot-rust?

We now have a page showcasing some in-development and released projects: godot-rust.github.io/book/ecosyst...

Some of them, like Stickyban here, can be played directly on the web!
December 6, 2025 at 9:20 PM
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December 6, 2025 at 1:16 PM
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Point lights cast unnaturally hard shadows from light fixtures, so I used blender to bake a shadow projection map (aka cookie) to use for a shadow instead.
Wishlist KOOK if you like what you see: store.steampowered.com/app/2329690/...
#ScreenshotSaturday #GodotEngine
December 6, 2025 at 10:07 AM
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Another project from this year, Star Tunnel, which I worked on for about 3 weeks. It's built on the #Godot engine (what's new), with a little art from #Blender. Music is from a free library (I should find the artist).
#GameDev #SoloDev #ProcGen
December 5, 2025 at 4:06 AM