Senior Game Designer. Formerly Sprocket Games, Riot Games R&D, LoL game modes, etc. 我会说一点中文(普通话)。PNW. 🏳️🌈
www.lowbo.io
If anything I've ever said here or elsewhere has intrigued you, I'd love suggestions for topics. I do better with a prompt. Hope to see you soon!
www.lowbo.io/silksong-and...
www.lowbo.io/silksong-and...
I’m a Certified Yapping Enjoyer so if anybody reading has a podcast, I’d be happy to be on yours too!
I’m a Certified Yapping Enjoyer so if anybody reading has a podcast, I’d be happy to be on yours too!
I think every studio should be thinking of the team as their #1 product and strength, and the games are the OUTPUT of that team.
People should be trained, given opportunities, given reasons to WANT to be there
I think every studio should be thinking of the team as their #1 product and strength, and the games are the OUTPUT of that team.
People should be trained, given opportunities, given reasons to WANT to be there
I often find myself designing and tweaking to pre-empt the complaints that I have internalised after years of community management. But when you do that, you're designing for the wrong person. Design it for the sicko who gets you completely
I often find myself designing and tweaking to pre-empt the complaints that I have internalised after years of community management. But when you do that, you're designing for the wrong person. Design it for the sicko who gets you completely
newatlas.com/disease/butt...
newatlas.com/disease/butt...
"The game's themes and intent should be well-expressed and prominently surfaced by the mechanical rules - ideally it should not be possible to slip a postcard between the two."
"The game's themes and intent should be well-expressed and prominently surfaced by the mechanical rules - ideally it should not be possible to slip a postcard between the two."
Every game should have at least one stranglable horse. It is a desire deeply rooted in the human psyche.
brainmage.itch.io/i-will-stran...
Every game should have at least one stranglable horse. It is a desire deeply rooted in the human psyche.
brainmage.itch.io/i-will-stran...
Hot List -> A prioritized list of stuff that is broken that really should get fixed before the next build/milestone/playtest.
Hot List -> A prioritized list of stuff that is broken that really should get fixed before the next build/milestone/playtest.
Life-altering advice from the pal Tom Bissell, I rely on this literally every day and it guides every choice I make. It's easy to assume something won't work, or be too hard. But the second I zoom out and exhale and imagine the good version...the road to victory appears
Life-altering advice from the pal Tom Bissell, I rely on this literally every day and it guides every choice I make. It's easy to assume something won't work, or be too hard. But the second I zoom out and exhale and imagine the good version...the road to victory appears
Life-altering advice from the pal Tom Bissell, I rely on this literally every day and it guides every choice I make. It's easy to assume something won't work, or be too hard. But the second I zoom out and exhale and imagine the good version...the road to victory appears
I don't actually have a name for it but you could call it the "what do you think should go there?" principle
I don't actually have a name for it but you could call it the "what do you think should go there?" principle