In the modern era, that can feel like a half-formed hook. Mastery is fun, but we expect more structure—progression and variation."
In the modern era, that can feel like a half-formed hook. Mastery is fun, but we expect more structure—progression and variation."
youtu.be/7frML8CZLpY?...
Modern CAG devs and players think that this terrain stuff is bad & gets in the way of combat, so they turn everything into an arena or encourage YOU to do it by never using terrain
youtu.be/7frML8CZLpY?...
Modern CAG devs and players think that this terrain stuff is bad & gets in the way of combat, so they turn everything into an arena or encourage YOU to do it by never using terrain
This is not a place of honor. No highly esteemed deed is commemorated here. Nothing valued is here. For a long time I have been opposed to the idea of immersion in video games, to the idea that people become "immersed" in fictional worlds. I believe there…
This is not a place of honor. No highly esteemed deed is commemorated here. Nothing valued is here. For a long time I have been opposed to the idea of immersion in video games, to the idea that people become "immersed" in fictional worlds. I believe there…
bsky.app/profile/elmo...
As ever, make the games/music/videos/writing you'd want to enjoy, and others will enjoy it too.
bsky.app/profile/elmo...
annacairistiona.wordpress.com/2025/11/19/d...
annacairistiona.wordpress.com/2025/11/19/d...
walls are a mechanic, turning is a mechanic, hitstun is a mechanic, jumping is a mechanic, physics are a mechanic, a ton of load-bearing mechanics aren't really that flashy and they don't need to be
walls are a mechanic, turning is a mechanic, hitstun is a mechanic, jumping is a mechanic, physics are a mechanic, a ton of load-bearing mechanics aren't really that flashy and they don't need to be
bsky.app/profile/elmo...
As ever, make the games/music/videos/writing you'd want to enjoy, and others will enjoy it too.
Hollow Knight: Silksong has revived an annoying line of discourse about "Artificial Difficulty". Artificial Difficulty is ostensibly things that make a game appear more difficult, without actually engaging player skill. However in practice, most…
Hollow Knight: Silksong has revived an annoying line of discourse about "Artificial Difficulty". Artificial Difficulty is ostensibly things that make a game appear more difficult, without actually engaging player skill. However in practice, most…
more grateful to be here this year than any other but I honestly felt my stomach drop saying “I’m 26” it’s sickening lmao
more grateful to be here this year than any other but I honestly felt my stomach drop saying “I’m 26” it’s sickening lmao
www.patreon.com/posts/139192...
www.patreon.com/posts/139192...