dawdle
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dawdledev.bsky.social
dawdle
@dawdledev.bsky.social
hello am tech artist
https://dawdle.dev/
she/they | friend of blahaj 🏳️‍⚧️
Reposted by dawdle
I think about this little guy all the damned time.

I saw him in the DIA collection almost ten years ago and he's remained a permanent fixture in my brain ever since.

Art is fucking wonderful.

dia.org/collection/s...
November 26, 2025 at 7:00 PM
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November 26, 2025 at 1:12 AM
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oh no they're trying to summon the BIG BUS
So this happened in Oslo yesterday. Four articulated buses got stuck in a roundabout.
November 26, 2025 at 3:32 PM
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"there are no third spaces anymore" wrong. blast furnace
November 25, 2025 at 12:59 AM
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I am considering preparing a proposal for a MultiMeshEditor node in Godot.

I truly believe that the engine needs a basic option to use multimesh nodes, with limited functionality (unlike existing plugins).
November 25, 2025 at 1:52 PM
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I tested a machine learning model designed to detect NSFW content. It marked this image as unsafe, because of Tim Allen's breasts (marked in blue) and my hand-penis (marked in green)
November 24, 2025 at 12:17 PM
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Yo what’s up chat. It’s ya boy Sisyphus, back again with another Eternal Boulder Any% run. If you’re new here, smash that follow button like Zeus smashed my hopes and dreams.
game design 101
November 23, 2025 at 3:09 PM
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October 8, 2024 at 4:09 PM
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There is no way you can guess how the thread that ends in this instant classic begins.
The damned in hell are not more powerful for the fact that the fires do not consume them; it is part and parcel of their torment.
November 23, 2025 at 6:54 PM
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Fear the Old Blood 🩸🧠👁️
September 3, 2025 at 5:24 PM
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A small collection of some computer nerds [commissions]
October 22, 2025 at 3:16 PM
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I misread this image so badly that I can only really hope to illustrate what I saw.

( Also a good excuse for an #art study )
November 23, 2025 at 10:06 PM
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if you're still writing using the hero's journey, your mind is closed to all the possibilities
November 24, 2025 at 2:06 AM
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Trailer for our new #inidegame called Penguin Colony! We are collaborating with Lenval Brown (Disco Elysium, Ultrakill) to bring this unique re-imagining to life

www.youtube.com/watch?v=aylG...
September 18, 2025 at 8:28 PM
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November 22, 2025 at 5:31 AM
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Alright! Let's actually talk about this waterfall thing. It is an amazing showcase of many things that I adore from late 90s/early 2000s graphics.
I am replicating this in Blender through mere observation, so some things might not be fully accurate to the mind-boggling effects of the PS1.
November 22, 2025 at 3:12 AM
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re: roblox dude's interview crashout. the thing he wants to say but can't is "at scale, kids are gonna get hurt. that is the price for scale." the thing nobody wants to say out loud is "maybe scaling to a level where harm isn't manageable is bad, and scale should be contained"
November 21, 2025 at 6:35 PM
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November 21, 2025 at 6:41 PM
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This post is incredible in that IYKYK kind of way
So in Arc Raiders there is a door glitch. You don't need to know what it is, just that the gamers are brainstorming all the "easy" ways to "fix" the doors and it's simultaneously hilarious and horrifying. My two favorite solutions are "add a kill volume" and "put a second door behind the door".
November 21, 2025 at 3:29 PM
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in its latest scumbag move, google added nebulous "smart" features you can only use when you consent to let them scrape all your data, added a "when you check this box we get all your personal data" box in settings, then, in an act of generosity, ticked it for themselves and didn't tell users.
November 20, 2025 at 7:24 PM
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November 21, 2025 at 1:25 AM
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November 19, 2025 at 5:42 PM
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Audio (sound effects, music, and dialogue) has a weird relationship with temp assets, mostly because of issues revolving around human psychology.

Problem #1: How do you communicate that something you're hearing is temp?
The annoying thing about the "oh we left a placeholder" generative AI slop excuse is that that is EXACTLY NOT how you should be using placeholders. Anything "not obviously terrible with a panicked hurried half-awake glance" is getting shipped.
In gamedev, if you're using a placeholder asset, best practices involve marking it as placeholder so garishly and offensively clearly PLACEHOLDER that you can't possibly miss it. Also flagging that asset in the dev process so it can be identified quickly before the final build.
November 19, 2025 at 3:36 PM
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ok they deleted and reposted it for some reason but, reminder: this is a survey of GDC attendees only which self-selects for highly paid, senior devs and management

which is to say: this is most likely what a result skewed _against_ unionization looks like right now
November 19, 2025 at 5:56 PM
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Videogames are
Trailer - Hypernet Explorer
YouTube video by Nocoldiz
www.youtube.com
November 18, 2025 at 1:43 PM