❧ Senior Quest Designer: Cyberpunk 2
❧ Prev R&D: procedural narrative, hypertext lit
❧ PhD: Responsive Narrative Systems
❧ Narr design analysis: twitch.tv/CerebralArcade
❧ Opinions mine
❧ More: staceymason.info
I talk a lot about agency, responsive systems, procedural narrative, AI ethics, creative leadership, burnout, etc. I also just babble. It’s 50/50.
And calling it “optimization”
And calling it “optimization”
Not because it will make you grateful for what you have (it will). But if you're unsure about something in your life, you try REALLY hard to find things in it you're grateful for, and can't…it's illuminating.
Not because it will make you grateful for what you have (it will). But if you're unsure about something in your life, you try REALLY hard to find things in it you're grateful for, and can't…it's illuminating.
We have open roles in Poland, Canada and US, remote and onsite. Check it out bonbons 😌
www.cdprojektred.com/en/jobs
We have open roles in Poland, Canada and US, remote and onsite. Check it out bonbons 😌
www.cdprojektred.com/en/jobs
Being able to tell people "I'm not the most suitable person for this, but I know a guy/gal/pal who is" is a great way to present yourself as reliable and considerate, which'll take you very far
Being able to tell people "I'm not the most suitable person for this, but I know a guy/gal/pal who is" is a great way to present yourself as reliable and considerate, which'll take you very far
"Would we even have a military if we didn't abuse children— makes you wonder"
"Would we even have a military if we didn't abuse children— makes you wonder"
if you need it, take it. it’s given with love and goodwill to you from your community
for those with resources to spare—please consider donating to your local 💖
foodsearch.net
if you need it, take it. it’s given with love and goodwill to you from your community
for those with resources to spare—please consider donating to your local 💖
foodsearch.net
QA might be the hardest of ALL dev jobs to replace with AI. The entire goal of QA is to notice when things are falling outside of expected parameters.
Your friendly reminder that good QA people are worth their weight in gold and an invaluable part of game dev
QA might be the hardest of ALL dev jobs to replace with AI. The entire goal of QA is to notice when things are falling outside of expected parameters.
ti.to/roguelike-ce...
ti.to/roguelike-ce...
What we do is very difficult. It doesn't always work out the way we might hope. But you created something from nothing and put it out into the world. That matters. You matter.
You still made a god damn video game. You did it, and that's harder than anything most people will do. I'm proud of you, you did great.
What we do is very difficult. It doesn't always work out the way we might hope. But you created something from nothing and put it out into the world. That matters. You matter.
Wholesome games tend to reimagine labor -and reality as a whole- as we'd like it to be: beautiful, tidy, meaningful, social... but why would there be terrorist threats in this utopia?
blog.giovanh.com/blog/2025/10...
Wholesome games tend to reimagine labor -and reality as a whole- as we'd like it to be: beautiful, tidy, meaningful, social... but why would there be terrorist threats in this utopia?
blog.giovanh.com/blog/2025/10...
Today, I’m the puppy—learning a ton at once, but totally exhausted by end of day.
(Here’s puppy tax from when Pharah was about 10 mo and mentally done)
Today, I’m the puppy—learning a ton at once, but totally exhausted by end of day.
(Here’s puppy tax from when Pharah was about 10 mo and mentally done)
From my dissertation: